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scraap
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Looks like they're killing crit-fishing
Nov 15th, 2010 at 12:54am
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Haven't had the chance to verify for mself yet, but the weeping on lam seems to indicate they're swapping crit chance for spells from crit or not on cast to crit chance per tick per mob while they also introduce the amped ice storm.

Guess the folks who's solution to 'it's resistant to fire, so hit it with more fire' are gonna have a tough time of it for a bit.

In other news, acid and elec, and debuffs still suck from an utility vs SP standpoint, so meh.
  
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Re: Looks like they're killing crit-fishing
Reply #1 - Nov 15th, 2010 at 1:08am
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Well, we knew it was coming, it was actually supposed to be implemented a while ago, guess its for real this next time.

On the plus side, the wands of ice storm I have been saving should be a blast now.


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Re: Looks like they're killing crit-fishing
Reply #2 - Nov 15th, 2010 at 3:30pm
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Eye of the Titan is going to be so much more fun now.

Waiting, and monsters w/ crazy elemental resists are my 2 favorite things.
  
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Re: Looks like they're killing crit-fishing
Reply #3 - Nov 16th, 2010 at 7:49pm
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Confirmed (at least for Llamaland). However, Ice Storm is awesome now. Not only does it hit twice for about the same damage as Firewall, each tic also has a separate chance to crit; meaning that the Ice part can crit without the bludgeoning part critting, and vice versa. You can also be lucky, and have both crit at the same time (for some very tasty damage).
  

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Re: Looks like they're killing crit-fishing
Reply #4 - Nov 16th, 2010 at 9:18pm
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Gammata wrote on Nov 16th, 2010 at 7:49pm:
Confirmed (at least for Llamaland). However, Ice Storm is awesome now. Not only does it hit twice for about the same damage as Firewall, each tic also has a separate chance to crit; meaning that the Ice part can crit without the bludgeoning part critting, and vice versa. You can also be lucky, and have both crit at the same time (for some very tasty damage).


Asked over there, but just to doublecheck: *is* it per-mob, or per wave? The explicit answer was per mob, but most other chatter seems to indicate per-tick.
  
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Re: Looks like they're killing crit-fishing
Reply #5 - Nov 17th, 2010 at 12:23pm
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Quote:
Asked over there, but just to doublecheck: *is* it per-mob, or per wave? The explicit answer was per mob, but most other chatter seems to indicate per-tick.


I actually didn't check that. I'll try and have a look later tonight, and see what I can find out.
  

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Re: Looks like they're killing crit-fishing
Reply #6 - Nov 25th, 2010 at 9:51am
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Finally got enough time squeezed in to check. 1 fireball vs 6 mobs (so no chance of it being kiting) saw 2 get crit, so per-mob, looks like. One of those subtle distinctions that can have interesting consequences.
« Last Edit: Nov 25th, 2010 at 9:52am by »  
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Re: Looks like they're killing crit-fishing
Reply #7 - Nov 25th, 2010 at 11:34am
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Still not clear.  Sounds like it may be per-mob-per-tick.
  

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Re: Looks like they're killing crit-fishing
Reply #8 - Nov 25th, 2010 at 11:36am
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Strakeln wrote on Nov 25th, 2010 at 11:34am:
Still not clear.  Sounds like it may be per-mob-per-tick.


Yeah, pretty much the conclusion I came to mself after a few repeats of the test. (fireball being 1 tick, 6+ mobs being per-mob, some of which crit)
« Last Edit: Nov 25th, 2010 at 11:45am by »  
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Re: Looks like they're killing crit-fishing
Reply #9 - Nov 25th, 2010 at 1:03pm
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Strakeln wrote on Nov 25th, 2010 at 11:34am:
Still not clear.  Sounds like it may be per-mob-per-tick.

That is is... is determined each time right before the damage is to be rolled.

i.e. six mob running thru a fw tick one ... each one has a different chance to be crit for that particular tick, come tick two ... the same.
« Last Edit: Nov 25th, 2010 at 1:07pm by Emili »  

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Re: Looks like they're killing crit-fishing
Reply #10 - Nov 25th, 2010 at 2:01pm
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Emili wrote on Nov 25th, 2010 at 1:03pm:
That is is... is determined each time right before the damage is to be rolled.

i.e. six mob running thru a fw tick one ... each one has a different chance to be crit for that particular tick, come tick two ... the same.



Which is strange since the Turbine devs and "community specialists" went on this dps calculations are the cause of lag tour back during the summer. They spent how much time and effort convincing everyone that it was for the better because it will get rid of the lag and make the game enjoyable again then they take away the "cause" of lag from dual wielding players and and another one by making firewall have to make that many more calculations before each tick of damage.

Turbine you need to make up your mind.
« Last Edit: Nov 25th, 2010 at 2:01pm by Zippo »  

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Re: Looks like they're killing crit-fishing
Reply #11 - Nov 25th, 2010 at 2:52pm
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Zippo wrote on Nov 25th, 2010 at 2:01pm:
Which is strange since the Turbine devs and "community specialists" went on this dps calculations are the cause of lag tour back during the summer. They spent how much time and effort convincing everyone that it was for the better because it will get rid of the lag and make the game enjoyable again then they take away the "cause" of lag from dual wielding players and and another one by making firewall have to make that many more calculations before each tick of damage.

Turbine you need to make up your mind.


Shocked You took them seriously? It was not the number of calculations - am sure the servers could handle that, but the delivery of the positioning and speed of character in the instances server/client sync which is the root cause of lag. The change of the combat system was create a closer gap within the player base.

« Last Edit: Nov 25th, 2010 at 3:04pm by Emili »  

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Re: Looks like they're killing crit-fishing
Reply #12 - Nov 25th, 2010 at 2:53pm
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Zippo wrote on Nov 25th, 2010 at 2:01pm:
Which is strange since the Turbine devs and "community specialists" went on this dps calculations are the cause of lag tour back during the summer. They spent how much time and effort convincing everyone that it was for the better because it will get rid of the lag and make the game enjoyable again then they take away the "cause" of lag from dual wielding players and and another one by making firewall have to make that many more calculations before each tick of damage.

Turbine you need to make up your mind.


It's all a PR scam when you're talking about big business.  They needed to dumb down DDO and at the same time make the newbs not feel so left behind. It's one of the reasons we have a massive surge of epic items and the new "uber" low level items in the newly released content.
  
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Re: Looks like they're killing crit-fishing
Reply #13 - Nov 25th, 2010 at 3:40pm
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Emili wrote on Nov 25th, 2010 at 2:52pm:

Shocked You took them seriously? It was not the number of calculations - am sure the servers could handle that, but the delivery of the positioning and speed of character in the instances server/client sync which is the root cause of lag. The change of the combat system was create a closer gap within the player base.



For the record I didn't actually take them seriously, I was just pointing out the sheer hypocrisy and speaking out of both sides of their mouth that Turbine is doing.
  

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Re: Looks like they're killing crit-fishing
Reply #14 - Nov 25th, 2010 at 3:42pm
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I thought they made it quite clear it was all about the physics checks and the dps nerf was basically just for the lulz cause they were in there changing shit anyways and got bored. Are you perhaps a moron?

Edit: oh and on topic the crit changes are great my RS is quite pleased and my sorc doesn't care.
« Last Edit: Nov 25th, 2010 at 3:43pm by Combat Wombat »  
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Re: Looks like they're killing crit-fishing
Reply #15 - Nov 25th, 2010 at 4:03pm
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Combat Wombat wrote on Nov 25th, 2010 at 3:42pm:
I thought they made it quite clear it was all about the physics checks and the dps nerf was basically just for the lulz cause they were in there changing shit anyways and got bored. Are you perhaps a moron?

Edit: oh and on topic the crit changes are great my RS is quite pleased and my sorc doesn't care.


I don't recall them saying anything along those lines. I may have missed it but the "there are too many calculations at one time" defense I saw them running with regularly. Project much?
  

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Re: Looks like they're killing crit-fishing
Reply #16 - Nov 25th, 2010 at 7:01pm
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Zippo wrote on Nov 25th, 2010 at 2:01pm:
Which is strange since the Turbine devs and "community specialists" went on this dps calculations are the cause of lag tour back during the summer. They spent how much time and effort convincing everyone that it was for the better because it will get rid of the lag and make the game enjoyable again then they take away the "cause" of lag from dual wielding players and and another one by making firewall have to make that many more calculations before each tick of damage.

Turbine you need to make up your mind.



Haha, this is funny to me because I got I got rep-ass-raped a while back on the *other* forum for stating exactly this point in a topic discussing coming update changes.

I also asked how much of an effect this is going to have for example in a raid where you have 3 casters all throwing out firewalls to burn off the trash-mobs. No-one had a comment on that.

Thats a hell of a lot of additional calculations being added now. I am pretty much of a mind now that Turbine does random shit occasionally just to see what happens. Crit-checking undoes and then some whatever little supposed benefit the melee nerfs gave lag reduction.


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Re: Looks like they're killing crit-fishing
Reply #17 - Nov 25th, 2010 at 7:57pm
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Zippo wrote on Nov 25th, 2010 at 4:03pm:
I don't recall them saying anything along those lines. I may have missed it but the "there are too many calculations at one time" defense I saw them running with regularly. Project much?


lol gee I don't know the original post trbine talked about the twf changes said exactly that from the beginning? everything else is just all the trolls and asshats getting people like you all worked up into a frenzy till you start spewing dumb shit too
  
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Re: Looks like they're killing crit-fishing
Reply #18 - Nov 25th, 2010 at 8:32pm
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Combat Wombat wrote on Nov 25th, 2010 at 7:57pm:
lol gee I don't know the original post trbine talked about the twf changes said exactly that from the beginning? everything else is just all the trolls and asshats getting people like you all worked up into a frenzy till you start spewing dumb shit too


Do I look like I'm worked up into a frenzy you dumb cunt? GFY until you can figure out the difference between going pear shaped and pointing out irony.


As for your physics check, yes they were doing a physics check for each hand on each hit. That was increasing the number of calculations (hence the "irony" of them changing firewall to something that would add more calculations, is that easy enough for you to get this time idiot boy?) that they had to do and that is part of what they blamed the lag on, now if you had half a brain in your head you would be able to put that together instead you come on here acting like a dumb cunt.
« Last Edit: Nov 25th, 2010 at 8:55pm by Zippo »  

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Re: Looks like they're killing crit-fishing
Reply #19 - Nov 25th, 2010 at 10:33pm
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lol says the fuckwit that doesn't get the difference between a physics calculation and simple damage calculation they are about as far from each other as possible and if you are gonna cry like a fucking baby about turbine at least get your head out of your ass and get your facts straight so you do it right
  
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Re: Looks like they're killing crit-fishing
Reply #20 - Nov 26th, 2010 at 2:45am
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Combat Wombat wrote on Nov 25th, 2010 at 10:33pm:
lol says the fuckwit that doesn't get the difference between a physics calculation and simple damage calculation they are about as far from each other as possible and if you are gonna cry like a fucking baby about turbine at least get your head out of your ass and get your facts straight so you do it right


And as I pointed out earlier that you need to learn the difference between crying and pointing out the irony you dumb fucking cunt. Until you can figure out the difference you need to gfy. Try again when you actually have a valid point. You fail idiot boy.



Quote:
Some people may have noticed that problems occur most often when there are many monks or two weapon fighting characters that are loaded with many on-hit effects attacking en masse.  These characters currently perform many attacks very quickly, and each attack is pretty heavy performance-wise.  Rather than attack the problem by changing common heavy-load equipment,


Currently a single two weapon fighting attack makes a physics detection check with your main hand, followed by a second detection check for your off hand (roughly 0.15 seconds after the first one). Instead of making multiple physics checks, all two weapon fighting attacks (weapons or unarmed) would now make a single check for your main hand attack, and would “piggyback” on that detection check and have a chance to proc (trigger) an off-hand attack based on the number of two weapon fighting feats (or related enhancements) you possess. Off-hand attacks would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. Having more TWF feats increases the % chance of proccing an off-hand attack.

Eladrin


Like I said yes it is technically a physics check but what your idiot brain can't figure out is those checks were "causing lag" because of the number of calculations. That would be DPS calculations fuckstick, now feel free to suck it at anytime. GFY
« Last Edit: Nov 26th, 2010 at 2:58am by Zippo »  

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Re: Looks like they're killing crit-fishing
Reply #21 - Nov 26th, 2010 at 3:05am
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Here's the difference there, from someone that's actually dealt with physics systems 'professionally' (If you can call a crappy commission professional) at times. When you do a physics based raycast from point A to point B, you go over everything in a given node (say, 1 room) and at a minimum check it's position and size against the two pairs of 3 floats.

So that's 4 32 point integers (assuming you're just checking vs a radius. Then you gotta filter out a rotated AABB which is 2 more if it's in that double-check range) * every single thing thing there that is interact-able or not assuming you're ignoring completely whether anything might be moving frame to frame.

A magical crit or not? Generate a percentage per mob and a second for damage.

Of course, they still fail horribly since their ultimate solution after being proven wrong on the notion that that was what was causing clients to get updated way too far past the time when things were actually going on was cranking up the bandwidth rather than optimizing the data sent to get more out of it faster.

TLDR: slam em for being fucksticks in the area they're being fucksticks about or GFY kthanks.
  
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Re: Looks like they're killing crit-fishing
Reply #22 - Nov 26th, 2010 at 7:51am
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kitsune_ko wrote on Nov 25th, 2010 at 7:01pm:
Haha, this is funny to me because I got I got rep-ass-raped a while back on the *other* forum for stating exactly this point in a topic discussing coming update changes.

I also asked how much of an effect this is going to have for example in a raid where you have 3 casters all throwing out firewalls to burn off the trash-mobs. No-one had a comment on that.

Thats a hell of a lot of additional calculations being added now. I am pretty much of a mind now that Turbine does random shit occasionally just to see what happens. Crit-checking undoes and then some whatever little supposed benefit the melee nerfs gave lag reduction.


Kit


But... if they don't invalidate people's builds at random, they'll sell less TRs!
  

                           

Epoch wrote on Mar 14th, 2012 at 5:15am:
When people bring in their personal lives, it is all fair game.  This board promotes trolling.  If you bring something up, expect it to be used against you at a later date if not immediately.  You want to bring up personal shit, well, that is your problem.


Eladiun wrote on May 15th, 2012 at 1:46pm:
If one fails to understand the nuances of elite level trolling they would falsely interpret posts meant to fan the flames as support.
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Re: Looks like they're killing crit-fishing
Reply #23 - Nov 26th, 2010 at 10:30am
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Hi Welcome wrote on Nov 26th, 2010 at 7:51am:
But... if they don't invalidate people's builds at random, they'll sell less TRs!



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Re: Looks like they're killing crit-fishing
Reply #24 - Nov 27th, 2010 at 2:59pm
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Schmoe wrote on Nov 26th, 2010 at 10:30am:
I have cannily thwarted their plans by gimping my toons a priori.


And when they ungimp your gimps? Cheesy
  

                           

Epoch wrote on Mar 14th, 2012 at 5:15am:
When people bring in their personal lives, it is all fair game.  This board promotes trolling.  If you bring something up, expect it to be used against you at a later date if not immediately.  You want to bring up personal shit, well, that is your problem.


Eladiun wrote on May 15th, 2012 at 1:46pm:
If one fails to understand the nuances of elite level trolling they would falsely interpret posts meant to fan the flames as support.
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