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10.1 Patch Release Notes
Jul 13th, 2011 at 9:01am
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For those of you firewall-challenged people at work...

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Release Notes: Update 10 Patch 1

Welcome to the Update 10 Patch 1 Release Notes for Dungeons & Dragons Online! These release notes were posted on Monday, July 11th, 2011.

News & Notes

Of Special Note:

Crafting Beta
■Items can now be dragged directly from Collectible, Ingredients and other bags into Eldritch, Crafting and other devices. Additionally, Eldritch, Crafting and other devices will pull required ingredients directly from bags when a recipe is selected.
■Crafting Hall vendors will now buy and repair equipment.
■Players will now receive platinum when using Item Deconstruction devices for essences and enhancement spirits. Preparing an item for crafting does not return platinum.
■Maker, the greeter in the Crafting Hall, now has a tutorial quest to help players learn how to craft.
■Crafting device UIs will no longer need to be closed and reopened after a crafting error message is received.
■Several recipes have been removed from the unbound crafting devices, but remain on the bound devices.
■Some crafting recipe requirements have been adjusted to be more in line with other recipes at their level.
■Many higher level crafting recipes have had their ingredients adjusted to make them more challenging to make.
■A new ingredient called a Purified Eberron Dragonshard Fragment has been added to some high level crafting recipes. These fragments can be obtained from a crafting vendor in exchange for Eberron Dragonshard Fragments.
■The crafting animation has been shortened.
■Crafted items that should bypass damage reduction (such as Holy) will now do so.
■Lesser Vampirism and Vampirism effects can no longer be applied to ranged weapons, since these effects do not work on ranged weapons.
■Ghost Touch crafted handwraps now work.

General Changes

Armor Appearance Kits
■Dark/Steel Leaf armors that saw their decorations change to the color gold in a previous update have had their steel-colored look returned.

Enhancements, Feats, and Skills
■The Aura of Menace projected by a Favored Soul's Angel of Vengeance is now suppressed when the player is sneaking or invisible.

Guilds
■Guilds that were prevented from depositing Astral Diamonds into their guild accounts after purchasing Windspyre Gryphon airships can now do so.

Hirelings
■Several Cleric hirelings (especially Erythyn Veridyn, Elieri Thistledown, and Maloren) have had a stern talking to by Archbishop Dryden, and should not wait as long to heal players.

Items
■Greensteel items that were missing their Frost properties now have them.
■The Mantle of the Worldshaper will no longer lose charges when a player hits an enemy with a weapon that has the Vampiric effect on it.
■Items granted by Swag Bag Vouchers are now bound to character.
■Crafting ingredients are now generated separately from normal loot, and will no longer take up a normal loot slot in chests.
■The drop rate of named items has been significantly increased in the Desecrated Temple of Vol, Fleshmaker's Laboratory, Ghosts of Perdition, and Inferno of the Damned.
■Astral Diamonds are now more plentiful in treasure (and Devil Assault on harder difficulties.)
■Blood of Dragons and Astral Diamonds are now Bound to Account instead of Bound to Character.

Localization
■Numerous translation and other localization improvements have been made.

NPCs
■House Cannith's Frabricators Guild NPCs in the Harbor and Marketplace now give Small Ingredient Bags to players when one of them is first visited.
■Banker NPCs now have an overhead symbol denoting what they are.
■Some barrels have been added to prevent collission issues near Guard Jung in The Harbor.

Quests and Adventure Areas

Devils of Shavarath

Tower of Despair
■Player soul stones will now return to the top of the platform if a player dies in the lava around the grand staircase area.

Gianthold

Cry For Help
■Jailor Loki has been moved to resolve an issue which sometimes caused an objective to not complete.

Harbinger of Madness

In The Flesh
■Friendly monsters summoned by the Shard of Xoriat item will no longer attack certain Taken monsters, which had caused an issue that could prevent progress in the quest.

Marketplace
■The Marketplace has a new rock to prevent a possible stuck spot.

The Necropolis

Fleshmaker's Laboratory
■The quest has been marked as requiring two or more players, due to the difficulty of soloing a puzzle late in the dungeon.

Reign of Madness

Acute Delerium
■Hirelings, charmed monsters, and pets will no longer walk off the airship.
■Belashyrra's Scepter will now be properly vomited out if dropped while inside of the beholder's stomach.
■An issue that prevented some players from being transported into the beholder giant Quixxellops has been fixed.

Lord of Eyes
■Fixed a beholder that was not properly spawning on Hard difficulty.

Vault of Night

The Vault of Night
■A resurrection shrine will now appear when Velah is defeated.
■Monsters will no longer continue to respawn after Velah has been killed in Epic difficulty.

Spells
■Monsters will no longer cast more Magic Missiles, Force Missiles, and Chain Missiles than intended.
■Necrotic Blast will no longer ignite Web and Grease.
■Hold Animal is no longer affected by Extend.
■Bless, Scorching Ray, Frost Lance, and Polay Ray can no longer be Enlarged.
■Polar Ray now has its previously-missing double range benefit.
■The effect of Symbol of Weakness will no longer be removed from targets when they leave the area of the symbol.
■Monsters affected by Incendiary Cloud's blindness effect will now display the blindness symbol over their head.

UI Improvements
■Barter shops now have much faster animations, allowing people to process transactions more quickly.

Other Improvements
■Worldwide XP bonuses (such as the bonuses granted during special weekend events) now apply to landscapes as well as dungeons.


http://compendium.ddo.com/wiki/Release_Notes_Update_10_Patch_1_Official
« Last Edit: Jul 13th, 2011 at 9:15am by Arkat »  

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popejubal
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Re: 10.1 Patch Release Notes
Reply #1 - Jul 13th, 2011 at 9:22am
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I'm glad to see that they no longer claim that handwraps work correctly (only Ghost Touch is listed in the release notes).

I'm sad that they still don't work, but admitting you have a problem is the first step on the road to recovery!
  

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Re: 10.1 Patch Release Notes
Reply #2 - Jul 13th, 2011 at 10:11am
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■The drop rate of named items has been significantly increased in the Desecrated Temple of Vol, Fleshmaker's Laboratory, Ghosts of Perdition, and Inferno of the Damned.

This is interesting.  I wonder what brought that on?  Love those Boots of the Innocent, Cloak of Ice and Ethereal Bracers aren't too shabby.  A poor man's spectral gloves.  Shame Icy Raiments don't drop in GoP anymore.

  
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Re: 10.1 Patch Release Notes
Reply #3 - Jul 13th, 2011 at 10:21am
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Asheras wrote on Jul 13th, 2011 at 10:11am:
■The drop rate of named items has been significantly increased in the Desecrated Temple of Vol, Fleshmaker's Laboratory, Ghosts of Perdition, and Inferno of the Damned.

This is interesting.  I wonder what brought that on?  Love those Boots of the Innocent, Cloak of Ice and Ethereal Bracers aren't too shabby.  A poor man's spectral gloves.  Shame Icy Raiments don't drop in GoP anymore.



They are crafting ingredients I do believe.  They are removing raid items, not normal.  In order to craft them slightly more often that increased the drop rate.  S when you farm vol with your tr 12 times,  WOOT!
  

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Re: 10.1 Patch Release Notes
Reply #4 - Jul 13th, 2011 at 10:52am
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Epoch wrote on Jul 13th, 2011 at 10:21am:
They are crafting ingredients I do believe.  They are removing raid items, not normal.  In order to craft them slightly more often that increased the drop rate.  S when you farm vol with your tr 12 times,  WOOT!


I'm really hoping they included the sigil pieces in the "named items" list.
  

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Re: 10.1 Patch Release Notes
Reply #5 - Jul 13th, 2011 at 11:03am
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Schmoe wrote on Jul 13th, 2011 at 10:52am:
I'm really hoping they included the sigil pieces in the "named items" list.



That's possible.  There has been some bitching on the forums last few months about about flagging.  Usually it's not an issue but on one of Sissters most recent tries it took 14 Vols,11 Fleshmakers, 9 Ghosts and 7 Infernos to get a complete sigil.  Most of that time she was hung up on one of the randoms.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: 10.1 Patch Release Notes
Reply #6 - Jul 13th, 2011 at 11:05am
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Eladiun wrote on Jul 13th, 2011 at 11:03am:
That's possible.  There has been some bitching on the forums last few months about about flagging.  Usually it's not an issue but on one of Sissters most recent tries it took 14 Vols,11 Fleshmakers, 9 Ghosts and 7 Infernos to get a complete sigil.  Most of that time she was hung up on one of the randoms.


I wonder if the shield/tome pieces are effected? I have been running these quests a little more now that I have been TR'g.
  

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Re: 10.1 Patch Release Notes
Reply #7 - Jul 13th, 2011 at 11:17am
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stainer wrote on Jul 13th, 2011 at 11:05am:
I wonder if the shield/tome pieces are effected? I have been running these quests a little more now that I have been TR'g.



That would be awesome... I prefer sliding naked down a metal slide in 100 degree weather to farming tome pages.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: 10.1 Patch Release Notes
Reply #8 - Jul 13th, 2011 at 11:59am
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Eladiun wrote on Jul 13th, 2011 at 11:17am:
That would be awesome... I prefer sliding naked down a metal slide in 100 degree weather to farming tome pages.


Lol.  Nice analogy.  I agree.  Now that the GH relics are down to 9 each, Abbott is officially the biggest pain in the ass to flag for. 

Dragon - 4 quests.
Titan - 2 quests.
DQ - 3 quests.
Reaver - 3 quests. 27 relics(With known drop, guaranteed drop rates and also unbound). 1 quest and 3 dragons.
Abbott - 4 quests. 8 sigil pieces (which don't drop reliably and are BtC).  1 quest run 4 times.
Shroud - 5 quests.
Amrath - 4 quests. (Boots are another matter.  But again, unbound.  And not technically required.  Especially on TR's)
VoD, Hound, Chrono - No flag.

I'll easily spend double to triple the time getting Abbott flagged that I will getting Reaver flagged.  I can get flagged for every raid but Abbott just with normal XP grinding on a TR.  With Abbott I will often grind the XP and still have more work to do.  (Mainly because I never grind Inferno more than N,H.E.  The others get 5-8xN,H,E.)
  
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Re: 10.1 Patch Release Notes
Reply #9 - Jul 13th, 2011 at 12:06pm
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Caution:

Quote:
Items can now be dragged directly from Collectible, Ingredients and other bags into Eldritch, Crafting and other devices. Additionally, Eldritch, Crafting and other devices will pull required ingredients directly from bags when a recipe is selected.



Quote:
You are wrong here Mad, crafting from bags loose you 100% of everything everytime, I just bug reported it. Do me a favor and go test it.


I haven't verified this, but it would be prudent to be cautious.
  

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Re: 10.1 Patch Release Notes
Reply #10 - Jul 13th, 2011 at 12:24pm
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Asheras wrote on Jul 13th, 2011 at 11:59am:
Lol.  Nice analogy.  I agree.  Now that the GH relics are down to 9 each, Abbott is officially the biggest pain in the ass to flag for. 

Dragon - 4 quests.
Titan - 2 quests.
DQ - 3 quests.
Reaver - 3 quests. 27 relics(With known drop, guaranteed drop rates and also unbound). 1 quest and 3 dragons.
Abbott - 4 quests. 8 sigil pieces (which don't drop reliably and are BtC).  1 quest run 4 times.
Shroud - 5 quests.
Amrath - 4 quests. (Boots are another matter.  But again, unbound.  And not technically required.  Especially on TR's)
VoD, Hound, Chrono - No flag.

I'll easily spend double to triple the time getting Abbott flagged that I will getting Reaver flagged.  I can get flagged for every raid but Abbott just with normal XP grinding on a TR.  With Abbott I will often grind the XP and still have more work to do.  (Mainly because I never grind Inferno more than N,H.E.  The others get 5-8xN,H,E.)



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Re: 10.1 Patch Release Notes
Reply #11 - Jul 13th, 2011 at 12:32pm
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Asheras wrote on Jul 13th, 2011 at 10:11am:
■The drop rate of named items has been significantly increased in the Desecrated Temple of Vol, Fleshmaker's Laboratory, Ghosts of Perdition, and Inferno of the Damned.

This is interesting.  I wonder what brought that on?  Love those Boots of the Innocent, Cloak of Ice and Ethereal Bracers aren't too shabby.  A poor man's spectral gloves.  Shame Icy Raiments don't drop in GoP anymore.




A couple lives ago I pulled 2 sets of BoI in back to back runs. But I am glad they did this. I have completed 13 lives on my main and every life I run all those quests at least 8 times(anymore doesn't matter due to ransack) and usually on at least hard and sometimes elite for the farming runs and I have pulled 3 sets of boots, 1 Cloak, 2 Attonements, a runed ogre femur and a set of ethereal bracers.

Thats roughly 105 completes on each quest and most of those on hard or elite. Not saying the stuff should drop all the time but running those quests 13 times to ransacked and getting only 1-2 pieces of the named items is pretty shitty.
  
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Re: 10.1 Patch Release Notes
Reply #12 - Jul 13th, 2011 at 5:57pm
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■Ghost Touch crafted handwraps now work.


And yet randomly generated ones do not.
  

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