Jenovaa_Project wrote on Sep 14
th, 2011 at 5:35am:
Also J$ I get the perspective that Mel elaborately described. I understand really I do, but there's things your not even taking into account... I mean if we are to compare the difficulty of a raid now to how difficult a raid was in 2008 there's a lot of variables we need to realize.
1.) Level cap is higher, Gear is exceptionally better and we've had more time to create builds then ever before.
2.) We sucked down a lot of pots. I think to be fair we should say that the more pots that have been consumed generally the harder the raid was.
3.) We had a lot of practice on Lama. We wiped many times to learn the raid.
4.) It was only completed 1x so far on Epic. Many have tried and failed. There are a lot of great guilds/players out there, so why are we seeing this ratio of completions on epic?
If they made these unbeatable, what would be the point? They made them pretty hard, and to the point where 1 person dying could easily start a chain of deaths and wipe the party after you have been in there for a couple of hours... That to me is a challenge. I'll be honest my first judgment of The Master Artificer was a bit wrong, although with the update to the raid it really made ELOB considerably harder. TMA once you figure it out is quite easy, its tedious. I know this, because I've experienced it and beaten it on Epic. Its almost a slap in the face when you work extremely hard for something and players like you want to blow their load all over your success. Don't get me wrong I know this is just a game, and I wont lose sleep over this or anything, but you antagonize and expect what in return? At least generally when I say things I can back them up.
Jen you havent been around as along the old guard. You dont have the experiences of trying to beat "new" raids for months and then finally doing it. The greastest achievement in DDO was when Combat Bones Brigade beat the WF Titan the night before it was nerfed and made much easier.
Most of your points actually denote the ways that game has been made easier. Your 4th point is valid, maybe the ratio denotes its hard enough, and your team in Revenants is simply that far ahead of the curve, because of skill, leadership, coordination, top end gear and a willingness to consume pots (people used to complain about using a stack of heal scrolls or even 4 or 5 CSW wands to get through raids... now its stacks of pots lol) all of which definately contributed to you guys being first to beat epic. But consider this, the fact that the raid was released on Lammania first and beaten (on normal) day 1 and then subsequently beaten on Epic and same thing on live release, has made people in less of a hurry to play.
There is no challenge between guilds because its been done. I know Aces hasnt really mustered much effort to get eithe done, the same 6 guildies that are keen have multiple characters flagged, the rest have none and many like me have barely explored even the Cannith House area nevermind the even flagging bcause the urgency has been removed, we probably have another year before the developemnt cycle swings around and we see new endgame content so why hurry? The raids have been beaten and though its a fair playing field in the sens that everyone can go to Lammania, not every player or even every good guild goes over.
If you had been around and participated in some of the early server firsts you would probably be able to appreciate the idea of the competition to struggle and get through a normal completion first. Turbine has taken this away from te players by putting their raids on a public test server. Turbine stole your thunder in getting the worlds first, because you did it on the test server. Its like a giant asterix beside the win *beaten on Lammania, with unlimited pots with toons that forced a very unfavorable nerf to a popular class...
edit for Gawna so wall of text isnt quite so TL;DR