So, I have a Paladin at cap. Not all that impressive, being a warforged KotC, but he is moderately survivable and reaches a decent amount of dps... for a paladin.
I have mostly given up on him being an Uber, l33t awesomesauce dpser, but I'm very attached to the paladin class. I love playing them. So, I was thinking that once I had finally gotten that frigging SoS I'll TR him again.
My idea was that I would trade a little bit of dps for increased survivability and versatility - basically, I would splash 2 levels of monk, trading the capstone (dr bypass was good, but with arties is meh, and 3d6 damage on some targets isn't a deal breaker at all) for 2 incredibly needed feats and evasion. I also want really high charisma, for hitting DM 3 and for the great saves and LoH that a capped paladin can get. I know maxing it out is painful, but DM 3 is better than +1 to-hit/damage in my opinion.
Jial Heterodyne Lawful Good Warforged 18 Paladin/2 Monk
Starting - 16 Strength 8 Dexterity 16 Constitution 10 Intelligence 6 Wisdom 16 Charisma
Feats - Power Attack Improved Critical: Slashing THF ITHF GTHF Toughness Shield Mastery (For when tanking is necessary, and in case I want to trade for DoS someday) Improved Sunder (all the cool kids are taking it!) Quicken/Maximize/Extend (can't decide which I want to focus on - quicken would be for tanking, and rebuffing at a boss; extend would be for general dps, and maximize would be if I wanted to get more out of the CCW. Not sure how useful that would be as a WF, but ya never know).
Feats: Max intimidate and either UMD. Start putting points into concentration after eating the int tome at 7. Tumble gets a point sometime, somewhere.
Any suggestions? Especially gear wise.
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