Trying to find all the threads I read yesterday about broken handwraps. Most of you are probably aware of these, but whatever. Bite me.
yet another (post 6/15 update) crafted handwraps bug Quote:Now, this bug has cropped up since the update today, or at least this is the first that I have seen it if it has been happening before.
It only effects crafted handwraps that have a prefix and/or suffix damage component (so almost all crafted handwraps)
If you take off or put on a TOD ring (that has a burst effect added to it only) while wearing said crafted wraps, the prefix and suffix damage components will no longer proc until you take those wraps off and put them back on
Example: crafted True Chaos handwraps of Construct Bane in use, take off or put on my Kyosho’s ring with added shocking burst effect and hit the training dummy on board guild airship. Your chaos and bane damage will not occur. Take off those wraps and put them back on and both damages will start up again.
Same thread, reply by Marten expanding on the issue:
Quote:All ToD bonuses (i.e. Shintao Cord + Kyosho's Ring) stops working with crafted wraps even though the icons still show in you buff section if you look at your to-hit and damage you will see a change in +5 wraps vs +5 crafted wraps. It is as if the code is not telling the system that we have an unarmed weapon slotted.
Also, the bonus to hit from bane is not working with crafted wraps...
Ever monk that reads this to test this for yourself and bug report what you find, the more information they have the more likely they will be able to fix it.
This thread was reporting guild slotted crafted handwraps were bugged, but OP updated and reports they appear to be working after the patch
Hotfix did not fix handwraps Quote:Hotfix did NOT fix handwraps... just broke them in a different way.
Crafted handwraps do not seem to be getting their enhancement bonus to hit.
However, a far more annoying problem is that switching from non-crafted handwraps to ANY other weapon will nerf your to hit. This includes swapping to quarterstaves, crafted handwraps, even completely unarmed.
A temporary workaround exists, but you must apply EVERY time you switch from non-crafted wraps to other weapons. Force a recalc of to hit and damage by swapping gear or casting spell that improves both your to hit and damage (claw set / litany / good hope).
I haven't fully tested the effects on damage. But in many aspects the handwrap issue has been inverted. Or RE-inverted if you've been following from the beginning.
Some threads complaining about bugs before the June 15th patch, I don't know the status of these but including them for completeness
Ghost touch not working with crafted handwrapsAdditional Monk Glitches Quote:Basically, on top of the enhancement bonus glitch, there is an additional glitch concerning the Dhakaani Vigor airship buff, which confers +2 stacking damage to melee attacks. This glitch has several parts.
A) It does not stack with the Monk passive past life, so there is only a net increase of 1 damage.
B) If you change Handwraps, either to crafted or non-crafted, the buff is lost, leaving only the +1 passive past life.
C) The buff remains on your buff bar, but even if you change back to the original Handwraps, it does not come back in actuality.
D) Using the workaround for the enhancement bonus glitch does not work for the buff glitch, as far as I can tell. Tried toggling Power Attack, drinking a heroism pot, switching to Goggles of Insight, and switching into crafted +2 attack goggles. Although these will (inconsistently!) fix the enhancement bonus problem, it does nothing for the airship buff.
Quote: When you receive offensive bard songs like Inspire Courage, switching handwraps will negate the bonuses while leaving the icon in the buff bar
Crafted handwraps are not applying DR-bypassing properties, such as good. (EG, Holy Handwraps of Vampirism do not break trash devil DR).
Much like the airship buff bug, there is no way to regain the bard buffs after switching handwraps, outside of having the bard refresh the buffs.