And Godh said, let there be gimp, and there was.
And Godh made gimps out of his flesh, and the clay of the earth, made them useless for the whole game, and took up his mighty keyboard, and started trollin'.
Builds (you will see whats wrong with em)
HUMAN STALWART DEFENDER FIGHTER
Primary Statistic: Charisma Secondary Statistic(s): Constitution and Dexterity Primary Skill: Intimidate Secondary Skill: Balance Prestige Enhancement: Fighter Stalwart Defender Miscellaneous: Alternate statistic building at levels; weapon focus after L9
------------
28-PT. BUILD Statistics Strength: 8 Dexterity: 14 Constitution: 14 Intelligence: 8 Wisdom: 8 Charisma: 18
------------
Feats L1 : Least Dragonmark of Sentinel L1 : Toughness L1 : Shield Mastery (Class Feat) L2 : Dodge (Class Feat) L3 : Bullheaded L4 : Resilience (Class Feat) L6: Lesser Dragonmark of Sentinel L6: Improved Shield Bash (Class Feat) L8 : Improved Shield Mastery (Class Feat) L9 : Greater Dragonmark of Sentinel L10: Weapon Focus: Bludgeoning Weapons (Class Feat) L12: Skill Focus: Intimidate L12: Weapon Specialization: Bludgeoning Weapons (Class Feat) L14: Greater Weapon Focus: Bludgeoning Weapons (Class Feat) L15: Toughness L16: Greater Weapon Specialization: Bludgeoning Weapons (Class Feat) L18: Superior Weapon Focus: Bludgeoning Weapons (Class Feat) L18: Toughness L20: Improved Critical: Bludgeoning Weapons (Class Feat)
------------
Enhancements L1 : Fighter Armor Class Boost I L1 : Fighter Item Defense I L1 : Improved Intimidate I L1 : Fighter Toughness I L2 : Human Improved Recovery I L2 : Deneith Intimidation I L3 : Fighter Armor Mastery I L3 : Fighter Tower Shield Mastery I L3 : Racial Toughness I L4: Fighter Armor Class Boost II L4: Improved Intimidate II L5: Fighter Item Defense II L6: Fighter Stalwart Defender I L6: Deneith Intimidation II L6: Fighter Toughness II L7: Fighter Armor Mastery II L8: Fighter Tower Shield Mastery II L9: Human Improved Recovery II L10: Improved Intimidate III L10: Fighter Toughness III L11: Human Adaptability Charisma I L12: Fighter Stalwart Defender II L12: Fighter Toughness IV L13: Fighter Armor Class Boost III L13: Deneith Intimidation III L14: Fighter Armor Class Boost IV L16: Fighter Armor Mastery III L16: Racial Toughness II L17: Deneith Intimidation IV L17: Improved Intimidate IV L18: Fighter Stalwart Defender III L19: Fighter Tower Shield Mastery III L20: Human Improved Recovery III
------------
Base Statistics At Level 20 Strength: 8 Dexterity: 14 Constitution: 18 Intelligence: 8 Wisdom: 8 Charisma: 22
Note: At level, choose +1 Constitution at L4 and L8, then +1 Charisma at L12, the +1 Constitution at L16 and L20.
Other Base Numbers at Level 20 Hit Points: 426 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 8 Will: 6
Intimidate Skill: 50
+2 Charisma Tome reward at 1,750 total Favor Points
HUMAN PALADIN DEFENDER OF SIBERYS
Base Statistics 28-PT. BUILD Strength: 8 Dexterity: 12 Constitution: 10 Intelligence: 8 Wisdom: 14 Charisma: 18
Base Statistics at level 20 Strength: 8 Dexterity: 12 Constitution: 12 Intelligence: 8 Wisdom: 14 Charisma: 28
Note: At level, choose +1 Constitution at L4, then +1 Charisma at L8, L12, L16, and L20.
Other Base Numbers at Level 20 Hit Points: 302 Spell Points: 293 BAB: 20\20\25\30\30 Fortitude: 26 Reflex: 20 Will: 22
+2 Charisma Tome at 1,750 Favor Points
Feats L1 : Shield Mastery L1 : Least Dragonmark of Sentinel L3 : Toughness L6 : Lesser Dragonmark of Sentinel L9 : Improved Shield Mastery L12: Greater Dragonmark of Sentinel L15: Bullheaded L18: Skill Focus: Intimidate
Enhancements L1 : Paladin Armor Class Boost I L1 : Follower of the Sovereign Host L1 : Paladin Focus of Good I L2 : Deneith Intimidation I L2 : Improved Intimidate I L2 : Paladin Charisma I L3 : Paladin Courage of Good I L3 : Paladin Bulwark of Good I L3 : Paladin Resistance of Good I L3 : Paladin Toughness I L4 : Human Improved Recovery I L4 : Paladin Toughness II L6 : Paladin Defender of Siberys I L6 : Paladin Charisma II L7 : Human Adaptability Constitution I L7 : Paladin Bulwark of Good II L8 : Paladin Armor Class Boost II L8 : Paladin Resistance of Good II L9 : Deneith Intimidation II L9 : Improved Intimidate II L10: Paladin Charisma III L11: Unyielding Sovereignty L12: Paladin Defender of Siberys II L13: Human Greater Adaptability Charisma I L14: Human Improved Recovery II L15: Paladin Bulwark of Good III L15: Paladin Resistance of Good III L16: Paladin Bulwark of Good IV L17: Deneith Intimidation III L17: Deneith Intimidation IV L18: Paladin Defender of Siberys III L18: Improved Intimidate III L18: Paladin Toughness III L19: Paladin Toughness IV L20: Paladin Armor Class Boost III L20: Improved Intimidate IV
Now his Kensai builds after this are not bad, they are just kinda average and nothing unique. Really anyone could make these.
But but I did find this gem:
ARGUMENTS IN SUPPORT
As aforementioned, great melee DPS combatants can be built from the Monk, Rogue, Ranger, and Barbarian classes. Below are some reasons why I believe that the Fighter is the best melee DPS combatant build in DDO.
1) The class of Fighter enables building upon the Strength statistic, which is the most important statistic for melee DPS fighting. The Monk class' primary statistic is usually Wisdom, while the Rogue and Ranger classes build upon Dexterity (if damage is the primary focus). The Barbarian class is indeed intended to be a part of that great DPS build, but it focuses on Constitution and Damage Reduction. The Paladin can be built for melee DPS combat, but nevertheless relies upon Wisdom and Charisma in order to be a complete Paladin, and thus Paladins rely on magical abilities as well as other abilities, thus making them less concentrated on melee DPS combat than Fighters. In all, each of these classes lends to improved damage per second. But the versatility and the obvious focus of the Kensai Fighter build prove that DDO parties need a Kensai Fighter to be the primary melee DPS combatant.
2) While it is possible to allocate Strength to above classes, and even doing so as a Half-Orc, there will be a 3- to 4-point deficiency in Strength if not building a melee DPS combatant from the Kensai Fighter build. Also, tailoring a Rogue Assassin, let's say, towards Strength as a primary statistic will jeopardize the many valuable responsibilities that a Rogue is expected to carry out. The same argument is applied to Monks, Rangers, and Barbarians. Thus, one would have to gimp a Rogue, et al, in order to make him Strength-focused, and yet it would still not be as good as a Fighter.
3) There are builds, especially from other classes, that enable some form of specialization against certain types of enemies. (For example, the Hunter of Dead Paladin perhaps succeeding better against Undead due to certain magical abilities that the Kensai Fighter does not possess.) But overall, pound for pound, the Kensai Fighter is the premier melee combatant against all enemies. This reliability makes the Kensai Fighter the go-to pick for melee DPS combat.
So yeah, only kensai fighters are Str based with dps, barbs are all about the DR and hp, monks about the wis, rogues about the traps, rangers about ranged.
To all of you who do not believe Godh hath made the perfect GIMPS, tremble before the might, tremble I say and convert!!!
Godh shall smite you with MODS!!!
Amen.
|