hgm-chi wrote on Jan 4
th, 2012 at 1:22pm:
It's not so much that it looks anything like Farmville or anything... it's just the design of them. They are small, simple tasks designed to be done repeatedly. There is no sense of questing or even a storyline to go with them.
After a half-dozen completions, the storyline in any quest is reduced to an annoying run back and forth between the quest entrance and some NPCs that you have to talk to before you can proceed. Delera's parts 1 and 3 are widely viewed as obstacles to the tasty XP from window farming parts 2 and 4. Before the bravery bonus, who actually ran the Shadow Crypt flagging quests instead of just using an opener?
The whole game is a hamster wheel. The challenges have just as much storyline as other quests like helping Scragg in the Harbour, or Proof is in the Poison - either helping the Kobold Union get the goods, or getting rid of Dr. Rushmore, whose mansion appeared overnight on an empty lot in Stormreach. Getting four or five stars may lack the complexity of raids like Titan, but teamwork and adapatability is a real requirement in the challenges, instead of a rote series of steps, repeated the same every time. The challenges have more randomness than something like wiz-king, where every spawn is basically the same.
For the ones that have realistic star levels (collecting 10,000 crystals is not realistic for me) working to get extra stars is fun. It is best with friends though, using voice and working together.
hgm-chi wrote on Jan 4
th, 2012 at 1:22pm:
It's kinda like your DDO character is walking into an midway and playing a few booths over and over and over again until he gets enough tickets from them to trade in for the big stuffed animal on the top shelf.
As opposed to say, DQ, where you run through, and pull a slot machine at the end to see if you get a Torc. Maybe you'll get insanely lucky on your first run, maybe it will show up on your 20th completion list, or maybe you'll be the cursed one who needs 80 times or more.
Or epics? Is that mechanic better? Running quests until you hate them, dozens or hundreds of completions just for one item, hoping and waiting for three different slot machines to deliver your scroll, seal, and shard? I know which loot mechanic I would characterize as broken, and it isn't the challenges.