Carpone wrote on Dec 21
st, 2012 at 7:42am:
I'm glad Turbine didn't add low level content in Forgotten Realms. There's already too much low level content in Eberron.
Gaining XP requires no skill. Never has, never will. Anyone who has ever used a Voice of the Master or Threnal Cloak, XP shrine or XP pot and is bitching about players gaining levels too quickly is a hypocrit.
Pre-MOTU there was no challenge for capped players. Elite/Epic content was a joke and mostly soloable, including raids. At least now EE provides some challenge for capped players.
I think you missed my point. I'm not saying add FR low level content because we (long-time, veteran players running TR's) need more low level content to get XP out of. It's not about XP at all. Or gear. It's about the campaign setting, lore, story, and enjoying the quest itself. I didn't come to DDO to speed run the optimized XP/min quests toearn XP fast for PL's and to get lots of gear and grind ED XP. I am there now, but I got hooked on DDO by immersion in the harbor and the marketplace and running Goodblades, Low Road, Info is Key, Garrisons, waterworks and STK and Tangleroot. Not because they got me great XP but because it was fun to run them.
Based on that, I am saying it would be good for Turbine to make some FR content that is low/mid level so that people who don't play DDO but love FR can have that same experience. I was wary of DDO because of the Eberron setting. I probably would have started 6-12 months sooner if it was Greyhawk or FR. I still am not a fan of WF, artificers, and all the steampunk elements. But I can look past it.
I'm not saying it will be be good for MY personal gameplay or enjoyment for them to do this, but it might be a good marketing and sales move for them to attract new customers. Who will pay the bills on other content and features that I will use and keep the game viable. I am OK with every update/release not being about serving me ( the long time, dedicated, mostly epic end game focusd player). They need to serve multiple masters to be successful. It's a hard balance to strike and they have not been doing so well lately.
F2P brought in a new wave of players that rejuvinated the game because the founding players were growing weary and drifting off. Now, that F2P wave is growing weary and drifting. They need another new wave. It was supposed to be MoTU but they screwed the pooch on that one by making it virtually inaccessible to new players. A full content set (1-20) on the FR side could do that, however. FR has a popularity that is undeniable.
Now, to be selfish and focused on me, I would prefer MOAR Raids and MOAR challenge and MOAR end game epic loot. But I'm realistic enough to know that that stuff is only really of interest to 10% of the player base, if that.