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JakLee
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PRE Question
Sep 21st, 2011 at 7:41pm
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I have been busy and since the official forums often have blocked issues here at work I thought I would ask - is there a hard limit of 2 pre's for a character?
IE - would it be possible be possible to actually take the arty pre, with an elf arty6/rog 14 and get both the mech 2 and Arcane Archer?
I was told by a friend that it is hardcoded at 2 Pre's (but I was also told that it was hard coded at one which I laughed at) but didn't have the ability to find it at work - any help is appreciated,
Thx
  

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Strakeln wrote on Feb 1st, 2012 at 10:37pm:
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Soul
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Re: PRE Question
Reply #1 - Sep 21st, 2011 at 7:54pm
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lol try finding the AP for it.
  
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Re: PRE Question
Reply #2 - Sep 21st, 2011 at 8:18pm
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Soul wrote on Sep 21st, 2011 at 7:54pm:
lol try finding the AP for it.


This.

AP for a 12/6/2 is super tight as is....

I can't imagine getting the equivalent of an 18/12 build within 80 AP without completely gimping other things.
  
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popejubal
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Re: PRE Question
Reply #3 - Sep 21st, 2011 at 8:32pm
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Does AA synergize with the other two at all?  I thought that AA doesn't work at all with crossbows.

What am I missing?
  

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Re: PRE Question
Reply #4 - Sep 21st, 2011 at 8:35pm
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popejubal wrote on Sep 21st, 2011 at 8:32pm:
Does AA synergize with the other two at all?  I thought that AA doesn't work at all with crossbows.

What am I missing?


They don't. You can't conjure bolts, only arrows. Not sure why anyone would want to be a crossbow AA.
  
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Re: PRE Question
Reply #5 - Sep 21st, 2011 at 10:38pm
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It's late and I'm tired and I may not be really answering the question but I can tell you I ran a Warchanter 1 / Frenzied Bezerker 1 on my last life on Tereana. So I know for sure that pre U11 there was no hard limit of one PRE. I appreciate you're not quite asking that but my thinking is probably it's only the APs that limit you. Just purely an opinion though.
  
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Epoch
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Re: PRE Question
Reply #6 - Sep 22nd, 2011 at 4:48am
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You can have 4 PRE's.

6 Barb/6 fighter/6 rogue Elf/h-elf

AA from elf, whatver of the other 3.

Good luck on getting  any actually useful enhancements though. 

Note- Classes can be any, those were just examples.  You can be four though if you are h-elf/elf.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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aDifferentHandle
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Re: PRE Question
Reply #7 - Sep 22nd, 2011 at 5:02am
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JakLee wrote on Sep 21st, 2011 at 7:41pm:
I have been busy and since the official forums often have blocked issues here at work I thought I would ask - is there a hard limit of 2 pre's for a character?

Hard limit is 4: 1 racial, 1 from each class. (hard class limit is 3).

The synergy of an AA Arti is mainly due to the large overlap in feats. Both bows and XBows benefit from WF: and IC: ranged, both benefit from RR and RS (to various degrees, ofc), both like having IPS. It allows you more time in viable ranged stances: while manyshot is on timer, Fusiliade offers another good-RoF ranged stance.

But then, if you don't take IPS or Manyshot, there is not much benefit, agreed.

What's the benefit of MechII on your build?
« Last Edit: Sep 22nd, 2011 at 5:04am by aDifferentHandle »  

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Re: PRE Question
Reply #8 - Sep 22nd, 2011 at 6:34am
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aDifferentHandle wrote on Sep 22nd, 2011 at 5:02am:
What's the benefit of MechII on your build?


Smiting constructs? 'Tis the only thing I can think of it.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Mister_Peace
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Re: PRE Question
Reply #9 - Sep 22nd, 2011 at 7:25am
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I would call that a soft limit rather than a hard limit. If the level cap were increased to 24, you could have 5 PrEs.

A hard limit is you can only have 3 classes.
« Last Edit: Sep 22nd, 2011 at 7:26am by Mister_Peace »  
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Re: PRE Question
Reply #10 - Sep 22nd, 2011 at 8:56am
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Mister_Peace wrote on Sep 22nd, 2011 at 7:25am:
I would call that a soft limit rather than a hard limit. If the level cap were increased to 24, you could have 5 PrEs.

A hard limit is you can only have 3 classes.


Um, you can have max one PRE per class (so 3) and one racial. Don't see level cap increase changing that.
  
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Re: PRE Question
Reply #11 - Sep 22nd, 2011 at 10:32am
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aDifferentHandle wrote on Sep 22nd, 2011 at 5:02am:
Hard limit is 4: 1 racial, 1 from each class. (hard class limit is 3).

The synergy of an AA Arti is mainly due to the large overlap in feats. Both bows and XBows benefit from WF: and IC: ranged, both benefit from RR and RS (to various degrees, ofc), both like having IPS. It allows you more time in viable ranged stances: while manyshot is on timer, Fusiliade offers another good-RoF ranged stance.

But then, if you don't take IPS or Manyshot, there is not much benefit, agreed.

What's the benefit of MechII on your build?


Exactly.  I've been considering some type of a build that fit in 6 arti with something to give AA along with all the necessary feats to support it.  Really the only options I can see would be Fighter (for the 7-8 feats you'd add for 12-14 levels) or Ranger (for the free feats you get through Ranger 12).  Haven't looked at it very closely yet though.
  
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JakLee
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Re: PRE Question
Reply #12 - Sep 22nd, 2011 at 12:50pm
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so then my point is valid, you would be ABLE to take all 3 (not that you would, lol) and that was what I was curious about.  Thanks alot all - I have a couple with 2 pre's but had not ever taken or seen 3.
  

from Preamus: Quote:
at least i'm agnostic so while I "think" you're full of crap I don't "know" you're full of crap

Strakeln wrote on Feb 1st, 2012 at 10:37pm:
JakLee will be the bailiff.  He's got a stun gun and everything.


Have you seen my platypus?
There are two types of people in this world:
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Eladiun
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Re: PRE Question
Reply #13 - Sep 22nd, 2011 at 12:58pm
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Don't some PRE's lock out others like Defender of Syb and SD.
  

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Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: PRE Question
Reply #14 - Sep 22nd, 2011 at 1:13pm
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Eladiun wrote on Sep 22nd, 2011 at 12:58pm:
Don't some PRE's lock out others like Defender of Syb and SD. 

At least some PrE combinations are not possible, due to PrE-Requisites (*). For instance, Assassin, Frenzied Berserker and Battle Engineer all require the Damage Boost of their respective classes, but you can pick only one. So they are mutually exclusive.

Likewise, SD and DoS both require the AC boost. I don't know if this is the only reason why you can't take both.

*pun not intended. It was a typo.
« Last Edit: Sep 22nd, 2011 at 1:14pm by aDifferentHandle »  

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Re: PRE Question
Reply #15 - Sep 22nd, 2011 at 1:27pm
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aDifferentHandle wrote on Sep 22nd, 2011 at 1:13pm:
At least some PrE combinations are not possible, due to PrE-Requisites (*). For instance, Assassin, Frenzied Berserker and Battle Engineer all require the Damage Boost of their respective classes, but you can pick only one. So they are mutually exclusive.

Likewise, SD and DoS both require the AC boost. I don't know if this is the only reason why you can't take both.

*pun not intended. It was a typo.


That did relax a bit when they combined the class skill enhancements into general skill enhancements though.  Doesn't fix the ones that require certain boosts but at least fixed the skill-based conflicts.
  
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JC
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Re: PRE Question
Reply #16 - Sep 22nd, 2011 at 1:38pm
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aDifferentHandle wrote on Sep 22nd, 2011 at 1:13pm:
Likewise, SD and DoS both require the AC boost. I don't know if this is the only reason why you can't take both.


I do know that its intentional that you cant take both (dev said it somewhere) and that AC boost requirement was how they made it so that you couldn't take both.
  

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Re: PRE Question
Reply #17 - Sep 22nd, 2011 at 1:40pm
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As soon as they release Dwarven Defender in about 2037 I'll have three PrEs.
Dwarven Defender III // Monk 1 / Pally 7 KotC I / Ranger 12 Tempest II.
And he has the AP for it because Rangers can get by with very little AP.  They have a bunch of minorly cool stuff, but very little that's actually needed beyond FE Damage.
« Last Edit: Sep 22nd, 2011 at 1:42pm by Cale »  

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Re: PRE Question
Reply #18 - Sep 22nd, 2011 at 1:44pm
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Cale wrote on Sep 22nd, 2011 at 1:40pm:
As soon as they release Dwarven Defender in about 2037 I'll have three PrEs.
Dwarven Defender III // Monk 1 / Pally 7 KotC I / Ranger 12 Tempest II.
And he has the AP for it because Rangers can get by with very little AP.  They have a bunch of minorly cool stuff, but very little that's actually needed beyond FE Damage.


That is if they don't make it so that you can't take both at the same time. Cheesy
« Last Edit: Sep 22nd, 2011 at 1:44pm by JC »  

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Re: PRE Question
Reply #19 - Sep 22nd, 2011 at 1:46pm
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JC wrote on Sep 22nd, 2011 at 1:44pm:
That is if they don't make it so that you can't take both at the same time. Cheesy

I see no reason that anything would be prohibited.  Tempest has zero AP reqs, it's all feats (except Ranger Dex 2, which won't be a problem), so no exclusivity there.  And nothing from KotC should conflict with Defender in any way because they're all divine enhancements, which won't be needed or even conflicting with anything from a traditional line.
It should work.... when it eventually gets released.

Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest II
Enhancement: Paladin Energy of the Templar I
Enhancement: Ranger Dexterity II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I

16 AP in reserve for Dwarven Defender, and a few of the above could be removed without issue if more is needed.
« Last Edit: Sep 22nd, 2011 at 1:55pm by Cale »  

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Re: PRE Question
Reply #20 - Sep 22nd, 2011 at 2:22pm
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Cale wrote on Sep 22nd, 2011 at 1:46pm:
I see no reason that anything would be prohibited.  Tempest has zero AP reqs, it's all feats (except Ranger Dex 2, which won't be a problem), so no exclusivity there.  And nothing from KotC should conflict with Defender in any way because they're all divine enhancements, which won't be needed or even conflicting with anything from a traditional line.
It should work.... when it eventually gets released.

Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest II
Enhancement: Paladin Energy of the Templar I
Enhancement: Ranger Dexterity II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I

16 AP in reserve for Dwarven Defender, and a few of the above could be removed without issue if more is needed.


for some reason I assumed you were taking DoS.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
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Re: PRE Question
Reply #21 - Sep 22nd, 2011 at 4:11pm
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Kensai + Dwarven Defender could be exciting if that ever happens.
  
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Re: PRE Question
Reply #22 - Sep 22nd, 2011 at 4:20pm
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Glenalth wrote on Sep 22nd, 2011 at 4:11pm:
Kensai + Dwarven Defender could be exciting if that ever happens.

Dwarven Defender will most likely fill the Fighter PrE, just like Elven AA fills the Ranger.
  

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Re: PRE Question
Reply #23 - Sep 23rd, 2011 at 6:48am
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JakLee wrote on Sep 22nd, 2011 at 12:50pm:
so then my point is valid, you would be ABLE to take all 3 (not that you would, lol) and that was what I was curious about.  Thanks alot all - I have a couple with 2 pre's but had not ever taken or seen 3.


I'm pretty sure someone in MAC had something like KOTC 1, Tempest 1, Kensai 1. How good an idea it was I know not, because that particular player wasn't brilliant, but it did exist.
  
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Re: PRE Question
Reply #24 - Sep 23rd, 2011 at 7:24am
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Terebinthia wrote on Sep 23rd, 2011 at 6:48am:
I'm pretty sure someone in MAC had something like KOTC 1, Tempest 1, Kensai 1. How good an idea it was I know not, because that particular player wasn't brilliant, but it did exist.


Shit, that is how good of an idea it was.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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