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Hot Topic (More than 35 Replies) U11 Release notes are up (Read 13280 times)
rev Jim
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Re: U11 Release notes are up
Reply #25 - Aug 9th, 2011 at 5:21pm
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Many raid bosses have grown stronger as a result of their numerous encounters with players. Many that did not have the following now do: True Seeing, some Metamagic feats, and some amount of fortification versus critical hits. They have also been given extra hit points and physical damage output. The amount of the increase is higher for higher level raid bosses, and for those on harder difficulty settings


Sulu is pissed and is gonna make you his bitch! Cheesy
  


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Maxwell Edison
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Re: U11 Release notes are up
Reply #26 - Aug 9th, 2011 at 5:33pm
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r ze goggls pretti?
  

                                                                      
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Blank_Zero
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Re: U11 Release notes are up
Reply #27 - Aug 9th, 2011 at 5:39pm
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rev Jim wrote on Aug 9th, 2011 at 5:21pm:
Sulu is pissed and is gonna make you his bitch! Cheesy


I love a harder raid boss!
  
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Emili
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Re: U11 Release notes are up
Reply #28 - Aug 9th, 2011 at 5:41pm
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rev Jim wrote on Aug 9th, 2011 at 5:21pm:
Sulu is pissed and is gonna make you his bitch! Cheesy

Funny you mention that, see I was toying round with sulu and imo  Roll Eyes... Axer will be creaming his jeans 'bout now.  Wink


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I love a harder raid boss!

I like a tougher boss too... I do suggest you craft some new weapons though. If you made a pair eCB's stick with it otherwise ... well.
« Last Edit: Aug 9th, 2011 at 5:47pm by Emili »  

|IMaj7   |vm7 I9 |IV6   |ivm7 bVII9 | IMaj7 vim7 | iim7 V13 |III7+  VI9 | iim9  V13 |IMaj7   |vm7 I9 |IV6   |ivm7 bVII9 |IMaj7 vim7 |iim7 V13 |I6  ivm7  bVII9 |I69   |


Bonheur dans la vie, c'est d'aimer et d'etre aimé et quand s'en va, l'espoir fuit.

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Eladiun
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Re: U11 Release notes are up
Reply #29 - Aug 9th, 2011 at 6:06pm
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Uploaded with ImageShack.us
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun
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Re: U11 Release notes are up
Reply #30 - Aug 9th, 2011 at 6:16pm
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I love a harder raid boss!



It was either buff bosses or nerf dots.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Blank_Zero
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Re: U11 Release notes are up
Reply #31 - Aug 9th, 2011 at 6:16pm
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Emili wrote on Aug 9th, 2011 at 5:41pm:
Funny you mention that, see I was toying round with sulu and imo  Roll Eyes... Axer will be creaming his jeans 'bout now.  Wink


I like a tougher boss too... I do suggest you craft some new weapons though. If you made a pair eCB's stick with it otherwise ... well.


How so?

I'd love to know what the power curve is set at now. I've gotten rather bored with the game and I'm hoping U11 will spark my interest back in it.
  
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LordPiglet
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Re: U11 Release notes are up
Reply #32 - Aug 9th, 2011 at 6:19pm
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more hp on normal/hard sulu would actually make vod easier though, unless they're increasing the # of devil spawns.  Biggest thing I've seen is that we do so much dps you run into orthon and devils spawning at the same time.
« Last Edit: Aug 9th, 2011 at 6:19pm by LordPiglet »  
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Eladiun
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Re: U11 Release notes are up
Reply #33 - Aug 9th, 2011 at 6:20pm
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LordPiglet wrote on Aug 9th, 2011 at 6:19pm:
more hp on normal/hard sulu would actually make vod easier though, unless they're increasing the # of devil spawns.  Biggest thing I've seen is that we do so much dps you run into orthon and devils spawning at the same time.


Normal VoD is stupid easy as it is.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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popejubal
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Re: U11 Release notes are up
Reply #34 - Aug 9th, 2011 at 6:46pm
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Eladiun wrote on Aug 9th, 2011 at 6:06pm:


I just bought a stack of Elite-opening bells from the DDO store to try this out.

I've just run through 5 lowbie quests in a row on Elite and my Bravery streak is 1 Hard, 1 Elite and it still says that I am ineligible for bonus XP.

Something isn't working right.
  

fnord
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Strakeln
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Re: U11 Release notes are up
Reply #35 - Aug 9th, 2011 at 8:29pm
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Kimberlite wrote on Aug 9th, 2011 at 3:18pm:
http://forums.ddo.com/showthread.php?t=206066

Biggest one for me:

Metamagic feats can now be applied to specific spells. Players can select a spell on a toolbar, click the right mouse button, and set the metamagic feats that apply to that spell.

Holy fuck, that one has been in the request list since day 1!!!
  

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Strakeln
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Re: U11 Release notes are up
Reply #36 - Aug 9th, 2011 at 8:31pm
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Asketes wrote on Aug 9th, 2011 at 3:50pm:
"Shortcut bars will now remember items placed in them when consumed or deleted, and will display the item with a greyed-out icon. If the item is available in the DDO Store, right-clicking on the greyed-out icon will open the DDO Store page for the item. If a character has several stacks of the same item, and the one in the shortcut bar goes empty, the shortcut bar will be filled with another stack of the same item."

Oh God.  Good idea, but I guarantee this feature will be rife with bugs.  I expect it will really spank those of us who track our inventory via hotbars... for example, I put all stacks of haste and cure pots on one bar so I know when I'm running low.
  

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Blank_Zero
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Re: U11 Release notes are up
Reply #37 - Aug 9th, 2011 at 8:44pm
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Strakeln wrote on Aug 9th, 2011 at 8:31pm:
Oh God.  Good idea, but I guarantee this feature will be rife with bugs.  I expect it will really spank those of us who track our inventory via hotbars... for example, I put all stacks of haste and cure pots on one bar so I know when I'm running low.


I like the feature. Rift currently does something similar, but it also counts ALL items of a certain type, not just one stack (limited to 20).

So you might have 2 stacks of heal pots, but only in one hotbar space and it counts all 40.
  
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Neouni
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Re: U11 Release notes are up
Reply #38 - Aug 9th, 2011 at 8:51pm
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"Some changes have been made to the storyline and dungeons on Korthos Island."

Redemption now has an extra award as selection:
  
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Eladiun
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Re: U11 Release notes are up
Reply #39 - Aug 9th, 2011 at 8:57pm
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Neouni wrote on Aug 9th, 2011 at 8:51pm:
"Some changes have been made to the storyline and dungeons on Korthos Island."

Redemption now has an extra award as selection:
http://ddowiki.com/images/Thought_Spike.png


Heyton's Rest has been revamped and the Cannith connection has been emphasized.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Eladiun
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Re: U11 Release notes are up
Reply #40 - Aug 9th, 2011 at 8:59pm
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They also changed the bar chest in The Collebrator so it drops crappy items rather than junk pots.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Neouni
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Re: U11 Release notes are up
Reply #41 - Aug 9th, 2011 at 9:00pm
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Eladiun wrote on Aug 9th, 2011 at 8:59pm:
They also changed the bar chest in The Collebrator so it drops crappy items rather than junk pots.


Actually that was a U10 update, the same time when they broke the waterlevel in Heytons rest.
Makes me wonder why they where editing the Heyton map anyway to cause it.
  
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Eladiun
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Re: U11 Release notes are up
Reply #42 - Aug 9th, 2011 at 9:20pm
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Neouni wrote on Aug 9th, 2011 at 9:00pm:
Actually that was a U10 update, the same time when they broke the waterlevel in Heytons rest.
Makes me wonder why they where editing the Heyton map anyway to cause it.



The map for Heyton's changed along with the MoBs.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Torgal
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Re: U11 Release notes are up
Reply #43 - Aug 10th, 2011 at 12:41am
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Emili wrote on Aug 9th, 2011 at 5:09pm:
I do not like the HP/SP bar ... suppose may be a way to toggle it back to the clasic and show actual values rather than percentages.


Nice thing about the HP value being visible to all is you can boot the "Cult of Godh" 6/8 starting con characters.

Vordax
  
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popejubal
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Re: U11 Release notes are up
Reply #44 - Aug 10th, 2011 at 12:44am
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Torgal wrote on Aug 10th, 2011 at 12:41am:
Nice thing about the HP value being visible to all is you can boot the "Cult of Godh" 6/8 starting con characters.

Vordax


Wait, what?  I didn't party with anyone else while I was Llamalanding.  You can see other players' HP now?

I don't know if that's a good thing or a bad thing, but it sure as hell is an amusing thing if I'm reading this right.
  

fnord
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Torgal
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Re: U11 Release notes are up
Reply #45 - Aug 10th, 2011 at 12:58am
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Blank_Zero
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Re: U11 Release notes are up
Reply #46 - Aug 10th, 2011 at 1:07am
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Torgal wrote on Aug 10th, 2011 at 12:58am:


FUCK YA!
  
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Torgal
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Re: U11 Release notes are up
Reply #47 - Aug 10th, 2011 at 1:12am
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Might have a hard time getting a group for my 28 point build cleric that I made before Titan came out...  Really need to LR him.

Vordax
« Last Edit: Aug 10th, 2011 at 1:13am by Torgal »  
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kitsune_ko
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Re: U11 Release notes are up
Reply #48 - Aug 10th, 2011 at 2:02am
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As a sometime-healer, I can see why the new "HP in bar" would be popular, you can decide more easily as to how much healing is needed per char.

But I am thinking at endgame it is also going to be commonly used by elitists as a weight scale of how uber you char is, so I have to say I am not sure if this visible HP is going to be a good thing or not.

I think a previous poster is correct and a lot of 28 point builds are going to become 2d-stringers in party choices.
  

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Re: U11 Release notes are up
Reply #49 - Aug 10th, 2011 at 9:38am
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Seems everybody ( and the alleged dog ) is after the new party/raid UI.

<aoler> me too</aoler>

But not for the obvious reason...
I'm after it because it's huge and takes a lot of space ( ok, I have room to waste when I'm on Dual screen  Wink, but from time to time I play on the 1280*768 from my laptop... and here I'm not sure I'll be able to see something with the new UI. )
I'm after it because it doesn't show the important thing : the debuffs
I'm after it because it doesn't show the last two members of the raid group ( I hope it's a bug )
I'm after it because the Mana/Ki bar is bugged.

sorry for the rant. Cheesy
  

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