Munkenmo wrote on Apr 11
th, 2012 at 6:41am:
ftfy
for my pure (i care about h.amp more than max dips.)
trash mobs fire
tanking fire
challenges wind
for my AA (12m/6rng/2f)
earth during manyshot
water during 10k stars
earth when meleeing
for my 12f/8m
wind
absolute max dips still becomes situational depending on enemy fort, to hit, and str value. so unless you want to crunch your own numbers just go with the balance you like.
Looks similar to what I do actually.
Teenie - 20 pure
Trash - wind+oremi to keep attack speed and ki going for FoL, stuns, voids, etc. I'm usually douing epics with almost no healing assistance except boss fights
Tanking - earth+shintao to hold aggro, a miss here and there happens
She used to use Sun+shintao for tanking. The extra damage from being able to void 3/4 and earth 3/4 plus one more strike as appropriate does a lot more than people realize.
Tobril - 12/6/2 monk/ftr/pal
Tanking - earth - AC and hate, no other reason.
Sun - all other times to maintain 400% amp (4/8/12 on vampiric wraps, sufficient to clear to lob solo if careful)