http://www.ddo.com/update11/http://www.ddo.com/cannithdevdiary Quote:House Cannith
The leadership of House Cannith is dominated by a post-war worldview. When introducing Cannith to DDO, and the wider continent of Xendrik in Update 11, we made certain that worldview is a core component of the story that players experience.
House Cannith invests much in their Artificers' arcane machinations, which they believe help make the world of Eberron a safer place. This belief is arguably a more potent source of power than the creation forges which helped – either in part, or fully – to create Eberron's many wonders: airships, high-speed lightning rails, massive golem constructs (capable of combating even demonic invasions), and the power crystals used in every Cannith installation.
While there's little doubt among Eberron's denizens that House Cannith has, and continues, to guard them from harm – mistakes are bound to happen. Originally, the warforged were created for war, emerging from House Cannith's creation forges as ready-made soldiers and sold by Cannith to other nations in the Last War. After decades of battle-by-bondage, the warforged were granted their freedom when the Last War came to a close.
Since that time, House Cannith has diverged into separate viewpoints. One group views the warforged as a self-imposed obligation, urging others to take responsibility for their creations. Conversely, the official view of House Cannith is that, while Cannith is definitely responsible for them, the warforged must be allowed to find their own path in the world. It's from these two views and many other factors that the struggle of the warforged stems.
The Artificers
A unique element of Eberron, Artificers manipulate arcane magic like no other. Masters of the creation forges -- and responsible for creating the warforged -- the Artificers' reputation for arcane knowledge is undisputed. Traditionally, Artificers prefer to avoid getting their hands dirty in a fight, using personally-made constructs that perform a variety of tasks, but are especially capable in combat.
The Struggle of the Warforged
Pandora's Box was opened when House Cannith created and sold the sentient warforged to other nations. Burdened by the weight of bondage, both the warforged and Artificers of House Cannith are uncertain of what solution is best, or if there's a solution at all. There are no clearly-drawn lines of right and wrong; tough decisions lie ahead of everyone involved.
Master Artificer Toven d'Cannith shoulders affection for the warforged, considering them newborns in need of protection and guidance. In an effort to perpetuate his belief of warforged co-existence, Toven has created a device which he claims will resolve the current situation. His superiors have expressed displeasure in light of this claim, and it's unclear how he will take this news.
Fighting for Warforged Freedom
With Cannith and the Artificers setting up camp in Stormreach, there's bound to be buzz surrounding the Lord of Blades, worshiped as a great prophet by some -- a god by those more zealous to his cause. Others simply proclaim the Lord of Blades a freedom fighter, striving to teach the warforged how to own their independence. Regardless of what's true and what isn't, the Lord of Blades firmly believes that true warforged freedom must be won. The question is at what cost and currency is he willing to pay?
Regardless of whether or not you're a warforged player, expect to make difficult choices when dealing with House Cannith and their creations. With that said, those who do play warforged and are sovereign hosts of the Lord of Blades will uncover hidden truths.
Conspiracy Theories
There's always been rumors and mystery surrounding the existence of the warforged. Did House Cannith truly create these creatures, or was there more at work? Why is House Cannith so interested in the relics found on the dark continent of Xendrik, home to Stormreach city? Are they here only to defend against the harsh evils found throughout the continent's wilderness, or is there a hidden agenda?
Many know there are ancient powers that slumber in realms beyond – powers some might wish to use for their own gain. Rumors abound, indeed.