JDollar wrote on Dec 24
th, 2012 at 11:26pm:
whatever, we agree to disagree. The game took a noticable down turn when turbine started getting us to do their QA.
I think the trend began when they stopped the Weekly Developer Activities threads.
There's not much objective data to work with, but it seems that when the WDA ended the practice of "knowingly deploying broken content and not acknowledging it" became standard procedure.
Before Lamma there was Risia, which was also a "Preview Server". There is a well documented history of bugs being discovered by people on Risia very early and still being pushed to Live.
JDollar wrote on Dec 24
th, 2012 at 11:26pm:
How many halfling bane items did u craft? I think it was an actual joke that they did that recipe you fight a handful of halflingss in the entire game in 1 quest? and they are such a low level that crafting a greaterbane is hardly worth making on. Pick a better example. Crafting and PVP are not valid arguements for anything concerning DDO.
My intention was to illustrate the disconnect between the people who develop content and the players by using a particularly notorious example, and to demonstrate that Lamma is a net benefit to the players because it gives us a chance to see some of what's coming.
The point wasn't "Halfling Bane".
The point was "Turbine stated intent to deploy to live crafting recipes that required the consumption of rare, named, raid-only loot". The public learned of this because it was deployed to Lamma before it went live.
Turbine made it very clear that their intent was to go ahead and push this to live. Had Lamma been a "Secret Ninja Private Club for Cool Kids Only" it would have happened.
JDollar wrote on Dec 24
th, 2012 at 11:26pm:
Most game companies hire more people for QA they dont trick the players into doing it. You keep wanting to apply bandaids to leasions with hopes to cure cancer
I'm not sure why you think I want to apply a bandaid, or how it is damaging to leave Lamma as a publicly accessible opportunity to see some of the developers' intentions.
I also do not understand how closing Lamma to the public will prevent any guilds from guzzling however many mana potions are necessary to achieve a world first completion, nor do I understand how anyone's world first completion prevents you from finding people to run new content without spoiler information.
I think the cancer at DDO is apathy. For some reason it has become acceptable to
knowingly release to the public unfinished content, broken features, make changes that break existing mechanisms, generally not check their work, and leave high visibility shit that should be easy to fix broken for months.
Why should anyone there care about getting anything right the first time when "good enough to not get fired" is the benchmark?
It's not that they CANNOT get it right, they do not CARE to get it right and CHOOSE to do other things because it is acceptable to leave it wrong.
For example, it required Felony Hate Speech for them to correct the LFM problem. How long did it take for them to develop and implement the correction?