Combat Wombat wrote on Jul 11
th, 2011 at 1:02am:
I think the point is with DoTs there are no cons for divine and arcane class. Self healing, burst(for arcanes), sustained dps, and cc.
Just did and epic chrono with 2 wizardz, 1 sorc, 1 cleric, 8 fvs and every person in that party could have slept through it save the sorc! who tanked the boss. Try that with a party full of melee and tell me the game isn't broken.
DnD had always been this way with casters spells in general.
The only real con as a caster was having low HP and early on they couldn't do much. Divines could always self heal and the arcane types had to wait until they got whatever self heal capability they were going to get or they had to kill things before they died.
Turbine also went with the SP system instead of having number of spells per day so we spam stuff. How many PnP games do you really stay perm hasted/raged/elemental resisted/GH/all the other buffs?
Then there is poor AI with little buffing on their part and spamming spells that clearly doesn't work like kobolds spamming magic missile when you clearly have some kind of shield up yet they continue to do cast that spell. It happens on all levels. Some critter may try to cast some kind of hold several times in a row yet we continue to run freely because we have freedom of movement. Some quests the mobs will dispell your stuff but it doesn't happen in all quests.
I wouldn't mind having a divine critter casting deathward but there really are not many divine critters. I would prefer to be able to dispell it much like I have to prep a critter to be fingered because I don't always land my fingers without some kind of prep work. Typically I'll mass hold and let the melee types deal with some of the trash because it still is efficient.
It would be nice if the melee types thought about more than just DPS. They don't carry curse spewers or shattermantles. They can't be bothered to carry those because they feel they are just for DPS. So it falls back onto the caster to deal with debuffing mobs.
It is my fucking SP, I debuffed the critter myself so I get to decide what to do with my SP. If the melee types actually contributed in that debuffing, I would have more sympathy. Most don't so they don't so they can go fuck themselves.
I'm happy with the variety my caster has now.
If people are really serious about fixing things, they need to ask for better designed quests, better/larger selection of combat feats for melee and better AI.
Nerfing is not the solution to anything because it just pisses people off.