Kernal wrote on Jul 7
th, 2011 at 3:02pm:
I sort of disagree, Inkblack, because they got the scale totally wrong.
For example, chattering ring for Greater Halfling Bane. Nobody will ever craft this.
Dreamspitter for GLOB? BTA loot is a better start than BTC (since the shards are BTA anyway, no BTC loot should be involved...). Dreamspitter is also not too hard to get, and that grind is worth it if you want a holy burst silver of GLOB. Still annoying though.
Demon's Blood and Scale for GCOB? Irrelevant. This just drives up the cost of demon's blood and scales, but does not increase the difficulty of the crafting.
If they want to make crafting powerful shards difficult, they should require loot that is:
Bound to Account
Either a rare quest drop (like Prysuul's Bane), or a common Raid drop (like shavarath trophies of war).
Cheers,
Kernal
I see your point, but that is a bad example. I can't imagine crafting a Greater Halfling Bane under any circumstances. They could give it away for a copper or make me delete a character -- it wouldn't matter.
I take that back. I would craft one if I could chase Flint around with it.
Anyway, my point is you only craft if it is worth it to craft. I know I've gotten most of my crafting xp by crafting the highest level shard I can, then either throwing it away or deconstructing it (once I figured that part out). Just doing that with loot got me to the high 30's or so when I'm splitting time between DDO and Rift. About 5 hours per week in DDO, and I'd spend 15 minutes crafting at the end of the night. The hardcore people were levelling like crazy in no time I'm sure.
If they make it super expensive across the board, then we will just get our xp by deconstructing. The price on essences will fall, because they won't be the critical item to craft anymore. It slows everyone's levelling pace down to a manageable level. And it ensures that we will have something to do with our excess loot for a long time. IMO it is a good step towards fixing our very broken economy.