Gunga wrote on Oct 13
th, 2011 at 9:37pm:
Please. Don't say clonk. You embrass us all.
Why? What's wrong with 'clonk'?
Re evasion: I love my clonk. And up until recently I would go on and on about her having evasion which one very good player would ridicule me for pointing out that without a decent reflex save evasion is useless and laughed hard when I died in a trap proving his point
http://ddowiki.com/page/Evasion :"When you make a successful Reflex save against an effect that normally does half damage when saved against, you suffer no damage instead."
ie first you have to *have* a reflex save.
He pointed out that it's hard to get reflex saves on my human clonk. Her last two lives were helf (although with the useless sorc dili which I did for fun rather than common sense). The suggestion is to helf her again with the pally dili
As has been mentioned there is the temptation to do all things not as good as they could be while neglecting the main strengths of the class (healing sp pools). So I tend to just do 2/18 and run always in water stance to make up for the cleric levels and capstone I am missing as well as add saves and basically run her as a divine caster in self sufficient parties or save sp for healing otherwise. Any mob mosquito biting in the end game she does is to try to add an effect like improv destruct or improv shattermantle to make it easier for fellow party members to do their stuff. I can still stunning fist things in epic occasionally. DOT on bosses as usual.
I have half started a 3/17 for the little monk buffs as there is a good synergy there. Halfling too. Again the question, half assed melee or half assed healer/divine? I think I'm going to just end up wis all the way though and she'll just end up as a healer buffer for help in parties.
I'm sure people happily solo on clonks but I think for me I'd probably beef up a horc with fighter and barb levels instead if I meleed a cleric.
That said, partying, clonks are super fun and I would highly recommend them