Cor wrote on Jul 19
th, 2011 at 2:46pm:
Hell no on gems. If I have to start weeding "good" gems from junk ones instead of just clicking "sell gems" I'll be very irritated.
Even collectibles I can't say I'm fond of. They drop proportionately to how many nodes you click. Not how many quests your complete, or how challenging those quests are. At least currently, essences are acquired roughly in proportion to the level of quests you run. And even then, I don't think there's enough reward for pursuing challenge.
If collectibles become important, the optimal way to craft is to farm things like Tangleroot over and over.
It already is. Here's how you craft in DDO,
prior to U9Grind the Shroud for greensteel
Grind Reaver's Refuge for runes
Grind Tangleroot/Enemy Within for dusts
Grind ice jumps for coins
Grind Kobold Assault for prayer beads (like anyone really needs more of these, but wutevah)
etc.
With the addition of new collectibles, now you might do things like:
Grind Delera's for funerary tokens
Grind Tears of Dhakaan for signets
Grind Waterworks for whitecaps
I'm not seeing much of a difference, except that they are making better use of something that is currently 95% ignored.