Oakianus wrote on Aug 10
th, 2011 at 9:38am:
I looked through this last page and was all set to defend you because it looked like you were getting dumped on a bit too hard, but this may be one of the dumbest comments I have read on the vault.
It's not 'based on D&D.' It's one of many official D&D campaign settings. May as well say that the Forgotten Realms are 'loosely based' on D&D because they don't include Myth Drannor, or Planescape isn't legitimate because the Sigil Factions aren't in the player's handbook at all.
Mmm, A poor choice of words I suppose. Happens when one is rushed and trying to get a post finished before heading off to work. I should have more properly said "Historical re-enactment of fact" not just "Historical fact".
As british schooled, I am probably more aware of the facts/events involving the Titanic disaster then most.
The point was that Ebberon swung far left of standard DnD guidelines. You can take a char with their race/class from Forgotten Realms and drop it into almost any other normal module; but Ebberons special classes/races cannot do the same.
Magewrights, Artificers and Warforged, Eneko (Half Half-giant and half-ogre, really?), Daelkyr Half-Blood.. A lot of the core/common races are still there but there is also a huge list of "Only in Ebberon" races/classes/feats/skills that I never heard of before.
http://www.pathguy.com/eberron.htmI found this quick guide for creating Ebberon chars for campaigns, but I have to say that in 20 years of DnD, this is mostly greek to me.
Haha, its like Ebberon was designed by somone who had a basic working knowledge of DnD core rules and in designing the Ebberon rules/classes/lore they just said "Fuck it, I'm making all my own shit for this one".
I am sure its very interesting for those who play, but I still do not feel its "true" DnD.