Hi Welcome wrote on Jun 6
th, 2012 at 2:11pm:
If it's anything like the original games, expect tons of nerdrage. Metric fucktons that makes Shade post Barb nerf look like a fucking amateur.
For those unfamiliar with the series:
Death can come very easily even if you know exactly what to do, and if you don't...
Resurrection can fail. If it fails twice, you are permanently dead. Some forms of death skip the first phase entirely by reducing your body to ashes outright.
Even if it works you permanently lose Vitality, making it more likely you die again (res success is also based on Vitality).
Even if you don't outright die there's plenty of things that knock levels off you permanently just by hitting you and if you're not abusing one of the high XP encounters levels take a very long time to get.
Take all that into account along with the typical MMO mentality by players and devs and it sounds like it'd be great fun to watch the chaos.
From what I read, it's pretty close to the original series. You die, then fail a resurrection, your character is ashes. You get a last chance attempt, which probably will fail, then your character is gone. On the plus side, your account has levels, so your next character doesn't go through the tutorial (where you are immune to being murdered by other players because they feel like it) and other newbie stuff (IE bonus chance to resurrect). Don't remember if there were other penalties with death. IE experience, or leaving your stuff at your dead body (where maybe other people can loot it). Looks like it could be interesting.
In fact... Let me check something...
Ah, found a link and an interesting quote.
http://www.dotmmo.com/wizardry-online-4516.html"Compared with other MMORPGs like Trinity 2 and Red Blood Online, Wizardry Online is harsher to players. Instead of indulging players in easy quests, this game seems to take delight in making players get killed by providing extremely perilous dungeons and utterly formidable enemies. The dark dungeon is usually strewn with dead corpses of your allies as well as hidden traps, ranging from toxic gases to sharp spikes. It may lead to irrevocable doom if you adopt a rash move, so you should think twice before taking action. Better safe than sorry.
The most prominent feature is that death in Wizardry Online is permanent. After being killed, you will lose your body and live as a ghost. There is still a chance to lay hands on your corpse and gain a resurrection, but it is not easy. A failure means everlasting suffering in the form of an apparition."
Another link to a description of the game:
http://massively.joystiq.com/2011/06/09/e3-2011-first-look-at-wizardry-online/