AtomicMew wrote on Jul 12
th, 2011 at 4:12pm:
8) Pale lavender absorbs death aura and negative energy burst in undead form (but not in non-undead form). This drives me freaking nuts on my palemaster. Not only do I not get healed, but all my PL charges get cleared in 5 seconds flat if I have death aura running and have PL (accidentally) equipped.
Friendly\Healing spells for a Palemaster are blocked as being hostile spells.
Summons still have the death ward bug, like PL's used to.
If you get the spinnies push the arrowkey the
way your spinning
(Multiple games seem to have this since windows 95, DirectX bug ?)
Characterswap memmoryleak also causes the mousewheel to stop function as a camera zoom in\out control
10.1: Crafting deconstruction now needs to be closed and reopened when it bugs. (moved from 1 machine to the other)
Ice fensers summon ice crystals that increase required breakables for bonus xp, but do not count as breakables when broken.
Ascension Chamber,Black Abbot: Mantle of Invulnerability blocks 4th level and lower spells, along with sometimes negating other higher level spells (such as Sunburst, as the blindness component is tagged as a 2nd level spell
When talking to a NPC again while the NPC took down a forcefield and is still walking to his next spot from the movement script, he\she will put the forcefield back up.
Redemption, The Weapons Shipment
When true reincarnating your interface positions reset, but also all your comments on your friends list.
Level 3 Navigator called Xathrizopkrsis will not allow you to teleport to Meridia at level 12, while the level 2 navigator will ...
And what bugs me is people with memmoryleak, crappy graphics cards or a combination thereof complaining about getting lag from dancing circles, sleet storm, wall of fire, etc.
When the game goes below 10 fps, it seems to try and compensate.
probably can find some more at
http://ddowiki.com/page/Category:Game_bugs