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Very Hot Topic (More than 75 Replies) crafted handwraps exploit (Read 11362 times)
qwerty1234
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crafted handwraps exploit
Jun 7th, 2011 at 4:23pm
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I crafted up some fire and acid touch handwraps, but was unable to reproduce the exploit by swapping them. Suggestions?
  
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Re: crafted handwraps exploit
Reply #1 - Jun 7th, 2011 at 4:26pm
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i suggest you DIAF.
  
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qwerty1234
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Re: crafted handwraps exploit
Reply #2 - Jun 7th, 2011 at 4:31pm
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rest wrote on Jun 7th, 2011 at 4:26pm:
i suggest you DIAF.

Thanks for your suggestion!
  
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Re: crafted handwraps exploit
Reply #3 - Jun 7th, 2011 at 4:38pm
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I am not sure anyone knows of this exploit that you speak of.
  

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Re: crafted handwraps exploit
Reply #4 - Jun 7th, 2011 at 4:40pm
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I certainly don't know about it.
  

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qwerty1234
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Re: crafted handwraps exploit
Reply #5 - Jun 7th, 2011 at 4:47pm
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There was a thread on the DDO forums about it last night, but it vanished obviously. Ditto the second thread.

Google still has a few snippets of posts that got wiped, eg this one.

Essentially, swapping wraps causes the damage effects to register 1/swap instead of 1/item. There was a screenshot of a 1-shot on the training dummy.
  
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Re: crafted handwraps exploit
Reply #6 - Jun 7th, 2011 at 4:47pm
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Do you mean the exploit that lets you attack without actually getting the benefits of your handwraps?  'Cause I don't think that's really an exploit.  Smiley
  

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qwerty1234
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Re: crafted handwraps exploit
Reply #7 - Jun 7th, 2011 at 4:59pm
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popejubal wrote on Jun 7th, 2011 at 4:47pm:
Do you mean the exploit that lets you attack without actually getting the benefits of your handwraps?  'Cause I don't think that's really an exploit.  Smiley

That one I can reproduce no problem. :/
  
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Re: crafted handwraps exploit
Reply #8 - Jun 7th, 2011 at 5:02pm
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What I've noticed testing out this bug:

Swapping between several crafted handwraps with no enhancement modifier will stack their effects until you swap to non-crafted handwraps.
So far, I've only tested with each wraps having 1 effect each, and have seen it apply to shock, screaming, and evil outsider bane.
From the evil outsider bane, the bane damage appeared, but the attack/ base damage was not increased.

It seems that swapping ToD rings/ maybe some other effects removes the extra damage.

Swapping between the same 2 wraps will increase the effects per swap, allowing you to have theoretically infinite extra effects, even of the same type.

After building up the effects, you can swap to a pair of crafted wraps and still keep the effects.
For example, swapping between holy and greater lawful outsider bane wraps many times, then using crafted +5 handwraps for the to-hit.

I'd probably expect a few interesting solo accomplishments from this... but a good amount of associated bans.
  
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Blank_Zero
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Re: crafted handwraps exploit
Reply #9 - Jun 7th, 2011 at 5:30pm
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apep wrote on Jun 7th, 2011 at 5:02pm:
What I've noticed testing out this bug:

Swapping between several crafted handwraps with no enhancement modifier will stack their effects until you swap to non-crafted handwraps.
So far, I've only tested with each wraps having 1 effect each, and have seen it apply to shock, screaming, and evil outsider bane.
From the evil outsider bane, the bane damage appeared, but the attack/ base damage was not increased.

It seems that swapping ToD rings/ maybe some other effects removes the extra damage.

Swapping between the same 2 wraps will increase the effects per swap, allowing you to have theoretically infinite extra effects, even of the same type.

After building up the effects, you can swap to a pair of crafted wraps and still keep the effects.
For example, swapping between holy and greater lawful outsider bane wraps many times, then using crafted +5 handwraps for the to-hit.

I'd probably expect a few interesting solo accomplishments from this... but a good amount of associated bans.


I'm going to test this...I need a break anyhow =D
  
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Re: crafted handwraps exploit
Reply #10 - Jun 7th, 2011 at 9:48pm
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I was in a pug last weekend that was talking about this exploit, so I think it has been around a bit.
  

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Re: crafted handwraps exploit
Reply #11 - Jun 7th, 2011 at 10:12pm
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It has been around for a bit.  And every single fucking monk that uses it gets immediately dropped from my groups as soon as it's possible to do so.
The stacking effect that happens creates MEGA-FUCKING-LAG while the computations happen for the strike.  So it's really easy to know when it happens.... because my computer locks up and I rubberband when I NEVER have lag.  Not even in the Sub.
But that shit locks me up.

I don't recommend it, and hopefully it's been fixed.
I actually haven't been accepting monks into my pugs lately because I don't even want to deal with the possibility.

edit:
To give you an example of what happens:
The first time I saw it used was maybe a month ago in one if Qrazydouchebag's Abbots.  The monk was prepping it as we waited for the last few people to get there.  I'm not sure how many times he swapped, but when he started fighting the rest of the raid group stood motionless for a full five seconds while the computations took place.
We were trying to move/cast/attack/what have you.  We simply stood there and did nothing for five full seconds.  And need I remind you, I hardly ever lag.
This is obviously an extreme example, as he prepped it for a while, but it gives you an idea of the problems inherent with it.
« Last Edit: Jun 7th, 2011 at 10:23pm by Cale »  

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Blank_Zero
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Re: crafted handwraps exploit
Reply #12 - Jun 7th, 2011 at 10:48pm
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Cale wrote on Jun 7th, 2011 at 10:12pm:
It has been around for a bit.  And every single fucking monk that uses it gets immediately dropped from my groups as soon as it's possible to do so.
The stacking effect that happens creates MEGA-FUCKING-LAG while the computations happen for the strike.  So it's really easy to know when it happens.... because my computer locks up and I rubberband when I NEVER have lag.  Not even in the Sub.
But that shit locks me up.

I don't recommend it, and hopefully it's been fixed.
I actually haven't been accepting monks into my pugs lately because I don't even want to deal with the possibility.

edit:
To give you an example of what happens:
The first time I saw it used was maybe a month ago in one if Qrazydouchebag's Abbots.  The monk was prepping it as we waited for the last few people to get there.  I'm not sure how many times he swapped, but when he started fighting the rest of the raid group stood motionless for a full five seconds while the computations took place.
We were trying to move/cast/attack/what have you.  We simply stood there and did nothing for five full seconds.  And need I remind you, I hardly ever lag.
This is obviously an extreme example, as he prepped it for a while, but it gives you an idea of the problems inherent with it.


I now have a new purpose on my monk.

12 monk Shroud.

We're gonna crash Khyber in Part 4.

Who's in? Cheesy
  
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Re: crafted handwraps exploit
Reply #13 - Jun 7th, 2011 at 11:22pm
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Cale wrote on Jun 7th, 2011 at 10:12pm:
It has been around for a bit.  And every single fucking monk that uses it gets immediately dropped from my groups as soon as it's possible to do so.
The stacking effect that happens creates MEGA-FUCKING-LAG while the computations happen for the strike.  So it's really easy to know when it happens.... because my computer locks up and I rubberband when I NEVER have lag.  Not even in the Sub.
But that shit locks me up.

I don't recommend it, and hopefully it's been fixed.
I actually haven't been accepting monks into my pugs lately because I don't even want to deal with the possibility.

edit:
To give you an example of what happens:
The first time I saw it used was maybe a month ago in one if Qrazydouchebag's Abbots.  The monk was prepping it as we waited for the last few people to get there.  I'm not sure how many times he swapped, but when he started fighting the rest of the raid group stood motionless for a full five seconds while the computations took place.
We were trying to move/cast/attack/what have you.  We simply stood there and did nothing for five full seconds.  And need I remind you, I hardly ever lag.
This is obviously an extreme example, as he prepped it for a while, but it gives you an idea of the problems inherent with it.


I actually wonder if this exploit might be the source of U9 lag.  The lag has been crazy weird since U9, and something like that could potentially affect the rest of the server, too.  How would one go about telling the devs to look into the exploit as a source of lag, without getting infractions or bans oneself?   Smiley
  

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Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

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scraap
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Re: crafted handwraps exploit
Reply #14 - Jun 7th, 2011 at 11:38pm
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Cale wrote on Jun 7th, 2011 at 10:12pm:
It has been around for a bit.  And every single fucking monk that uses it gets immediately dropped from my groups as soon as it's possible to do so.
The stacking effect that happens creates MEGA-FUCKING-LAG while the computations happen for the strike.  So it's really easy to know when it happens.... because my computer locks up and I rubberband when I NEVER have lag.  Not even in the Sub.
But that shit locks me up.

I don't recommend it, and hopefully it's been fixed.
I actually haven't been accepting monks into my pugs lately because I don't even want to deal with the possibility.

edit:
To give you an example of what happens:
The first time I saw it used was maybe a month ago in one if Qrazydouchebag's Abbots.  The monk was prepping it as we waited for the last few people to get there.  I'm not sure how many times he swapped, but when he started fighting the rest of the raid group stood motionless for a full five seconds while the computations took place.
We were trying to move/cast/attack/what have you.  We simply stood there and did nothing for five full seconds.  And need I remind you, I hardly ever lag.
This is obviously an extreme example, as he prepped it for a while, but it gives you an idea of the problems inherent with it.


Thanks. At least now I know not to make a second pair of wraps until the screaming starts.

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Schmoe wrote on Jun 7th, 2011 at 11:22pm:
I actually wonder if this exploit might be the source of U9 lag.  The lag has been crazy weird since U9, and something like that could potentially affect the rest of the server, too.  How would one go about telling the devs to look into the exploit as a source of lag, without getting infractions or bans oneself?   Smiley


That actually wouldn't surprise me much.
« Last Edit: Jun 7th, 2011 at 11:39pm by »  
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Re: crafted handwraps exploit
Reply #15 - Jun 8th, 2011 at 2:37am
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Want to talk to a Dev about it?  Send a PM.
The infractions are for discussing it publicly.  You aren't publicly explaining it or publicly discussing it if it's done in private.
  

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Blank_Zero
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Re: crafted handwraps exploit
Reply #16 - Jun 8th, 2011 at 2:46am
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"Anonymous Source" just sent me a SS of this. SO MANY NUMBERS!!!!
  
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Re: crafted handwraps exploit
Reply #17 - Jun 8th, 2011 at 3:47am
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Quote:
"Anonymous Source" just sent me a SS of this. SO MANY NUMBERS!!!!


You have my email. I expect mail.
  

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Re: crafted handwraps exploit
Reply #18 - Jun 8th, 2011 at 3:59am
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POST IT!  I want a pic dammit!  Use MS paint to black out whatever you need to keep him confidential, do it now!
  

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Blank_Zero
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Re: crafted handwraps exploit
Reply #19 - Jun 8th, 2011 at 4:02am
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It was just a tinypic. When I see them on again, I'll ask for it again lol. They're on here and Fel hates them if that's a good hint Smiley
  
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popejubal
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Re: crafted handwraps exploit
Reply #20 - Jun 8th, 2011 at 8:04am
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Schmoe wrote on Jun 7th, 2011 at 11:22pm:
I actually wonder if this exploit might be the source of U9 lag.  The lag has been crazy weird since U9, and something like that could potentially affect the rest of the server, too.  How would one go about telling the devs to look into the exploit as a source of lag, without getting infractions or bans oneself?   Smiley


Codeshaper is the one who is in charge of looking for the lag, I believe.  Sending a private message to him on the DDO forums seems like the best way.

Edit:  Just want to mention that I wouldn't bother reporting this bug or PMing Codeshaper under normal circumstances since I think Monks deserve a little love for the Handwrap hell that they're currently going through with lootgen handwraps.  But if it is causing lag, then I want that bug DEAD! I want its family DEAD! I want its house burned to the GROUND! I wanna go there in the middle of the night and I wanna PISS ON ITS ASHES!
« Last Edit: Jun 8th, 2011 at 8:50am by popejubal »  

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Re: crafted handwraps exploit
Reply #21 - Jun 8th, 2011 at 8:42am
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apep wrote on Jun 7th, 2011 at 5:02pm:
What I've noticed testing out this bug:

Swapping between several crafted handwraps with no enhancement modifier will stack their effects until you swap to non-crafted handwraps.
So far, I've only tested with each wraps having 1 effect each, and have seen it apply to shock, screaming, and evil outsider bane.
From the evil outsider bane, the bane damage appeared, but the attack/ base damage was not increased.

It seems that swapping ToD rings/ maybe some other effects removes the extra damage.

Swapping between the same 2 wraps will increase the effects per swap, allowing you to have theoretically infinite extra effects, even of the same type.

After building up the effects, you can swap to a pair of crafted wraps and still keep the effects.
For example, swapping between holy and greater lawful outsider bane wraps many times, then using crafted +5 handwraps for the to-hit.

I'd probably expect a few interesting solo accomplishments from this... but a good amount of associated bans.


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Re: crafted handwraps exploit
Reply #22 - Jun 8th, 2011 at 10:30am
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popejubal wrote on Jun 8th, 2011 at 8:04am:
Edit:  Just want to mention that I wouldn't bother reporting this bug or PMing Codeshaper under normal circumstances since I think Monks deserve a little love for the Handwrap hell that they're currently going through with ALL handwraps.


Fixed. I could list all the problems that handwraps are currently experiencing, but that shit makes me want to punch puppies.
  

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Re: crafted handwraps exploit
Reply #23 - Jun 8th, 2011 at 11:32am
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SS please Cheesy
  
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Re: crafted handwraps exploit
Reply #24 - Jun 8th, 2011 at 2:06pm
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Found out today from Codeshaper that development knows about this bug and that they already have a fix ready for the next update.

I didn't hear about whether they have/don't have a fix for the other handwraps issues.
« Last Edit: Jun 8th, 2011 at 2:07pm by popejubal »  

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