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Dark_Helmet
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Re: MadFloyd
Reply #25 - Aug 29th, 2010 at 3:09pm
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Razcar wrote on Aug 29th, 2010 at 12:55pm:
Yeah that was about the most candid dev post since Codog, and a nice thing to see. Eladrin posts quite often (for a DDO developer) but is more like the A_D of the devs - all business.

Too bad Codog left.

But, I think we are seeing the good with the bad on the WB takeover (see Ink's thread).

I think Mad was given some authority and he is using it well, so we need to continue to thank them (gush or brownnose some would say, but I really appreciate it) for all the information flow.

Unfortunantly, I think the whole permanent infraction issue might have come from some WB policies. I don't think this will go away so, instead of bashing them as the same old Turbine, I am suggesting they go back and clean the slate for everyone.

  
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Re: MadFloyd
Reply #26 - Aug 29th, 2010 at 3:44pm
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Dark_Helmet wrote on Aug 29th, 2010 at 3:09pm:
Too bad Codog left.

But, I think we are seeing the good with the bad on the WB takeover (see Ink's thread).

I think Mad was given some authority and he is using it well, so we need to continue to thank them (gush or brownnose some would say, but I really appreciate it) for all the information flow.

Unfortunantly, I think the whole permanent infraction issue might have come from some WB policies. I don't think this will go away so, instead of bashing them as the same old Turbine, I am suggesting they go back and clean the slate for everyone.


Yeah Ink's thread had some nice info. I don't really care if WB turns the DDO-forum into the DDR-forum (most of the people whose posts I enjoy to read are moving/have moved here instead, so that's actually a win) as long as WB whip their all-over-the-place dev squad and their hippy management into some sort of fucking shape. Their current QA and bug management is totally disastrous.
  
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Re: MadFloyd
Reply #27 - Aug 29th, 2010 at 9:48pm
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Yes, I've given 'mad props' to MadFloyd.  There have been some great humbling post by him, and that is the kind of responses the 'Community Specialists' should be making.
  

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Re: MadFloyd
Reply #28 - Aug 30th, 2010 at 5:03am
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I used to play City of Heroes (CoH) and we had a developer there named Floyd Grubb (might have the spelling of the last name incorrect) and he was amog the most respected devs there.  He was very vocal about things, was helpful and actually LISTENED to the players, and often explained the reasoning behind many of the decisions which were made.  Even if you disagreed with them it was nice to feel like our opinions mattered.

I am wondering if Madfloyd could possibly be the same person.  Or maybe it is just something about people named Floyd in the MMO industry.  Regardless, I am happy to have Madfloyd around and hope he continues to set the standard for the Turbine staff.
  
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Re: MadFloyd
Reply #29 - Aug 30th, 2010 at 11:25am
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I like him because he actually seems human.  The link to his blog everyone keeps linking to shows him posting a comment in response to comments on his page.  Someone asks a question, he says "Oh my bad, yeah that's how its supposed to be, I've updated the blog post to reflect that". 
Fantastic.  Sure, one coder isn't going to keep up with the hundred or thousand random questions people bring up, but to see any response at all is nice.
  

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Re: MadFloyd
Reply #30 - Aug 30th, 2010 at 11:26am
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Sirea wrote on Aug 29th, 2010 at 1:30pm:
Ya I like Madfloyd as well. As I already mentioned on the other forums, he took the time once on Lamannia to help us out when we were having problems with Sir Pointsalot and getting stuff out of the DDO Store. I want to say it was even a weekend. He stuck around for at least an hour handing out Hearts of Wood to anyone who wanted them.

I thought he was a decent guy back then, but now seeing some of his posts on the forums and myDDO has made me like him even more.



That was the weekend reincarnation previewed on Lama.  I think the pricing for the hearts was bananas, even after Pointsy gave us a few paltry store points and Floyd gave them out to whoever need them instead of making us wait for someone to come in, on Monday, and fix it.

I was really impressed with him too.  He could have just been like *Yeah sorry.  I can't fix it and can't get ahold of anyone who can.*  Nice to see that he's being given a voice and is using it for Good.
  

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Re: MadFloyd
Reply #31 - Aug 30th, 2010 at 3:43pm
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Madfloyd definatly gets much respect and props from me. I understand that fixing this stuff takes time and lots of BS but just him saying hey we're on it or hey we fucked it up and we're on it makes all the difference in the world.
  

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Re: MadFloyd
Reply #32 - Aug 30th, 2010 at 5:07pm
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Fort those that can't/won't access the forums/myddo here is what MadFlloyd posted last week for fixes (I pulled this from my other ddo site)

From Madfloyd's blog here:

Heading into the Bug Fixing Phase for Update 7


Posted On: August 27th, 2010
Posted By: MadFloyd
Tags: Bugs, U7, Update 7
Posted in: Update 7
We’ve reached Alpha on our development work for Update 7 and now we enter the bug fixing phase. We’ll be fixing both Update 7 development bugs as well as existing (live) bugs and we’ll be doing this from now throughout the end of September.
I thought I’d list some of the fixes here, especially ones that are known issues and/or might be interesting to players. Mentioning them here means they’ve been fixed by a dev and passed on to QA for verification. There is always the chance QA finds something wrong with the fix, but if all goes well the fix will be in Update 7.
I’ll update this periodically.

Wednesday Aug 25
· Directionally targeted spells (projectiles and the like) will no longer fire in crazy directions when a target is very close to the caster (MadFloyd comments: Fireballs that fired directly upwards have been driving me nuts!)
· Repeating crossbows should be much more reliable in producing all three shots per load.
· Summoned monsters will now display their names in Party colors instead of monster colors.
· When resting, any negative level on you is removed and you get up with all the HP’s that you *should* have (factoring in Heal skill and how far down you were at the time)
· Monk Spell Resistance from Diamond Soul will now be reflected on your character sheet.
· Master’s Touch now works on longswords.
· Clerics will now remove curses if they are able, and if they are not able, they will know better than to try to heal a target immune to positive energy. Edit: Unfortunately, this fix is limited to hirelings.
· Monsters that do not attack players will now also not attack hirelings.
· Hirelings should no longer leave the party in the middle of a dungeon.
· Eldin Thestral, general guild vendor, has been instructed to lower his prices a bit (other guild vendors will also charge less for repairs as well).
· In Fathom the Depths, if the Treasure Guardian drops its key in an akward place, another copy of the key is now available on top of the platform.
· The Character Generation Ability screen will now update HP, SP, and Ki to reflect your ability choices


Thursday Aug 26
· Suulomades has been shamed into bringing his treasure into hard and elite modes of Tower of Despair. Horoth had to really yank the chain of command. There was much whimpering.
· Grazing hits now show up in the combat log.
· Bless, Prayer, Rage, and Recitation once again affect multiple targets.
· The two force based alchemical rituals will now function on randomly generated handwraps.
· Titan’s Grip no longer has a hidden attack speed debuff, and the description now (correctly) always says that it grants a +6 Psionic bonus to strength. (It’s always given a +6 bonus to strength, but at times didn’t say that.)
· Ioun Stones are now visible.
· Imploded Training Dummies now reappear after a moment. (As do those that were erased from existence.)
· A new recipe has been added to the Dragontouched Sovereign Altar to shatter a undesired Sovereign Rune into … something else. Any Sovereign Rune can be placed in the Altar with one Draconic Rune to activate this recipe. The Sovereign Rune will be destroyed, and Runes of some sort will be returned, but the recipe is unpredictable. Oh, and the runes are now identified.
· Small, Medium, and Large HP and SP Augment Gems will no longer cause Augment Slot Shrinkage upon expiring.
· Monsters with Epic Wards should no longer appear on non-Epic difficulty settings.
· A Radiant Servant’s Turn Undeads should now once again regenerate if they get feebleminded, or their maximum number of turn undeads change by other “indirect” means.
· Hireling lag has been fixed (by Phax http://my.ddo.com/phax/2010/08/26/phaxs-fixes-hireling-lag/).


Friday Aug 27
· Epic Shards, Seals, and Scrolls now drop appropriately throughout the Epic Sentinels line.
· Drop rates of items and tokens in the Sentinels series have been increased, and all of the sigils have been added to the special end reward list granted on every third completion of The Tide Turns.
· The temporary change “The Exclusive flag has been temporarily removed from the Epic Staff of Arcane Power.” has been reverted. The Epic Staff of Arcane Power has been set back to Exclusive as intended, and no longer destroys itself if augment crystals are removed from it in an Epic Altar.
· Augments can now be cleansed from red dragonscale armors, robes, and docents.
· Paralyzed or petrified monsters will no longer wander about if blinded.
· Thrown weapons no longer interfere with regular ranged weapon ammunition.
· Drop rates for items have been increased in the Inspired Quarter on Hard and Elite.
· Left mouse clicks will now work after going through a portal in MouseLook mode with Hirelings active.

+++++
Jules
  

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Re: MadFloyd
Reply #33 - Aug 30th, 2010 at 5:11pm
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I'm really looking forward to the crafting change in the refuge.

Also the Bless/Prayer/Rage going back to hitting multiple people.

The directional targeted spells going haywire has been bugging me for awhile as well

Jules
  

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Re: MadFloyd
Reply #34 - Sep 1st, 2010 at 7:39am
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Schmoe wrote on Aug 24th, 2010 at 9:54am:
Honestly, I think most, probably all, of the Turbine developers take pride in their work and want to make things right.  The dysfunction comes from the communication and management channels.



I 100% agree with this statement.

Recently MadFloyd and FlimsyFirewood have been making useful posts and seem actually open to criticism and feedback.

Also they seem very active on the forums and seem to be trying to right some wrongs. 

The thread MadFloyd made about fixes that will go live for u7 really excited me...its as if...they are listening to us
  
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Re: MadFloyd
Reply #35 - Sep 2nd, 2010 at 10:47am
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I've met and spoken with Mad Floyd at a couple of PAXs (and goddammit that I have to miss this years'), and he as always been amazingly cool to talk to. You can tell he loves the game and his job - and he takes it very seriously. He also just got a huge kick out of meeting the people who play the game, and even knew who I was by name recognition from the forums - so he reads em and pays attention to em.

Out of all the Devs, he is one of the best and has a lot of respect from me.
  

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Re: MadFloyd
Reply #36 - Sep 5th, 2010 at 10:01am
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As awesome as those posts from MadFloyd sound, after nearly 5 years of playing this game the only thing I can really say is:

I'll believe it when I'm downloading the patch and not one second sooner.
  

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Re: MadFloyd
Reply #37 - Sep 5th, 2010 at 5:43pm
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Redweaver wrote on Sep 5th, 2010 at 10:01am:
As awesome as those posts from MadFloyd sound, after nearly 5 years of playing this game the only thing I can really say is:

I'll believe it when I'm downloading the patch and not one second sooner.



Then you are a fool.  I'll believe it when I'm playing the unbugged content.
  

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Re: MadFloyd
Reply #38 - Sep 6th, 2010 at 7:15pm
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Schmoe wrote on Sep 5th, 2010 at 5:43pm:
Then you are a fool.  I'll believe it when I'm playing the unbugged content.


This doesn't exist.  Who's the fool now?
  

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Re: MadFloyd
Reply #39 - Sep 6th, 2010 at 8:10pm
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Redweaver wrote on Sep 6th, 2010 at 7:15pm:
This doesn't exist.  Who's the fool now?



Haha.  Well played.   Grin
  

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Re: MadFloyd
Reply #40 - Jun 29th, 2017 at 3:33pm
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