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popejubal
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Arti greensteel
Apr 25th, 2012 at 8:59pm
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I'm just about capped on a Sorc that I'm going to TR to a couple more Sorc lives and maybe a Wizard life.

It's time to make Greensteel for him.  I really don't know what particular gear is extra sexy for an Artificer, but since Artificers pew pew in addition to casting, I expect that it's going to be a lot different than both offensive casters and melee/ranged characters.  So here I am asking for slot advice.

Concordant Opposition +45 HP item is going somewhere.  It's the only accessory that I'm going to build.  Tharnes sounds good for goggles, but I might be wrong about that if there is another sexy item for that slot.  Torc for necklace (I'm assuming that Torc stacks with the rune arm).  I'm not going to be going absolutely nuts with this guy for gear, but I expect he'll probably end up better geared eventually than most of my characters are.  I'm willing to feed him epic gear that my other characters farm.

So what slot currently looks to be the most open?  If I have to make a second Con Opp HP item if this one turns out to be filled by some sexy piece of gear that comes out in the X-pack, but I don't want to build it if it's already better filled with another piece of gear today.

Any slot suggestions?
  

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Re: Arti greensteel
Reply #1 - Apr 25th, 2012 at 9:11pm
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HP conc pop belt.

Sp chat skills helm.
  
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Re: Arti greensteel
Reply #2 - Apr 25th, 2012 at 9:30pm
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Do artis have gloves they want to equip? Gloves is the default slot for caster +45 HP con opp.
  
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Re: Arti greensteel
Reply #3 - Apr 25th, 2012 at 10:09pm
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cdr wrote on Apr 25th, 2012 at 9:30pm:
Do artis have gloves they want to equip? Gloves is the default slot for caster +45 HP con opp.


really? i've always gone with 45hp con opp goggles.  gloves for my sp item before switching in bramble casters.

*note my wiz is a shitty 18/2 that i mostly use to farm scrolls solo or embarrass myself with when grouped.
« Last Edit: Apr 25th, 2012 at 10:10pm by Munkenmo »  

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Re: Arti greensteel
Reply #4 - Apr 25th, 2012 at 11:14pm
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cdr wrote on Apr 25th, 2012 at 9:30pm:
Do artis have gloves they want to equip? Gloves is the default slot for caster +45 HP con opp.


Epic Spectrals are a great DEX item.
  
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Re: Arti greensteel
Reply #5 - Apr 26th, 2012 at 12:45am
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The Magewright's Goggles (and set) are awesome for less epically geared casters. One of the best sources of Spell Pen IX.

I dunno anything about artis though.
  
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Re: Arti greensteel
Reply #6 - Apr 26th, 2012 at 1:25am
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cdr wrote on Apr 26th, 2012 at 12:45am:
The Magewright's Goggles (and set) are awesome for less epically geared casters. One of the best sources of Spell Pen IX.

I dunno anything about artis though.


They are good, but for ranged DPS, use the Tinker's Set. Like Tharne's, only not raid loot.
  
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Re: Arti greensteel
Reply #7 - Apr 26th, 2012 at 12:09pm
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Having the hp conc opp goggles from the cleric life is a bit annoying on the artificer as in the low teen levels int goggles are aplenty freeing the rings up for cove and wit.
  
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Re: Arti greensteel
Reply #8 - Apr 26th, 2012 at 3:07pm
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don't have storm reavers napkin?
  

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Re: Arti greensteel
Reply #9 - Apr 26th, 2012 at 5:18pm
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Epic Spectrals are a great DEX item.

And the +4 hit on them is really needed by Artificers.  It's also the same reason why Tharne's Goggles is preferred -- need the to-hit.

Even though I have all the parts to craft two double shard GS accessories on my Artificer, I'm delaying GS accessories until MOTU beta (just a few weeks away). There's no awesome-must-have epic gear for an Artificer now, but that's bound to change with MOTU (I may be a bit too optimistic).  LitII is the only GS I have made on my Arty and rocks when leveling.
« Last Edit: Apr 26th, 2012 at 5:20pm by Carpone »  
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Re: Arti greensteel
Reply #10 - Apr 26th, 2012 at 5:55pm
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Carpone wrote on Apr 26th, 2012 at 5:18pm:
And the +4 hit on them is really needed by Artificers.  It's also the same reason why Tharne's Goggles is preferred -- need the to-hit.

Even though I have all the parts to craft two double shard GS accessories on my Artificer, I'm delaying GS accessories until MOTU beta (just a few weeks away). There's no awesome-must-have epic gear for an Artificer now, but that's bound to change with MOTU (I may be a bit too optimistic).  LitII is the only GS I have made on my Arty and rocks when leveling.


Gs belt for hp/conopp
Gs helm for sp/cha skills
  
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Re: Arti greensteel
Reply #11 - Apr 26th, 2012 at 6:03pm
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Carpone wrote on Apr 26th, 2012 at 5:18pm:
And the +4 hit on them is really needed by Artificers.  It's also the same reason why Tharne's Goggles is preferred -- need the to-hit.

Even though I have all the parts to craft two double shard GS accessories on my Artificer, I'm delaying GS accessories until MOTU beta (just a few weeks away). There's no awesome-must-have epic gear for an Artificer now, but that's bound to change with MOTU (I may be a bit too optimistic).  LitII is the only GS I have made on my Arty and rocks when leveling.


This is all I've made for mine as well. although I did start making ConOp goggles for him, but stopped at tier I and decided to think about gear before I went any further.

Apparently I'm still thinking.
  
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Re: Arti greensteel
Reply #12 - Apr 26th, 2012 at 6:21pm
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I have 2 pairs of GS goggles.

1st set is CHA skills/SP. That was what she wore in her previous life as a squishy sorc.
2nd set is HP/Conc Opp. I love em. I always forget to put the SP goggles on before I shrine so they're useless for the most part.

I really need to work on her gear, but I've got so many other toons to gear up it's not even funny  Undecided

She is the only character I have who owns a Litany though  Cheesy  Cheesy  Cheesy
  
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Re: Arti greensteel
Reply #13 - Apr 26th, 2012 at 6:46pm
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My actual debate on the googles that stopped me crafting was whether to:

a) Go ConOp hitpoints - Arties need HPs
b) Go ConOp Spell points with Cha skills.  Arties need spell points and the cha skills would mean no fail heal/res etc scrolls without changing gear.

My arti is a human so the no fail heal scrolls are very nice...
  
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Re: Arti greensteel
Reply #14 - Apr 26th, 2012 at 7:22pm
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Yog, what is your UMD at that you can't hit no-fails on a pure arti? You even get enhancements!
  
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Re: Arti greensteel
Reply #15 - Apr 26th, 2012 at 7:38pm
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Hmm, not sure.  Maybe I am already no fail.  I'm at work until after PnP tonight so I can't even look it up right now...
When I was originally crafting the goggles I wasn't capped, though... so that might have been what got me to thinking about cha skills.
« Last Edit: Apr 26th, 2012 at 7:39pm by hgm-chi »  
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Re: Arti greensteel
Reply #16 - Apr 26th, 2012 at 7:51pm
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It's pretty simple really.

Can you think of a halfway decent Epic Helm that works well for an arty? Red Dragon/eMoron/eFrost? Even the Darkstorm or whatever helm is more of a swap item. There's one spot for GS.


Now for belts. eMoron Blet is a nice item, but not really necessary. And Rahkir's Ring is GREAT for Arty's. The belt and set bonus? Not as much.
  
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Re: Arti greensteel
Reply #17 - Apr 26th, 2012 at 11:39pm
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And Rahkir's Ring is GREAT for Arty's. The belt and set bonus? Not as much.

Rahkir's or any other +1 exceptional INT ToD ring is an intermediate ring for Artificers. Epic Diabolist Robe/Docent + upgraded Tovin's Hammer + epic augment makes Rakhir's irrelevant.  I'd rather have Shinto set + Epic Ring of the Stalker.
  
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Re: Arti greensteel
Reply #18 - Apr 27th, 2012 at 2:06am
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Carpone wrote on Apr 26th, 2012 at 11:39pm:
Rahkir's or any other +1 exceptional INT ToD ring is an intermediate ring for Artificers. Epic Diabolist Robe/Docent + upgraded Tovin's Hammer + epic augment makes Rakhir's irrelevant.  I'd rather have Shinto set + Epic Ring of the Stalker.


I use Lucid FAR more than Toven's. Maybe if Toven's did better DPS than Lucid, I'd swap. Also, max Force line > Max Lightning line on Arty.

Shintao Set maybe. I'd rather have Torc than it though.

RotStalker ain't bad, but what about Ring of Master Artifice?
  
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Re: Arti greensteel
Reply #19 - Apr 27th, 2012 at 10:00am
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Thanks for all of the discussion so far.  Those were some of the same things that I had mulling around in my head and it's nice to see them fleshed out in a discussion that has more detail than the slightly vague notions that I've had so far.
  

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Re: Arti greensteel
Reply #20 - Apr 27th, 2012 at 10:48am
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I wear the Toven's but with the bug with a rune arm and the frozen tunic, only one of them goes off. Tunic for trash, hammer for boss fights.
  
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Re: Arti greensteel
Reply #21 - Apr 27th, 2012 at 4:20pm
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rest wrote on Apr 26th, 2012 at 7:22pm:
Yog, what is your UMD at that you can't hit no-fails on a pure arti? You even get enhancements!


Currently my arti sits at 105% on heal scrolls, but is wearing a Cartouche and still has his voice in his trinket slot.  Without those he drops to 90%.  Yes, he has all four UMD enhancements.

I have a few epic spyglasses kicking around, so I guess I should get one on him for the +3 UMD and maybe slot it with +2 luck and he'll be good to go with UMD and I can make his goggles HP.
  
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Re: Arti greensteel
Reply #22 - Apr 27th, 2012 at 5:25pm
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Shintao Set maybe. I'd rather have Torc than it though.

Even if you don't use a Toven's Hammer, I just don't see the need for a Torc on an Artifiicer.  The +15 Concentration, +2 hit and +2 damage? Hells yeah.  Most Arty to-hit sucks terribly:

* BAB 15 (BAB 14 if you splash 2 monk). When you compare against a melee with Power Attack, it's mostly a push (BAB 20 has slightly higher attack rate, but it's negligible).  Yes, you can "fix" this with Divine Power clickies, but I personally hate managing those low duration timers (less of an issue for pure Artificers).

* Your DEX is probably 28 (16 base + 3 tome + 7 item +2 ship) because you maxed out your INT, and you're using Insightful Damage.

I don't know about you, but I pretty much mock any melee with a STR or DEX of 28 because they can't hit shit.  My evoker favored soul has a 28 STR.  Wink

Quote:
RotStalker ain't bad, but what about Ring of Master Artifice?

Not a fan of it even on a Warforged.  Lucid+Toven's both provide Superior Potency VI; Epic Reconstruction VI isn't sexy enough to make me slot this.  You can fit in Wizardry VI on a Greensteel accessory.  The 50 sp difference from Archmagi isn't going to matter.
« Last Edit: Apr 27th, 2012 at 5:27pm by Carpone »  
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Re: Arti greensteel
Reply #23 - Apr 27th, 2012 at 5:31pm
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Carpone wrote on Apr 27th, 2012 at 5:25pm:
Even if you don't use a Toven's Hammer, I just don't see the need for a Torc on an Artifiicer.  The +15 Concentration, +2 hit and +2 damage? Hells yeah.  Most Arty to-hit sucks terribly:

* BAB 15 (BAB 14 if you splash 2 monk). When you compare against a melee with Power Attack, it's mostly a push (BAB 20 has slightly higher attack rate, but it's negligible).  Yes, you can "fix" this with Divine Power clickies, but I personally hate managing those low duration timers (less of an issue for pure Artificers).

* Your DEX is probably 28 (16 base + 3 tome + 7 item +2 ship) because you maxed out your INT, and you're using Insightful Damage.

I don't know about you, but I pretty much mock any melee with a STR or DEX of 28 because they can't hit shit.  My evoker favored soul has a 28 STR.  Wink

Not a fan of it even on a Warforged.  Lucid+Toven's both provide Superior Potency VI; Epic Reconstruction VI isn't sexy enough to make me slot this.  You can fit in Wizardry VI on a Greensteel accessory.  The 50 sp difference from Archmagi isn't going to matter.


I'm over the 30 dex mark and coming up on the 40 int mark. I have shit for gear.
  
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