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Normal Topic ML 20+ Handwraps do +1d6 damage (Read 8400 times)
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ML 20+ Handwraps do +1d6 damage
Jul 24th, 2012 at 10:26pm
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[Farnsworth]Good news, everyone![/Farnsworth]

http://forums.ddo.com/showthread.php?&postid=4605593#post4605593
Theender:
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What I don't understand is why handwraps also have an AML. Surely their base weapon damage does not change to merit an AML, or am I missing something?

Feather of Sun:
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It actually does. If you see an Absolute Minimum Level 20 on a handwrap, it means it is adding an extra 1d6 to your unarmed damage.

  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #1 - Jul 24th, 2012 at 11:19pm
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I'll believe it when I see it.
  
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Zhalian
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Re: ML 20+ Handwraps do +1d6 damage
Reply #2 - Jul 25th, 2012 at 2:32am
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Shouldn't it be +1d20 (or whatever your monk happens to be hitting for) instead of a static number, cause really 1d6 is pathetic.
« Last Edit: Jul 25th, 2012 at 2:32am by Zhalian »  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #3 - Jul 25th, 2012 at 2:56am
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Zhalian wrote on Jul 25th, 2012 at 2:32am:
Shouldn't it be +1d20 (or whatever your monk happens to be hitting for) instead of a static number, cause really 1d6 is pathetic.


It you hit 3.000.000 times that would be around 10.500.000 hitpoints damage. It is quite a lot.
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #4 - Jul 25th, 2012 at 3:44am
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My point was more the increased damage dice weapons are multipliers of base weapon damage for everything else, since monks increase their base damage dice as they level it should be more than what a level 1 monk gets which is 1d6.
  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #5 - Jul 25th, 2012 at 3:47am
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Zhalian wrote on Jul 25th, 2012 at 3:44am:
My point was more the increased damage dice weapons are multipliers of base weapon damage for everything else, since monks increase their base damage dice as they level it should be more than what a level 1 monk gets which is 1d6.

you could splash 1 level of monk and get 20th level monk dps.
  
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Zhalian
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Re: ML 20+ Handwraps do +1d6 damage
Reply #6 - Jul 25th, 2012 at 3:59am
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Sigh apparently not making myself clear, it should be +1d(whatever your unarmed damage is) so if you are level one its 1-6 if however you are a level 20 monk then it should add MORE damage than a ML1 weapon of bleed.  Now yes Turbine will never code that correctly and it will either add +100 damage or 0 and thats why they did the simple 1d6, that doesn't make it a good choice.
« Last Edit: Jul 25th, 2012 at 4:01am by Zhalian »  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #7 - Jul 25th, 2012 at 4:15am
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Zhalian wrote on Jul 25th, 2012 at 3:59am:
Sigh apparently not making myself clear, it should be +1d(whatever your unarmed damage is) so if you are level one its 1-6 if however you are a level 20 monk then it should add MORE damage than a ML1 weapon of bleed.  Now yes Turbine will never code that correctly and it will either add +100 damage or 0 and thats why they did the simple 1d6, that doesn't make it a good choice.


They just spent significant resources to get rid of that.
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #8 - Jul 25th, 2012 at 4:29am
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Zhalian wrote on Jul 25th, 2012 at 3:59am:
Sigh apparently not making myself clear, it should be +1d(whatever your unarmed damage is) so if you are level one its 1-6 if however you are a level 20 monk then it should add MORE damage than a ML1 weapon of bleed.  Now yes Turbine will never code that correctly and it will either add +100 damage or 0 and thats why they did the simple 1d6, that doesn't make it a good choice.


monk base damage is 1d6 now, with added 0.5W each 3 levels or so (3.5W[1d6} at 20)
so the 1d6 = 1W, exactly as for other AML 20 weapons
  
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string table error, tableDID
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Re: ML 20+ Handwraps do +1d6 damage
Reply #9 - Jul 25th, 2012 at 5:31am
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Limpgimp wrote on Jul 25th, 2012 at 4:29am:
monk base damage is 1d6 now, with added 0.5W each 3 levels or so (3.5W[1d6} at 20)
so the 1d6 = 1W, exactly as for other AML 20 weapons


^^this, if it works like it should you get 3,5 W6 extra damage from MinLevel20 warps. Next time I can log on will be friday, if you want to do some testing hit something with plain minLevel1 warps and compare to plain (deconstructed) minLevel20 warps.
« Last Edit: Jul 25th, 2012 at 5:33am by string table error, tableDID »  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #10 - Jul 25th, 2012 at 9:19am
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It you hit 3.000.000 times that would be around 10.500.000 hitpoints damage. It is quite a lot.

Fantastic logic.  It should really just be +1 dmg then, cause if you hit something 20,000,000 times then that would be 20,000,000 or for those of you keeping track, more then 9,000.
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #11 - Jul 25th, 2012 at 6:59pm
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Ah interesting, I havn't been on my monk for a while and missed that change.  So ok, its still not great but makes more sense now, thanks.
« Last Edit: Jul 25th, 2012 at 9:22pm by Zhalian »  

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Re: ML 20+ Handwraps do +1d6 damage
Reply #12 - Jul 25th, 2012 at 10:37pm
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It actually works out to a very small increase in DPS over the die steps and makes it easier to predict damage.  Once it actually shows properly and PL feat/jidz boost are fixed I think it can be a good system. 
« Last Edit: Jul 25th, 2012 at 10:38pm by Maxwell Edison »  

                                                                      
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Re: ML 20+ Handwraps do +1d6 damage
Reply #13 - Jul 25th, 2012 at 10:49pm
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Just don't expect the +1d6 on named wraps:

http://forums.ddo.com/showthread.php?t=385785
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #14 - Jul 26th, 2012 at 3:28am
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Guildie of mine tested, and confirmed, that absolute ML:20 handwraps do increase the maximum damage by 6.
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: ML 20+ Handwraps do +1d6 damage
Reply #15 - Jul 26th, 2012 at 10:23am
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So . . . . Something's actually working, shocking.
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #16 - Aug 5th, 2012 at 10:32pm
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Happy to discover this...but how the hell does this not make it into the release notes?
  
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Re: ML 20+ Handwraps do +1d6 damage
Reply #17 - Aug 6th, 2012 at 11:09am
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Carpone wrote on Aug 5th, 2012 at 10:32pm:
Happy to discover this...but how the hell does this not make it into the release notes?


For six years "DNT TBD" has demonstrated that search and replace is an insurmountable challenge. I can only assume generating release notes requires reading, copying, pasting, and editing developer check-in notes. An individual with all these advanced text editing skills is probably hard to find. Give them a break, text is hard.
  
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