popejubal wrote on Aug 10
th, 2011 at 11:39pm:
And that front step is not a place where you want to be.
You can't get back into the "main" part of the Shroud once you're in that front entrance*, so if someone hits the altar and completes after you've taken the DDoor and before you've exited the quest, you're extra screwed. You get the completion that you didn't want AND you don't get the two end chests.
Friends don't let friends DDoor.
*if you /stuck at the front entrance, it can take you back to your location from before you took the DDoor.
I pretty much said exactly that didn't I? And surely anyone who has had the least experience of questing should know that ddoor takes you back to the front part of the quest *inside* the quest. And then it becomes their own lookout to do the 2 clicks it takes to turn around and hit the gate to exit the raid.
Combat Wombat wrote on Aug 10
th, 2011 at 11:39pm:
if shards are your limiting factor you are doing something wrong
How so? I roll up a new toon. I get it to 13. I dualbox flag it. We run a guild shroud. I only get 3 of the 4 supremes I wanted to craft the two items I need (2x khops or whatever). We run it again. I sit quietly crafting. Done.
Sorry I don't follow you.
Frankly people get their knickers so twisted about ddoor and I don't get why. Maybe they've had a bad experience where someone being 'helpful' casts a ddoor right on top of the last boss or something.
My original question still stands and unfortunately I am not currently in game to test this: can /death be interrupted? I rarely do this action but I remember being annoyingly interrupted in times past.