Inkblack wrote on Aug 22
nd, 2011 at 10:24am:
Hey Everyone,
Tonight I'm leading a guild run of ToD elite. We're beating Hard pretty easily, and want to get an elite in before it gets super hard. Any tips?
Here's the plan:
Judge/Jailor:
Kill Judge in the lava by the gate so we don't get blown up into the spikes.
AC Tank will hold Jailor under the entrance platform. This is new to us anyone have experience here?
Shadows:
WF wizard will tank the shadows, have a spare healer on him just in case.
Horoth/Suluu:
Standard plan, but no WF tank on Suluu. That's just a guild preference. Drop Suluu too.
Party Makeup:
AC/HP Tank
3x Healers
Bard
WF CC Arcane
5x DPS
light path monk (tentative, may be another DPS)
Judge and Jailer: On Elite, I like to pull to the two platforms on the right side from where you zone in. 1) There are less spikes, 2) The platforms are close enough that the healers/casters can support both if necessary. From there you can just use the standard everyone on the Judge, one WF on the jailer getting reconned or a really solid WF caster can tank the jailer.
Shadows: Like you said have a healer or caster backup heal but the Shadows hit about the same on all difficulties. If the caster has the gear to tank them they should be fine.
Horuth/Sulu: Is just a battle of attrition/dps... it just takes longer on Elite. Finding a viable AC build on Elite will be more of a challenge. High Necro DC's are really handy as the caster can then just handle the Orthons since you will have a fleshie tank on Sulu.
Obv, DR breakers and Mantles for Heals and Casters are a must. LitII's don't cut it on Elite.