I asked for help regarding gear on the guild website, and thought that a post here may help as well. Please, let me know what you folks think would best help me gear up this toon! THANKS
Here is the current list of gear:
Set Pieces - The stuff I'm unlikely to replace Trinket: Sustaining Symbiont - GFL, Exceptional Constitution +1, Exceptional Fortification +10%, Suppress Madness Eyes: Lenses of Opportunity - Seeker +4, Sneak Attack Bonus +3, Overfocus (-10 Search/Spot)[Countered by the Suppress Madness ^^] Feet: Boots of the Innocent - Resistance +5, Striding +15%; Boots of Anchoring;
Real Gear - The stuff I'll need something better suited to the build, but is good stuff regardless Head: Minos Legens - Toughness +20 HP, Heavy Fortification Neck: Beholder Optic Nerves - Search +7, Spot +7, Absorb Beholder Spells (8/8) Back: Stormsinger Cloak - Resistance +4, Perform +11, Sonic Guard, Anthem Waist: Belt of Thoughtful Rememberance - Constitution +5, Concentration +13, Negative Energy Absorption 20% Wrist: Ethereal Bracers - Ethereal, Parrying Armor: Fleshshaper's Brigandine - +5, Negative Energy Absorption 20%, Fleshmaker, Disintigration Guard, Power Drain, Xoriat Madness: Chaotic Ambition (9% Arcane Lore)
Good for Now - The stuff I'm looking to upgrade for sure, but is in the same vein as what I will need Ring: Charismatic +5 Ring of Grease (3/3)
The Crap - The stuff I seriously need to replace, upgrade, substitute...whatever Ring: Disease Immunity of Lesser False Life; Tumbleweed - +6 Dexterity, +2 Attack Bonus Hands: Ogre Power +2 Gloves of Performing +11
@Hordo, In a raid, what role would you like to fill with this build? Kri, this build (at 20) should be able to fill a healer slot as well as a DPS slot. Is the idea that this toon can take a healer spot? A dps spot? The concept of this build is to bring buffs, songs, healing, DPS and via the Aura of Menace debuffs to the mobs to assist the overall party DPS. At endgame in a raid this build should be able to fill the fascinating bard slot (if applicable), general melee dps slot and/or a healer slot but not the primary healer nor primary tank roles. Through maximized/empowered cures, blade barriers, divine punishment the casting role is realistically covered, and via songs and spell buffs the bard area can be covered but not as well as a full 20 Warchanter obviously.
I did not put my weapons above, as I'm really not sure just what kind of setup I would like to go into, but rest assured the Epic Elyd Edge is on the list of things I'd like to have...and I have a couple of Elyd Edges on my account now ready to go if I were to get the scroll/shard/seal. I had not thought of the Vulkoorim Fighting Leathers, but have a few sets of that as well, thanks to Blak. I am wondering if those would be better than the upgraded Fleshmaker's Breastplate I currently wear.
As for other gear, such as ToD sets, I just ran my first ToD last night and Mezz passed over the Spellsinger Ring which has some nice stuff on it, but I am at a loss as to what sets would best help my build...there are no FvS sets yet. I also pulled Tumbleweed last night and am using that atm. I still need to figure out what GS to craft and where to put it. I know I need an HP item, and may as well make it an HP/ConcOpp item but as to which slot to fit that into, I'm at a loss. Also, where would I put the Triple Negative Immunity item (or do I need it). I am thinking of crafting a couple of nice GS Scimitars...at least one of them Lightning II, but still up in the air regarding the other one.
At the moment, I have many of the same effects covered on more than one item...20% Negative Absorption on two items, +5 Constitution on two items, Perform +11 on two items, etc...and am trying to figure out the best way to streamline this toon's gear so that I will have the most useful items geared up and only a few situational items for switching.
I look forward to all the help I can get! LOL
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