Auran wrote on Jan 10
th, 2012 at 2:26am:
Granted, with turbine it's often warranted, but this change will hopefully be bringing with it the rest of the PREs and a MASSIVE number of new character possibilities. For every current build that might not work properly under the new system, I expect there will be 50 new ones people will think of.
My concern is that these new possibilities will be Developer Designated Appropriate options, not creative combinations of component parts. And that most of those new builds will be thanks to the Racial PrEs, not multiclassing. I dislike that because it shoehorns builds into obvious race/class combos, and multiclassing gets gutted into a simple pure vs 2-level splash decision.
Quote:On the second point, my suggestion was to have a base Racial tree + 3 class trees for a pure class character, with each additional class allowing them to add an additional tree. Up to a max of 5 class trees, in whatever layout you want.
The 3 + 1 tree idea works ok with a 'normal' build (pure or your standard 18/2 splash) but taking away the ability to make crazier builds would be a terrible idea.
That would be better than what we have now, which is worse than what you think it is. I'm quite confident in my interpretation that we are intended to get 3 class trees, period, and the racial PrE counts as one of them. I base this on MadFloyd's statement: "Each race will have an enhancement that adds another specific enhancement tree to the character’s available list of trees." I believe this refers to the list under the dropdowns for each class pane, given the similar language here: "A multiclassed character can change a class enhancement tree with 0 points spent in it to a different class tree that is available to them using the drop down menus."
1 racial + 3 class would be better, adding one for each class taken even more so, but I'm just not seeing much good reason to limit them at all. We're already limited by APs, and multiclasses already give up enhancements by giving up class levels. And even if this
is a net buff to multiclassing (which I don't think it is, even with unlimited trees), good! Anything but 20 or 18/2 is far too uncommon as it is.