Fort those that can't/won't access the forums/myddo here is what MadFlloyd posted last week for fixes (I pulled this from my other ddo site)
From Madfloyd's blog here:
Heading into the Bug Fixing Phase for Update 7
Posted On: August 27th, 2010
Posted By: MadFloyd
Tags: Bugs, U7, Update 7
Posted in: Update 7
We’ve reached Alpha on our development work for Update 7 and now we enter the bug fixing phase. We’ll be fixing both Update 7 development bugs as well as existing (live) bugs and we’ll be doing this from now throughout the end of September.
I thought I’d list some of the fixes here, especially ones that are known issues and/or might be interesting to players. Mentioning them here means they’ve been fixed by a dev and passed on to QA for verification. There is always the chance QA finds something wrong with the fix, but if all goes well the fix will be in Update 7.
I’ll update this periodically.
Wednesday Aug 25
· Directionally targeted spells (projectiles and the like) will no longer fire in crazy directions when a target is very close to the caster (MadFloyd comments: Fireballs that fired directly upwards have been driving me nuts!)
· Repeating crossbows should be much more reliable in producing all three shots per load.
· Summoned monsters will now display their names in Party colors instead of monster colors.
· When resting, any negative level on you is removed and you get up with all the HP’s that you *should* have (factoring in Heal skill and how far down you were at the time)
· Monk Spell Resistance from Diamond Soul will now be reflected on your character sheet.
· Master’s Touch now works on longswords.
· Clerics will now remove curses if they are able, and if they are not able, they will know better than to try to heal a target immune to positive energy. Edit: Unfortunately, this fix is limited to hirelings.
· Monsters that do not attack players will now also not attack hirelings.
· Hirelings should no longer leave the party in the middle of a dungeon.
· Eldin Thestral, general guild vendor, has been instructed to lower his prices a bit (other guild vendors will also charge less for repairs as well).
· In Fathom the Depths, if the Treasure Guardian drops its key in an akward place, another copy of the key is now available on top of the platform.
· The Character Generation Ability screen will now update HP, SP, and Ki to reflect your ability choices
Thursday Aug 26
· Suulomades has been shamed into bringing his treasure into hard and elite modes of Tower of Despair. Horoth had to really yank the chain of command. There was much whimpering.
· Grazing hits now show up in the combat log.
· Bless, Prayer, Rage, and Recitation once again affect multiple targets.
· The two force based alchemical rituals will now function on randomly generated handwraps.
· Titan’s Grip no longer has a hidden attack speed debuff, and the description now (correctly) always says that it grants a +6 Psionic bonus to strength. (It’s always given a +6 bonus to strength, but at times didn’t say that.)
· Ioun Stones are now visible.
· Imploded Training Dummies now reappear after a moment. (As do those that were erased from existence.)
· A new recipe has been added to the Dragontouched Sovereign Altar to shatter a undesired Sovereign Rune into … something else. Any Sovereign Rune can be placed in the Altar with one Draconic Rune to activate this recipe. The Sovereign Rune will be destroyed, and Runes of some sort will be returned, but the recipe is unpredictable. Oh, and the runes are now identified.
· Small, Medium, and Large HP and SP Augment Gems will no longer cause Augment Slot Shrinkage upon expiring.
· Monsters with Epic Wards should no longer appear on non-Epic difficulty settings.
· A Radiant Servant’s Turn Undeads should now once again regenerate if they get feebleminded, or their maximum number of turn undeads change by other “indirect” means.
· Hireling lag has been fixed (by Phax
http://my.ddo.com/phax/2010/08/26/phaxs-fixes-hireling-lag/).
Friday Aug 27
· Epic Shards, Seals, and Scrolls now drop appropriately throughout the Epic Sentinels line.
· Drop rates of items and tokens in the Sentinels series have been increased, and all of the sigils have been added to the special end reward list granted on every third completion of The Tide Turns.
· The temporary change “The Exclusive flag has been temporarily removed from the Epic Staff of Arcane Power.” has been reverted. The Epic Staff of Arcane Power has been set back to Exclusive as intended, and no longer destroys itself if augment crystals are removed from it in an Epic Altar.
· Augments can now be cleansed from red dragonscale armors, robes, and docents.
· Paralyzed or petrified monsters will no longer wander about if blinded.
· Thrown weapons no longer interfere with regular ranged weapon ammunition.
· Drop rates for items have been increased in the Inspired Quarter on Hard and Elite.
· Left mouse clicks will now work after going through a portal in MouseLook mode with Hirelings active.
+++++
Jules