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Hot Topic (More than 35 Replies) Plant Zombie= fail (Read 8427 times)
Grace
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Re: Plant Zombie= fail
Reply #25 - Aug 22nd, 2012 at 6:28pm
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Aeolwind wrote on Aug 22nd, 2012 at 6:20pm:
Naa, he has seen it at least once out of some.  They were summarily dismissed following that quest however.


I just assumed he blocked those incidents from his memory, because of the trauma.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


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You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
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ertay
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Re: Plant Zombie= fail
Reply #26 - Aug 22nd, 2012 at 6:38pm
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Goaticorn wrote on Aug 22nd, 2012 at 4:54pm:
Oh leave poor Shade alone.  We are all aware that any casters in his parties are just there to Crutch it!!!  Quit being such a meanypants.


Being grazed by his axery presence, they know their fingers would fall off, should they ever do as much as touch any key but the hage one.

Pay heed to how tricky that does make counting, but alas they have no need for for it while he is near anyway, for his certainty is so great that mere facts cannot shake it.
« Last Edit: Aug 22nd, 2012 at 6:40pm by ertay »  
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Goaticorn
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Re: Plant Zombie= fail
Reply #27 - Aug 22nd, 2012 at 6:45pm
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You're right, math is hard when you only have two fingers
  
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Osharan Tregarth
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Re: Plant Zombie= fail
Reply #28 - Aug 22nd, 2012 at 7:41pm
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Goaticorn wrote on Aug 22nd, 2012 at 6:45pm:
You're right, math is hard when you only have two fingers http://www.ddovault.com/yabbfiles/Templates/Forum/default/sad.gif



And type 900 works per minute!
  

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Deeds
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Re: Plant Zombie= fail
Reply #29 - Aug 22nd, 2012 at 7:52pm
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This is my favorite thread this week.
  

Also, penis.

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Re: Plant Zombie= fail
Reply #30 - Aug 22nd, 2012 at 8:03pm
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Haste?  Rage?

Damn, I always thought the "Axer Package" was in reference to something more...  private.

The more you know!
  

Please don't refer to poop as shit, it stinks when that happens.

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Re: Plant Zombie= fail
Reply #31 - Aug 22nd, 2012 at 8:18pm
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Leave Axer alone!

  

The various modes of worship which prevailed in the Roman world were all considered by the people as equally true; by the philosopher as equally false; and by the magistrate as equally useful.   - Edward Gibbon
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Re: Plant Zombie= fail
Reply #32 - Aug 22nd, 2012 at 8:51pm
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Deeds wrote on Aug 22nd, 2012 at 7:52pm:
This is my favorite thread this week.


Same here.  "Kick my ficus in the nuts" almost ruined my keyboard and monitor. I need to learn to not drink anything when reading threads like this.
  
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Re: Plant Zombie= fail
Reply #33 - Aug 22nd, 2012 at 10:13pm
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Sisster wrote on Aug 22nd, 2012 at 4:36pm:
there still Bears... and they are called Bugbears because they scared ppl like the Boogeyman, or a Bugaboo.


Size/Type: Medium Humanoid (Goblinoid)
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Full Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

http://www.d20srd.org/srd/monsters/bugbear.htm
  
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Aranticus
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Re: Plant Zombie= fail
Reply #34 - Aug 22nd, 2012 at 10:21pm
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an axer package can be broadly classified as a full compiment of beneficial spells. how you get a package is debatable but of coz the easiest way is to get an "axer party"

  
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Eladiun
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Re: Plant Zombie= fail
Reply #35 - Aug 22nd, 2012 at 11:17pm
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Aranticus wrote on Aug 22nd, 2012 at 10:13pm:
Size/Type: Medium Humanoid (Goblinoid)
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Full Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

http://www.d20srd.org/srd/monsters/bugbear.htm


http://en.wikipedia.org/wiki/Bugbear

A bugbear is a legendary creature or type of hobgoblin comparable to the bogeyman, bogey, bugaboo, and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children.[1] Its name is derived from a Middle English word "bugge" (a frightening thing), or perhaps the old Welsh word bwg (evil spirit or goblin), [2] or old Scots "bogill" (goblin), and has cognates in German "bögge" or "böggel-mann" (goblin), and most probably also English "bugaboo" and "bogey-man". In medieval England, the Bugbear was depicted as a creepy bear that lurked in the woods to scare children; it was described in this manner in an English translation of a 1565 Italian play The Buggbear.[2]
« Last Edit: Aug 22nd, 2012 at 11:18pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Maxwell Edison
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Re: Plant Zombie= fail
Reply #36 - Aug 22nd, 2012 at 11:42pm
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Eladiun wrote on Aug 22nd, 2012 at 11:17pm:
http://en.wikipedia.org/wiki/Bugbear

A bugbear is a legendary creature or type of hobgoblin comparable to the bogeyman, bogey, bugaboo, and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children.[1] Its name is derived from a Middle English word "bugge" (a frightening thing), or perhaps the old Welsh word bwg (evil spirit or goblin), [2] or old Scots "bogill" (goblin), and has cognates in German "bögge" or "böggel-mann" (goblin), and most probably also English "bugaboo" and "bogey-man". In medieval England, the Bugbear was depicted as a creepy bear that lurked in the woods to scare children; it was described in this manner in an English translation of a 1565 Italian play The Buggbear.[2]

Yes but we don't play Medieval England Online, so I'll stick with the D&D sourcebooks on this.
  

                                                                      
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Re: Plant Zombie= fail
Reply #37 - Aug 22nd, 2012 at 11:50pm
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Maxwell Edison wrote on Aug 22nd, 2012 at 11:42pm:
Yes but we don't play Medieval England Online, so I'll stick with the D&D sourcebooks on this.

Wait, you mean we're not . . .

You know, things make a lot more sense now.

Undecided
  

The various modes of worship which prevailed in the Roman world were all considered by the people as equally true; by the philosopher as equally false; and by the magistrate as equally useful.   - Edward Gibbon
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Re: Plant Zombie= fail
Reply #38 - Aug 22nd, 2012 at 11:51pm
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Hey now, in fairness, anything but beating it with a raging hard-on fueled by popping arcane and divine pills is clearly OP.
  
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Grace
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Re: Plant Zombie= fail
Reply #39 - Aug 23rd, 2012 at 12:55am
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Maxwell Edison wrote on Aug 22nd, 2012 at 11:42pm:
Yes but we don't play Medieval England Online, so I'll stick with the D&D sourcebooks on this.


Have you told Elminster this?
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


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You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
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Inferno346
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Re: Plant Zombie= fail
Reply #40 - Aug 23rd, 2012 at 1:05am
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This is not entirely without precedent in dnd.  The Fiend Folio had this monster:
http://creaturecatalog.enworld.org/converted/plant/yellow_musk_creeper_and_zombi...

Of note:
"The zombie can move up to 100 feet from the creeper. Yellow musk zombies are not undead and cannot be turned or controlled.
   Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Plants have low-light vision."
  
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Re: Plant Zombie= fail
Reply #41 - Aug 23rd, 2012 at 3:19am
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Inferno346 wrote on Aug 23rd, 2012 at 1:05am:
This is not entirely without precedent in dnd.  The Fiend Folio had this monster:
http://creaturecatalog.enworld.org/converted/plant/yellow_musk_creeper_and_zombi...

Of note:
"The zombie can move up to 100 feet from the creeper. Yellow musk zombies are not undead and cannot be turned or controlled.
   Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Plants have low-light vision."


Considering that what we have in game are Red Musk Zombies and there are red musk clouds that damage Int, I think it fits right in.
  
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Re: Plant Zombie= fail
Reply #42 - Aug 23rd, 2012 at 4:10am
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Goaticorn wrote on Aug 22nd, 2012 at 4:54pm:
Oh leave poor Shade alone.  We are all aware that any casters in his parties are just there to Crutch it!!!  Quit being such a meanypants.

Does Shade get a special fare for rimming?

Mr Poop wrote on Aug 22nd, 2012 at 8:03pm:
Damn, I always thought the "Axer Package" was in reference to something more...  private.

http://ddowiki.com/page/Glossary#A
« Last Edit: Aug 23rd, 2012 at 4:13am by aDifferentHandle »  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: Plant Zombie= fail
Reply #43 - Aug 23rd, 2012 at 7:32am
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Given how much of the D&D lore was stolen from other mythos looking at other sources of data isn't a bad idea.
  

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Re: Plant Zombie= fail
Reply #44 - Aug 23rd, 2012 at 7:40am
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Osharan Tregarth wrote on Aug 22nd, 2012 at 7:41pm:
And type 900 works per minute!


While cunting!
  
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Re: Plant Zombie= fail
Reply #45 - Aug 23rd, 2012 at 9:51am
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aDifferentHandle wrote on Aug 23rd, 2012 at 4:10am:


Now that is funny!
  

            
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Re: Plant Zombie= fail
Reply #46 - Aug 23rd, 2012 at 10:03am
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That's why I love wikis.

Shade must be taking some damage these days... I can't imagine him casting his own displace.
  
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Re: Plant Zombie= fail
Reply #47 - Aug 24th, 2012 at 12:31am
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To be fair, Turbine aren't the ones that came up with this. It was Wizards of the Coast. Yellow Musk Zombies (plant zombies made from Yellow Musk Creepers) are from the Monster Manual (3, 4 or 5...can't recall which). And I think they got ported over to Pathfinder as well.

As someone who has used these in a game he has DMed all I can say is that it can be difficult to put together an interesting variety of plant creatures for an adventure that really emphasizes the theme, so you sometimes have to turn to crap like that.

Also, plant zombies have shown up in other places, too, like Mass Effect:
  
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Re: Plant Zombie= fail
Reply #48 - Aug 24th, 2012 at 1:29am
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Eladiun wrote on Aug 22nd, 2012 at 11:17pm:
http://en.wikipedia.org/wiki/Bugbear

A bugbear is a legendary creature or type of hobgoblin comparable to the bogeyman, bogey, bugaboo, and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children.[1] Its name is derived from a Middle English word "bugge" (a frightening thing), or perhaps the old Welsh word bwg (evil spirit or goblin), [2] or old Scots "bogill" (goblin), and has cognates in German "bögge" or "böggel-mann" (goblin), and most probably also English "bugaboo" and "bogey-man". In medieval England, the Bugbear was depicted as a creepy bear that lurked in the woods to scare children; it was described in this manner in an English translation of a 1565 Italian play The Buggbear.[2]


So, bugbears are the pre-internet version of Pedobear?
  

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Re: Plant Zombie= fail
Reply #49 - Aug 24th, 2012 at 2:07am
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QuantumFX wrote on Aug 24th, 2012 at 1:29am:
So, bugbears are the pre-internet version of Pedobear?


lol
  
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