stainer wrote on Feb 2
nd, 2011 at 10:20am:
http://my.ddo.com/codeshaper/2011/01/31/the-shape-of-the-code-silence/Read post #25 now.
It seems there’s a low awareness to this, so I’ll mention it here: please note if you’re in a guild currently that it was already possible for your guild to be usurped by the successor after 2 weeks of inactivity by the leader. There are some cases where there was some broken functionality for the successor. -Tolero This is true. My guild has had the option to ursup from Kist/Thet several times over the last 5 years due to military or simply me levelling another alternate character.
However, I don't have a dooshbag Successor so he only does it when I ask him to. Actually I asked him to when I went to Iraq and he refused and just let it ride. So that brings the question to this new system...
Isn't it a little to fast on giving the reigns to freak'n non-officer members?
In a time of war this might be a good thing (a Code of Conduct for a Video Game world if you will), but that would have to be a very special event in DDO and the Guild Leader Position would have to mean something (for instance, Guilds flying an epic fight in the air with airships and requires Leader/Successor in order to operate -- both MIA). If this was the case, the need for a member to take the reigns would be supreme after x-days.
But.... I'm a believer in the hierarchy and have steadily climbed a ladder in a real military from enlisted to officer. I believe that good leaders do not place officers lightly in their ranks. The new ursup mechanism should not enable standard members to take over a guild so quickly -- especially if the guild level is incredibly high.
Function should rewrite like this:
Successor: Take guild over at .35 days * Guild Level.
Officers: Take guild over at .7 days * Guild Level + 2 weeks.
Members: Take guild over at 1 day * Guild Level + 2 weeks. (Highest level guilds where this matters most take longest to be taken over by a standard member)