Kimberlite wrote on Jan 10
th, 2012 at 2:14am:
Remember U12? We are scared of a screwed up implementation, game breaking bugs, and nasty unintended consequences. Games have been irreversibly broken over smaller changes.
One of the best sounding things is a mix and match of different prestige lines within the same pure class -taking the best of Assassin and Thief Acrobat on a 20 rogue, for example. If your idea is that you get racial + one tree per class, I hope that you can LIAFF. If, on the other hand, you want four trees (one racial and three other) plus one additional for each extra character class, that wouldn't bother me. I don't see it happening, or find it to be a particularly attractive option, but whatever floats your boat.
Regarding the first part, it sounds like the devs are trying to come up with something which will give people more options and make character building more interesting on the enhancement front (especially while leveling, as a new player getting a new AP must be the most underwhelming thing, having to save AP to buy an enhancement you need to un-hide and search through a list for, can't be that fun, either that or you take what you can see which in most cases is useless). There are people in the thread however, who can't see past "OMG I may need to think for myself a bit!" and just seem doom. Granted, with turbine it's often warranted, but this change will hopefully be bringing with it the rest of the PREs and a MASSIVE number of new character possibilities. For every current build that might not work properly under the new system, I expect there will be 50 new ones people will think of.
On the second point, my suggestion was to have a base Racial tree + 3 class trees for a pure class character, with each additional class allowing them to add an additional tree. Up to a max of 5 class trees, in whatever layout you want.
The 3 + 1 tree idea works ok with a 'normal' build (pure or your standard 18/2 splash) but taking away the ability to make crazier builds would be a terrible idea.