Memnir wrote on Jan 26
th, 2012 at 10:00am:
I really am not a fan of the Smuggler/Agent gameplay. The constant need for "cover" is just annoying to me - and I've given up on them for the time being. Which is a shame, since I like Smuggler best of the Republic side, and the Agent has a very cool story. I am rather enjoying my Sith Sorcerer, though. And since healers are always in demand, it seems, I am having no problems with grouping when I want to.
One of the things I'm enjoying most is the crafting. It makes sense - and isn't the huge downer DDO crafting was for me. Dunno why - but this feels right to me.
So far so good. TOR is a much better game then I'd given it credit for - and I cannot say how glad I am I gave it a shot.
Sisster plays a Sith Sorcerer and it is a wicked cool class. As a Tank/Sorc combo we can house almost any content as a duo. Very powerful and dynamic. If they implement dual spec, like they are talking about that is one of the classes that will greatly benefit.
I actually play my Smuggler using the Dirty Tricks line to skip the whole cover thing. I fight in up close and personal. It's works pretty well. I just am not as fluid with him since he is my solo tune for when Sis is in bed.
I agree on the crafting. It's awesome and profitable.
There is so much content we have been skipping chunks on some planets with the plan that on the next set of characters we will hit that rather than this. It's crazy how many ways you can level; PvE, PvP, Warzone, Flashpoint, Space Combat. Each time you can do a little something different.
I agree it is a nice piece of work not just because I love the SW universe and the whole not futuristic MMO setting but because Bioware put a lot of thought and time into building a complete game. It has it flaws and you can see where they need to finish some things that just didn't quite make release but it's a great foundation to build on. It's way more polished than many of the MMO's I jumped on at release.