Bigjunk wrote on May 8
th, 2012 at 8:35am:
The devs are being fucking retards.
A few pointed out how their current leveling plan would discourage TRing and create a divide between TRers and end-game players (it will, bet on it) and their solution is to propose something so horrible that their original idea looks better in comparison.
The TR issue is not an easy one to solve in relation to Epic levels, or even in relation to an increasing level cap. We were
talking about it
back in 2010.
The basic problem is that TR, as it stands, provides a fixed benefit (past life feat + more build points) for a cost that depends on the existing level cap. If the level cap goes up, you can either keep the cost the same or have the cost go up with the level cap. Having the cost increase with the level cap means that the TR cost:benefit ratio decreases, making it less attractive. It's not immediately obvious how to keep the cost the same without introducing a divide between the TR characters and the Epic characters.
I suppose that one avenue that hasn't really been explored is to increase the benefit of a TR. Maybe a TR could provide X extra action points at cap, where X is a function of the level cap. So at level 20 (current) it provides 0 extra action points. For each level beyond 20 it provides 1/2 of an action point per past life. So the cost of a TR continues to increase as the level cap increases, but the benefit increases as well. The example of action points is just one idea for increased benefit; it could be extra epic twists, or epic feats, or whatever.
Alternatively, the cost could be kept fixed by spreading the extra XP requirement across the entire level range. So currently with the level cap of 20 the extra XP cost of a TR is spread across the 20 levels. With the level cap increase to 25, the extra XP cost would be spread across 25 levels instead. This would have the interesting side effect of decreasing the cost of re-leveling to 20 as more levels are added to the game, but the overall cost to re-cap a character would still be the same.
Just food for thought, but I definitely think the TR issue is a thorny one.