with the implementation of the new crafting system decent throwing weapons seem to be much more obtainable without waiting for a rare drop or dumping a bunch of GS components into crafting one. so it led to me to consider how you would go about creating a toon that used throwing weapons as its primary offensive means. seeing as throwing weapons are a one-handed affair, the build might as well go after tower shields for some nice damage mitigation.
then throw in 2 rogue levels so i can bring trap skills to the table. plus the 2 rogue levels gives me evasion, UMD for self-healing via scrolls, and a little bit of sneak attack damage.
sorry about the code not working, but im not editing the whole damn thing:
Character Plan by DDO Character Planner Version 3.8.0
Level 20 Neutral Good Halfling Male
(18 Fighter \ 2 Rogue)
Hit Points: 272
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 11
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point)[/U] [U](Level 1)[/U] [U](Level 20)[/U][/B]
[COLOR=silver]Strength 16 26
Dexterity 11 13
Constitution 14 16
Intelligence 14 16
Wisdom 8 8
Charisma 11 13[/COLOR]
[B][U]Tomes Used[/U][/B]
[COLOR=silver]+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
[/COLOR]
[B] Starting Feat/Enhancement
Base Skills Modified Skills
[U]Skills[/U] [U](Level 1)[/U] [U](Level 20)[/U][/B]
[COLOR=silver]Balance 4 5
Bluff 0 7
Concentration 2 6
Diplomacy 0 4
Disable Device 6 16
Haggle 0 1
Heal -1 -1
Hide 4 17
Intimidate 0 4
Jump 7 15
Listen -1 1
Move Silently 4 14
Open Lock 4 5
Perform n/a n/a
Repair 2 3
Search 6 16
Spot 3 3
Swim 3 8
Tumble 4 5
Use Magic Device 4 14
[/COLOR]
[B][U]Level 1 (Rogue)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Point Blank Shot[/COLOR]
[B][U]Level 2 (Rogue)[/U][/B]
[B][U]Level 3 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Brutal Throw[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Quick Draw[/COLOR]
[B][U]Level 4 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Shield Mastery[/COLOR]
[B][U]Level 5 (Fighter)[/U][/B]
[B][U]Level 6 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Weapon Focus: Thrown Weapons[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Weapon Specialization: Thrown Weapons[/COLOR]
[B][U]Level 7 (Fighter)[/U][/B]
[B][U]Level 8 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Rapid Shot[/COLOR]
[B][U]Level 9 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Improved Shield Mastery[/COLOR]
[B][U]Level 10 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Improved Critical: Thrown Weapons[/COLOR]
[B][U]Level 11 (Fighter)[/U][/B]
[B][U]Level 12 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Greater Weapon Focus: Thrown Weapons[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Precise Shot[/COLOR]
[B][U]Level 13 (Fighter)[/U][/B]
[B][U]Level 14 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Dodge[/COLOR]
[B][U]Level 15 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Mobility[/COLOR]
[B][U]Level 16 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Shot on the Run[/COLOR]
[B][U]Level 17 (Fighter)[/U][/B]
[B][U]Level 18 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Greater Weapon Specialization: Thrown Weapons[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Superior Weapon Focus: Thrown Weapons[/COLOR]
[B][U]Level 19 (Fighter)[/U][/B]
[B][U]Level 20 (Fighter)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Fighter Bonus) Power Attack[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Attack Boost I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Attack Boost II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Attack Boost III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Damage Boost I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Haste Boost I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Skill Boost I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Kensei Throwing Axe Mastery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Kensei Throwing Axe Mastery II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Kensei Throwing Axe Mastery III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Critical Accuracy I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Critical Accuracy II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Critical Accuracy III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Kensei I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Kensei II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Kensei III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Throwing Axe Specialization I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Throwing Axe Specialization II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Throwing Hammer Specialization I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Throwing Hammer Specialization II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Flanking Mastery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Cunning I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Cunning II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Cunning III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Guile I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Guile II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Guile III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Thrown Weapon Attack I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Thrown Weapon Attack II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Thrown Weapon Damage I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Thrown Weapon Damage II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Halfling Thrown Weapon Damage III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Faster Sneaking I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Sneak Attack Accuracy I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Sneak Attack Training I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Strength I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Strength II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Fighter Strength III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Rogue Improved Trap Sense I[/COLOR]
thoughts, critiques, suggestions?
this is only a first pass at this build. i still need to wait a bit to get my crafting levels up a bit higher and compile some craftable returning throwers as id like to have a nice set of debuffing throwers to go along with damagers. there is probably a better feat order to go with, but everything listed is what id like to include.