Tickdoff Tank wrote on Jun 7
th, 2011 at 1:14pm:
I can not access the main forum, so the above link is useless to me. sucks, but what can you do.
Some effects have a parenthetical explanation of what they do, others don't. The main idea of these lists is to give you the keywords you need to search the shard machine.
There are a dizzying array of spell effects. To help get a handle on them, here are all the keywords associated with a type of spell. The energy types also include the keywords for that type of magical weapon damage. Note that most spell keywords have several flavors, like Minor, Major, Greater, Superior, etc...
Acid: Acid, Corrosion, Erosion
Cold: Cold, Frost, Ice, Icy, Glaciation, Freeze
Electricity: Shock, Shocking, Magnetism, Spark, Lightning, Electrical
Fire: Flaming, Combustion, Inferno, Fire
Sonic: Screaming, Roaring, Thundering, Resonance, Cacophony, Sonic
Force: Impulse, Impact, Kinetic
Healing: Devotion, Ardor, Healing
Repair: Reconstruction, Mending, Repair
Good: Benevolence, Beatitude
Light: Radiance, Brilliance
Negative Energy: Nullification, Nihil, Void, Negative Energy
For quick reference, here's a list of what items can be crafted with ability bonuses:
Strength: Belt, Gloves, Ring
Dexterity: Boots, Gloves, Ring
Constitution: Belt, Necklace, Ring
Intelligence: Goggles, Headgear, Ring
Wisdom: Headgear, Necklace, Ring
Charisma: Cloak, Headgear, Ring
-----------------------------------------
Main Hand Weapons
Prefix
Any one energy Touch:
.....Acid, Cold, Shocking, Fire
Any one energy damage:
.....Acid, Frost, Shock, Flaming, Screaming
Any one energy Burst:
....Acid, Icy, Shocking, Flaming
Any one divine damage: (Also available in Burst form)
.....Holy, Unholy, Axiomatic, Anarchic
Double critical range:
.....Keen, Impact
Bodyfeeder
Life Shield
Ghost Touch
Metalline
Songblade (+2 to Perform skill)
Cursespewing
Crippling
Maladroit (Bludgeon only, -1 Dexterity on hit)
Roaring
Sacred
Seeker
Stench
Strength Sapping
Telekinetic
Thundering
True Law
True Chaos
Unbalancing
Vengeful
Vicious
Wounding
Weakening
Increase effectiveness of any one spell type (passive):
.....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
.....Devotion, Reconstruction, Benevolence, Radiance, Nullification
Increase effectiveness of any one spell type (active):
.....Erosion, Freeze, Spark, Inferno, Cacophony, Impact,
.....Ardor, Mending, Beatitude, Brilliance, Nihil
Any one spell Focus: (Increase DC to resist spells from that school)
.....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy,
.....Transmutation
Increase effetciveness of all spells:
.....Potency, Efficacy
Efficient Metamagic: Empower Healing
Spell Penetration
Suffix
Melee Alacrity
Ranged Alacrity
Aligned (Bypasses any alignment-based DR)
Everbright (Immune to ooze and rust monsters)
Parrying (Insight bonus to AC and Saves)
Power
Seeker (Bonus to confirm critical hits)
Vampirism
Bleed
Bone Breaking (Bludgeon only)
Deception
Destruction
Enfeebling
Maiming
Puncturing (Piercing only)
Pure Good
Shatter (Increase DC to resist your Sunder)
Shattermantle (Temporarily reduce target's spell resistance)
Slicing
Slowburst
Sneak Attack Bonus
Staggering Blow
Stunning (Bludgeon only)
Tendon Slice
Vertigo (Increase DC to resist your Trip)
Manage threat level:
.....Incite, Stealth Strike
Any one Bane:
.....Human, Dwarf, Elf, Halfling, Gnoll,
.....Reptilian, Goblinoid, Orc, Monstrous Humanoid, Plant, Animal, Vermin, Ooze,
.....Giant, Dragon, Magical Beast, Elemental, Aberration, Construct,
.....Undead, Incorporeal, Evil Outsider, Chaotic Outsider, Lawful Outsider
Any one spell Focus: (Increase DC to resist spells from that school)
.....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy,
.....Transmutation
Any one Lore: (Increase spell critical hit and damage multiplier)
.....Healing, Repair, Void, Acid, Ice, Lightning, Fire, Sonic, Kinetic
--------------------------------------------------
Armor
WARNING: You can only craft items that have a "+" rating in the top right of the description. If it doesn't have a +, it can't be crafted, so be wary of Elven Chain; that's an uncraftable "named" item. Elven Chainmail is craftable.
Prefix
Any one Guard: (Damages melee attackers each time you get hit)
.....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
Blood Rage
Blueshine (Immune to ooze and rust monsters)
Deathblock
Fearsome
Hallowed
Life Shield
Lionheart
Natural Armor
Sacred
Silver Flame
Twilight
Unbalancing
Suffix
Any one energy Resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Any one damage reduction:
.....Axeblock, Hammerblock, Spearblock, Invulnerability
Command
Dusk
Eternal Faith
False Life
Fortification
Negative Energy Absorption
Nimbleness (Similar effect as mithral, stacks with mithral, but doesn't make it lighter)
Resistance (Bonus to all saves)
Power
Protection (Deflection bonus to AC)
Stability
----------------------------------------------------
Shields / Off Hand Weapons
Off Hand Weapons seem to be any weapon that can be wielded in one hand, meaning everything except two-handed weapons.
Shields and Off Hand Weapons can take any ability in the Main Hand Weapons lists, plus the following additional abilities:
Prefix
Deathblock
Lionheart
Natural Armor
Shield Spikes
Undead Guard
Suffix
Any one energy resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one damage absorption:
.....Electrical, Fire, Negative Energy
Any one damage reduction:
.....Axeblock, Hammerblock, Spearblock, Invulnerability
Bashing
Command
False Life
Fortification
Protection (Deflection bonus to AC)
Spell Resistance
Stability
------------------------------------------------
Docent
Prefix
Any one Guard: (Damages melee attackers each time you get hit)
.....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
Arcane Sigil (Reduce arcane spell failure chance)
Blood (Increase healing from positive energy, reduce fortification)
Blood Rage
Deathblock
Fearsome
Feat: Mobility
Life Shield
Lionheart
Natural Armor Bonus
Unbalancing
Suffix
Any one energy Resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Any one damage reduction:
.....Axeblock, Hammerblock, Spearblock, Invulnerability
Dusk
False Life
Fortification
Negative Energy Absorption
Power
Protection (Deflection bonus to AC)
Reinforced Plating
Resistance (Bonus to all saves)
Stability
----------------------------------------------
Clothing (Robes, Outfits)
Prefix
Any one Guard: (Damages melee attackers each time you get hit)
.....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
Blood Rage
Deathblock
Fearsome
Feat: Mobility
Life Shield
Lionheart
Natural Armor
Unbalancing
Suffix
Any one energy Resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Any one damage reduction:
.....Axeblock, Hammerblock, Spearblock, Invulnerability
Dusk
False life
Fortification
Negative Energy Absorption
Power
Protection (Deflection bonus to AC)
Resistance
Stability
----------------------------------------------
Headgear (Helmet, hat, cap, mask, etc...)
Prefix
Charisma
Hallowed
Intelligence
Sacred
Silver Flame
Underwater Action
Wisdom
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Any one mana boost:
.....Power, Wizardry, Magi
Eternal Faith
Persuasion (+3 to charisma-based skill checks, eg: UMD)
----------------------------------------------------
Goggles
Prefix
Blindness Immunity
Intelligence
Underwater Action
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Attack Bonus
Dodge
Persuasion (+3 to Charisma-based skill checks, eg: UMD)
Resistance (Bonus to all saves)
Secret Door Detection
True Seeing
--------------------------------------------------------
Necklace
Prefix
Constitution
Disease Immunity
Hallowed
Natural Armor Bonus
Proof Against Poison
Sacred
Silver Flame
Wisdom
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Eternal Faith
Protection (Deflection bonus to AC)
Resistance (Bonus to all saves)
-------------------------------------------------
Cloaks
Prefix
Charisma
Feather Falling
Unbalancing
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one energy Resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Dusk
Negative Energy Absoption
Protection (Deflection bonus to AC)
Resistance (Bonus to all saves)
Spell Resistance
--------------------------------------------------
Bracers
Prefix
Armor Bonus
Natural Armor Bonus
Any one spell Focus: (Increase DC to resist spells from that school)
.....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy,
.....Transmutation
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Dodge
Resistance (Bonus to all saves)
------------------------------------------------------
Gloves
Prefix
Arcane Casting Dexterity (Reduce arcane spell failure chance)
Dexterity
Strength
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison or Enchantment
Resistance (Bonus to all saves)
--------------------------------------------------
Belts
Prefix
Constitution
Disease Immunity
Proof Against Poison
Strength
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
False Life
Fortification
Resistance (Bonus to all saves)
Spell Resistance
-----------------------------------------------
Boots
Prefix
Dexterity
Feat: Mobility
Feather Falling
Striding
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison, Enchantment
Resistance (Bonus to all saves)
------------------------------------------------------
Rings
Prefix
Increase effectiveness of any one spell type:
.....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
.....Devotion, Reconstruction, Benevolence, Radiance, Nullification
Any one spell Focus: (Increase DC to resist spells from that school)
.....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy,
.....Transmutation
Any one stat bonus:
.....Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Blindness Immunity
Casting Dexterity (Reduce arcane spell failure chance)
Disease Immunity
Feat: Mobility
Feather Falling
Hallowed
Natural Armor
Potency (Increase spell damage)
Proof Against Poison
Sacred
Silver Flame
Spell Penetration
Striding
Unbalancing
Underwater Action
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one energy Resistance:
.....Acid, Cold, Lightning, Fire, Sonic
Any one Save:
.....Reflex, Fortitude, Will, Poison or Enchantment
Any one mana boost:
.....Power, Wizardry, Magi
Eternal Faith
False Life
Fortification
Persuasion (+3 to charisma-based skill checks, eg: UMD)
Protection (Deflection bonus to AC)
Regeneration
Resistance (Bonus to all saves)
Spell Resistance
----------------------------------------------------------
Trinkets
Note that craftable trinkets are tougher to find than other items. They can be bought in the DDO store, "deconstructed" from a shard of power from The Shroud, or found in quest drops. (I found mine in Red Fens as an end reward for Into the Deep.)
DDO Store trinkets must be disjuncted before you can craft with them.
Prefix
Increase effectiveness of any one spell type:
.....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
.....Devotion, Reconstruction, Benevolence, Radiance, Nullification
Any one spell Focus: (Increase DC to resist spells from that school)
.....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy,
.....Transmutation
Any one Efficient Metamagic:
.....Empower, Enlarge, Extend, Maximize)
Blindness Immunity
Casting Dexterity (Reduce arcane spell failure chance)
Feat: Mobility
Hallowed
Natural Armor
Potency (Increase spell damage)
Sacred
Silver Flame
Spell Penetration
Suffix
Any one skill except UMD:
.....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
.....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
.....Spot, Swim, Tumble
Any one Save:
.....Reflex, Fortitude, Will, Poison or Enchantment
Any one mana boost:
.....Power, Wizardry, Magi
Melee Alacrity
Ranged Alacrity
Attack Bonus
Dodge
Eternal Faith
False Life
Good Luck (Bonus to all saves and skill checks)
Good Luck - Will Save +1
Good Luck - Reflex Save +1
Persuasion (+3 to charisma-based skill checks, eg: UMD)
Resistance (Bonus to all saves)
Secret Door Detection
Spell Resistance
True Seeing
Any one Lore: (Increase spell critical hit and damage multiplier)
.....Healing, Repair, Void, Acid, Ice, Lightning, Fire, Sonic, Kinetic
One of two energy Absorption: (Absorb 33% of incoming spell damage)
.....Electrical, Fire
It ain't pretty, but that's a copypasta of the thread he linked. Enjoy!