Redweaver wrote on Mar 23
rd, 2011 at 10:49am:
And then we can put infinite SP pots on vendors, right? Fair is fair.
Or are we ready to be done with the rediculous paranoid delusions of slippery slopes?
I guess I just don't get this vague sense of dread and unfocused paranoia about some faceless "them" that might wait for SP regen or have an easier time soloing.
Why do you care what someone else does? For all you know, half the "people" that you see running around the servers might just be computer AI moving avatars to make the population seem larger than it is. How's that for vague dread and paranoia?
In case you missed it, the "fair is fair" comment was a part of the post that suggested melees should get auto regen at low hp too for having a horny grandpa that humped a starfish. That part was facetious.
There's no dread or paranoia here. my first response on this thread was one stating I liked the changes and thought that all the gloom and doom about easy buttons and dumbing down was silly.
Try re-reading the following:
Asheras wrote on Mar 22
nd, 2011 at 3:57pm:
I generally like the changes to spell point costs based on effectiveness. Making damage spells less costly will help, particularly at low levels where mana is at a premium. Scorching Ray was already a low level favorite of mine and now its even better. Lightning Bolt looks nice too.
The changes to WoF make sense, although I'd rather see them make extend still work and just cut the base duration to get the same results (SP cost and duration).
The CD changes on all the insta-death spells seem off. Wail is too high. I love PWK getting the HP barrier removed, but to slap it with such a long CD timer is redonc. Even for a spell with no save.
The SP regen thing is a dangerous thing, but by limiting it to 12 sp I think they keep it from being a problem. Some jackass suggested 60 sp (or 10+5 per caster level or some such crap) as the regen point. That would be assinine. There would be virtually no point in mana conservation at those levels. Enough for some PrE enhancements, wings, or a level 1 spell is cool though.
Clearly the goal is to help low level and noob casters with the reduced mana costs on damage spells, diversify spell choices at mid-high levels, and help casters be more than just CC/buffers in epics.
It's kinda odd. levels 17-20 end game/non-epic content most all about the insta-kill for casters. To combat that, they had to nerf the most common insta-kill options (like wail), but then to prevent epic casting getting pigeionholed as CC only they remove the death wards (encouraging the use of insta-kill). So it's kinda conflicting how they are reducing the effectiveness of insta-kill but then trying to encourage usage in epics at the same time.
Asheras wrote on Mar 22
nd, 2011 at 4:36pm:
Why is the old way always better? Everyone bitched and moaned about not enough spells were worthwhile. Epic content made casters a one trick pony. WoF is an easy button.
I for one don't see this as a dumbing down/slippery slope/easy button. I see it more as a rebalancing to fix current inequity in the spell list.
The only "easy button" I see in the whole thing was the mana regen concept. By capping it at 12 SP, though, they made it a non-issue. If that cap goes up, then you have an easy button concern.
The rest of it is actually weakening most of the "top spells". There were very few spells that got improved. If it were an "Easy button" scenario, I would think you would not see any nerfs and see more spells with increased capability.
WoF - Clearly weaker
Wail - Clearly weaker
Auto-Crits gone on Holds - Clearly weaker
Not seeing a whole lot of easy button there...
Where's the doom and gloom? Can we be done with all this trolling now? That way you can get back to your reading comprehension classes?