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Gawna
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Kingdom of Amalur
Feb 20th, 2012 at 5:22pm
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Is anyone playing this?  Randy gave me the heads up that the demo was awesome, so I bought it on Steam.  I'm really liking it!  The graphics are pretty cartoony, but really pretty; lots of bright colors.  And the elves have pink hair and Scottish accents!
  
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Invelios
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Re: Kingdom of Amalur
Reply #1 - Feb 20th, 2012 at 5:23pm
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I want it, but kinda broke atm.
  

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Mastertool
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Re: Kingdom of Amalur
Reply #2 - Feb 20th, 2012 at 6:15pm
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Only played the demo, and that left a bad taste.  It might be fun on a console, but it seemed like a clear console to PC port.  The controls were not fully configurable, movement was awkward, and the dialog was dry.  It was like Daggerdale II for me.

Like I said it may play well on a console, but I was not sold on it for PC.  I had high hopes for it when I first saw it.    Cry
  
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Invelios
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Re: Kingdom of Amalur
Reply #3 - Feb 20th, 2012 at 6:18pm
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It was pretty awesome on the console.
  

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Re: Kingdom of Amalur
Reply #4 - Feb 20th, 2012 at 6:30pm
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Playing it on PS3 and loving it.  Combat is smooth but the dialog is dry.
  

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Gawna
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Re: Kingdom of Amalur
Reply #5 - Feb 20th, 2012 at 7:08pm
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I am playing it on the PC.  I agree on the dialog; normally I like to click on all the different options, but in this one I find myself skipping over everything they have to say.  Just give me the damn quest!  I do like the active combat, though.
  
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Re: Kingdom of Amalur
Reply #6 - Feb 20th, 2012 at 10:14pm
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i heard the camera had weird angles that got annoying in combat, any truth to that ?

I'm kind of interested as it suppose to have a mmo"sequel". Will be in the same world but a few hundred years ahead i think. 

Guess you could say its a prequel to "Copernicus". I'm curious as to what the trio of Curt Schilling, Todd McFarlane and R. A. Salvatore will come up with.





  

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Re: Kingdom of Amalur
Reply #7 - Feb 20th, 2012 at 10:38pm
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burnt myself out playinig this game >_<
80 something hrs played so i have to take a break xD
combat is the best thing in this game
difficulty is a bit on the low side, story isn't as great as it should have been.
overall a decent game, not the best, but fun to play around with.

PS: the demo was prepp'ed by a 3rd party based on a 5 month old build of the game, so its quality is a bit... meh
  
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Re: Kingdom of Amalur
Reply #8 - Feb 21st, 2012 at 12:33am
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Been playing this a bit while logged in to DDO. It's more fun atm.

Combat is dynamic, fluid and enjoyable. Storyline is lame, no real strong motive to push fwd other than more loot and shit to kill. Dialogue options and results are rather underwhelming considering the hype given.

I am using an Xbox controller on PC, it sucks arse in so many bad ways without one.
Controls are easy to get the hang of and the context and timing based attack chains feel natural.

The question is, who had the ability tree idea first, 38 Studios or Turbine?

The combat music reminds me heavily of Phantom of the Opera, in a good way.
  

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Re: Kingdom of Amalur
Reply #9 - Feb 21st, 2012 at 12:46am
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Felgor wrote on Feb 21st, 2012 at 12:33am:
The question is, who had the ability tree idea first, 38 Studios or Turbine?


Trion.
  
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Aqualung
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Re: Kingdom of Amalur
Reply #10 - Feb 21st, 2012 at 10:49am
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Quote:
  And the elves have pink hair and Scottish accents! 


Blasphemy! Everyone knows only dwarves have Scottish accents.
  
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Felgor
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Re: Kingdom of Amalur
Reply #11 - Feb 21st, 2012 at 7:34pm
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Quote:
Trion.


Seriously check it out...very close to the mock ups in the enhancement thread.
  

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Re: Kingdom of Amalur
Reply #12 - Feb 21st, 2012 at 9:13pm
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Stainer had a thread a while ago, about a bunch of former Turbine employees heading over to 38.  So, it would make sense there may be some similarities.
  
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Re: Kingdom of Amalur
Reply #13 - Feb 21st, 2012 at 10:57pm
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Mastertool wrote on Feb 21st, 2012 at 9:13pm:
Stainer had a thread a while ago, about a bunch of former Turbine employees heading over to 38.  So, it would make sense there may be some similarities.


I remember that now.

Anyone else want to comment on the ability trees on Kingdoms in comparison to the mock ups on the DDO forums?
  

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Re: Kingdom of Amalur
Reply #14 - Feb 23rd, 2012 at 3:58pm
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Felgor wrote on Feb 21st, 2012 at 10:57pm:
I remember that now.

Anyone else want to comment on the ability trees on Kingdoms in comparison to the mock ups on the DDO forums?


They look almost identical.  You get three trees ("Might", "Finesse", and "Sorcery"), and each has about a dozen or so abilities/boosts arranged in rows, that require a certain amount of points spent in-tree (it scales up faster than 5 per row, though).  Each has from 3 to 6 possible levels that can bought up.  Many are linked together in columns by lines.  They're even shaped according to whether they are passive or active, much like DDO (square and circle instead of hexagon and square, respectively).

The Destinies system is kind of sort of like the free PrE-tiers.  You can choose a Destiny once you've spent enough points in the trees.  There are pure-"class" Destinies, but also hybrids (approximately even split among two trees), and a Jack of all trades (even split among all three).

Biggest differences from the proposed DDO trees are that there are only three trees, period.  Not three per class or whatever that you choose among.  Your tree-point allocation is basically like a multiclass split.  It's a lot more limited in build options than DDO, but from what I've heard, more flexible than most CRPGs/MMOs.  The balance between the trees in Amalur is quite good.  Finesse is on the weaker side, but still very much within the ballpark of the others.  Balance compared to the content is a different story; the challenge is really lacking, especially if you use the crafting systems to their full potential.

A minor difference: the DDO proposal requires points spent in a successor enhancement to be less than or equal to the prerequisite enhancement.  In Amalur, a single point opens up full access to the higher ability.

Overall I've definitely been enjoying it.  Haven't played DDO much recently...
  
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Re: Kingdom of Amalur
Reply #15 - Feb 24th, 2012 at 7:29pm
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