We need to finally and directly address the 10K and Manyshot design. We need to make a final decision on what we are going to do here before we finish our other designs, even if that decision is "do nothing."
We've discussed a lot of options internally and we are open to discussion, but here are some take aways:
~ We don't want the best ranged option to be forced to have 6 levels of monk.
~ We don't like this situation where the feats block Doubleshot.
~ We don't want to be in a position where we have to design around this problem forever. We would be willing to accept it if players really think this is best for the game though.
~ If we are going to nerf the Monk multiclass using both 10K Stars and Manyshot, we'd rather do it with a clean design rather than getting tricky about what we are going to do with it.
Right now the option we are discussing that has the cleanest design is:
~ Manyshot and 10K Stars share a cool down. What I mean is when Manyshot goes on cooldown 10K Stars also goes on the full cooldown and vice versa.
~ Manyshot and 10K Stars no longer have a doubleshot penalty.
~ Mechanic, Deepwood Stalker, and Arcane Archer see a rework (as you have seen) this upcoming patch along with the addition of Ranged Power to epic levels and cores.
~ Since this change wouldn't affect Artificer and they will only get stronger with Ranged Power we aren't worried about waiting to update them at a later date.
~ I think the only design issue there might be whether Slayer Arrow is too strong with Many-Shot but that's something we are living with on live.
Thoughts?
Sev~