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Very Hot Topic (More than 75 Replies) This explains a lot (Read 21516 times)
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Re: This explains a lot
Reply #25 - Mar 11th, 2013 at 7:34pm
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kierg10 wrote on Mar 11th, 2013 at 6:48pm:
okay, then if they just look at the bug what does that do?with no diagnostic tools it is impossible to fix.

If nothing else it lets them establish:

1) That this is a real problem, not just something being imagined or misinterpreted by the players (the lack of trust between players and the development team in DDO cuts both ways)
2) The general scope of the problem (where it's happening, under what conditions, etc.), which could provide some breadcrumbs to help track down the issue - you never know

But, you're right in that afterwards they still need to go back and try to repro the behavior in a non-prod environment on order to actually work on it.
  
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Re: This explains a lot
Reply #26 - Mar 11th, 2013 at 7:46pm
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Eladiun wrote on Mar 11th, 2013 at 3:49pm:
Honestly, as a developer what he said is retarded.  He's been part of this game for as long as I can remember for him to say on my totally custom code base that doesn't even resemble the code on live I can't reproduce the issue is asinine.    Now, the fact that they don't have at least a shared test platform that is set to the live code base shows how disorganized and incompetent this team is.

A million times this.
  
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Re: This explains a lot
Reply #27 - Mar 11th, 2013 at 8:03pm
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mystafyi wrote on Mar 11th, 2013 at 7:31pm:
currently, they look at reported bugs on a non-live build. When they determine that everything is WAI, since it isnt feather_of_sun'ed on their internal testing build that doesnt match lamma or live, they discard the reports and go on lunch. been this way forever with turbine.

deal with incompetent coders or find another game, it will only get worse till WB dissolves turbine into their gaming division. then it wont matter  Cheesy


THIS was my concern.
  
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Re: This explains a lot
Reply #28 - Mar 11th, 2013 at 8:04pm
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Dear Turbine,
Please don't take development tips from someone who is too dumb to run Shroud.
Love and bug reports,
Gawna



This is about the vagina pic, ain't it?

Smiley
  
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Re: This explains a lot
Reply #29 - Mar 11th, 2013 at 8:41pm
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Lack of control over what code gets into what has always been Turbine's #1 engineering fuckup. From being unable to test what's on live to thing after thing after thing getting onto live unintentionally.
  
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Re: This explains a lot
Reply #30 - Mar 11th, 2013 at 9:01pm
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GermanicusMaximus wrote on Mar 11th, 2013 at 4:45pm:
Damn, the only other person who I have ever seen use that phrase is Chai.

So you dismiss my point by comparing me to chai? Isn't that like godwin's law of ddo forums?
  
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Re: This explains a lot
Reply #31 - Mar 11th, 2013 at 10:11pm
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So you dismiss my point by comparing me to chai? Isn't that like godwin's law of ddo forums?


I merely noted that I had only seen 2 people use that phrase: you and Chai. Nothing more, nothing less.

By the way, I would consider a comparison to Thrudh more along the lines of the DDO forum's equivalent of Godwin's Law. A comparison to Chai would take it to a completely different level.
  

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Yobai wrote on Jun 18th, 2014 at 6:15pm:
I would rather give Thrudh a rim job.


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That is some masterful trolling.


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Re: This explains a lot
Reply #32 - Mar 12th, 2013 at 2:39am
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It saddens me that when a developer that isn't feather of cunt (yeah, he earned it) actually reaches out he gets bashed into oblivion by the Armchair Developer Union (TM).


I like that word, can I pay royalties for the right to use it too?
  
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Re: This explains a lot
Reply #33 - Mar 12th, 2013 at 8:13am
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You mean cunt? You'll have to see gawna for the rights to that.
« Last Edit: Mar 12th, 2013 at 8:13am by »  
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Re: This explains a lot
Reply #34 - Mar 12th, 2013 at 11:34am
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Bigjunk wrote on Mar 11th, 2013 at 3:11pm:
I don't understand why he can't sing into live just to throw a wail and see it not working, that doesn't make any sense.


Because seeing it not work does just about nothing as far as figuring out ~why~ it isn't working.  That isn't testing in any way shape or form.
  
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Re: This explains a lot
Reply #35 - Mar 12th, 2013 at 1:36pm
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You mean cunt? You'll have to see gawna for the rights to that.

I don't own the rights, I'm just an avid supporter!
  
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Re: This explains a lot
Reply #36 - Mar 12th, 2013 at 2:16pm
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Eladiun wrote on Mar 11th, 2013 at 3:49pm:
Honestly, as a developer what he said is retarded.  He's been part of this game for as long as I can remember for him to say on my totally custom code base that doesn't even resemble the code on live I can't reproduce the issue is asinine.    Now, the fact that they don't have at least a shared test platform that is set to the live code base shows how disorganized and incompetent this team is.


You see?  Turbine should give Feather_of_sun (and all the rest of Turbine's codemonkeys) the full ability to monkey with data structures in real time on live!  Add arbitrary bits of code, change objects, the works.  Obviously the lack of full debugging tools on live is why DDO is full of bugs.  I'm sure all the lurking Turbine employees are grinding their teeth at the obvious flaws in their development tools.

Asheras wrote on Mar 11th, 2013 at 5:02pm:
The way Eladrin explained it is awful.  The concept is sound.  You do not run diagnostics on production.  You do have a testing platform that is identical to live for the purpose of reproducing bugs and isolating.  Also used for stress testing. 
[stuff]


Ok, maybe the vault isn't completely unanimous.  I suspect that the diagnostics were removed from live after they kept being used (from laziness, desperation, or pointy haired boss unaware of the danger insisting on it).  Also, I doubt there is any way to emulate a full horde of MMO players on test servers no matter what they do (one of many reasons that lag will never be fixed).
  
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Re: This explains a lot
Reply #37 - Mar 12th, 2013 at 2:31pm
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Asheras wrote on Mar 11th, 2013 at 5:02pm:
The way Eladrin explained it is awful.  The concept is sound.  You do not run diagnostics on production.  You do have a testing platform that is identical to live for the purpose of reproducing bugs and isolating.  Also used for stress testing. 

Anyone thinking that a dev should "pop onto live", fire up their diagnostics and logging and test out some bugs is asking for major lag, amongst other things, and probably doesn't have any idea what they are talking about.  I would fire a developer for running such on a production blade with paying clients.  Now, where I work, we have the ability to redirect customers to other blades and run tests on the environment that the error was reported on in addition to our testing blades/virtuals, but no well designed evironment includes "popping onto live" and firing off diagnostics.

All the above said, the idea would be stupid in my environment, but that may or may not be the case for Turbine.  We make a TON of assumptions as players about how they have things designed and architected and what their procedures are and it is very easy to pass judgement based on our assumptions.  But really, we are uninformed as to what their configuration is, testing options and procedures are, and whether they are well designed, implemented or utilized.

Of course, there is one thing we CAN evaluate.  The results, in terms of mean number of failures per release and mean time to repair, are shockingly poor and indicate either poor architecture or poor procedures, or both.  Probably combined with poor execution by the team for the triple play of software.    



In today's day and age, with the easy of use of VM's not having multiple test platforms at your finger tips is shoddy at best.  Anyone from the comfort of their desk who does sustaining engineering should be able to fire up a personal VM of live with all the tools in place to test something like this. 

I managed a lab before VM's where I kept images of dozens of production products on in dozens of conceivable configurations as ghost images so a tech could just reimage machine and start testing.

This sort of "Oh, it worked in my build."  sloppiness is why we see reoccurring bugs and ridiculous bugs that should have been caught.  Everyone needs to be working on the same code base.  If you have custom or side projects they should be branched and on separate VM's or even physical machines.  If everyone is building like this it's no wonder why QA can't adequately test shit.  It's sloppy as hell.  It so easy to accidentally port in changes that were never meant to go or overwrite changes you never merged in.
« Last Edit: Mar 12th, 2013 at 2:37pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: This explains a lot
Reply #38 - Mar 12th, 2013 at 3:06pm
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Eladiun wrote on Mar 12th, 2013 at 2:31pm:
This sort of "Oh, it worked in my build."  sloppiness is why we see reoccurring bugs and ridiculous bugs that should have been caught.  Everyone needs to be working on the same code base.  If you have custom or side projects they should be branched and on separate VM's or even physical machines.  If everyone is building like this it's no wonder why QA can't adequately test shit.  It's sloppy as hell.  It so easy to accidentally port in changes that were never meant to go or overwrite changes you never merged in.


This is known as regression testing.  It's been around...oh I don't know...since the 80's?  I learned it when I was in college in the early 90's. 

Turbine clearly has massive problems with version control.  Which is sad because it one of the easiest things to control with policies, procedures and a simple code management tool set. 

I agree with Eladiun, btw.  We did it with disk images back in the late 90's early 2000's as well.  Before virtuals were the shit.  It was easy back then.  It has only gotten more simple.
  
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Re: This explains a lot
Reply #39 - Mar 12th, 2013 at 3:35pm
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Eladiun wrote on Mar 12th, 2013 at 2:31pm:
In today's day and age, with the easy of use of VM's not having multiple test platforms at your finger tips is shoddy at best.  Anyone from the comfort of their desk who does sustaining engineering should be able to fire up a personal VM of live with all the tools in place to test something like this. 

I managed a lab before VM's where I kept images of dozens of production products on in dozens of conceivable configurations as ghost images so a tech could just reimage machine and start testing.

This sort of "Oh, it worked in my build."  sloppiness is why we see reoccurring bugs and ridiculous bugs that should have been caught.  Everyone needs to be working on the same code base.  If you have custom or side projects they should be branched and on separate VM's or even physical machines.  If everyone is building like this it's no wonder why QA can't adequately test shit.  It's sloppy as hell.  It so easy to accidentally port in changes that were never meant to go or overwrite changes you never merged in.


Yeah, this. I'm not a coder but I worked as a PM / business analyst / UAT manager for a long time in a Financial services environment. I just can't grasp why they can't mirror live. To me it's a basic. I understand nasty spaghetti code exists, but... I don't get how this kind of version control isn't mandatory. I know it's not people's money, but still. There's so many products out there...
« Last Edit: Mar 12th, 2013 at 3:37pm by Terebinthia »  
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Re: This explains a lot
Reply #40 - Mar 12th, 2013 at 4:20pm
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Terebinthia wrote on Mar 12th, 2013 at 3:35pm:
. I just can't grasp why they can't mirror live...


Fucking hardware cost...

I have what I think is an accurate idea of infrastructure involved in the Live server....

Lets just say that :
- 1 Oracle Cluster ( 2 powerful nodes at least )
- 1 EMC² Symetrix ( to hold the several terabytes of data )
- 1 SAN Infrastructure ( to connect the Symetrix to the Oracle Cluster and the Game Cluster )
- 1 Load Balancer for the Oracle Cluster
- 1 dedicated back end network infrastructure ( Gigagyte net, probably fiber)
- 1 Game Cluster ( around 100/200 blades, probably more )
- 1 Billing/accounting/authentication cluster ( several nodes .... 5/6 as it's common infrastructure )
- 1 Load Balancer infrastructure for the game server.
- 1 Front End Network ( common to all the servers )

Should be IMFO representative of what we call one single game server. ( say G-Land )

The number of blades in thee Game Cluster can be dynamically allocated to another server if needed... Eventually the Symetrix can be shared if they went for a big one, but it add complexity at the SAN and back end network.

not many companies can waste several hundred thousand dollars ( or euros ) for a test system.
And the few that can ( and do )  are usually way bigger than Turbine. ( lets say : in Telco : ATT, Verizon, BT, FT, DT, Telia, Vodafone, ... Ericsson, Alcatel-Lucent, Nokia-Siemens, Huawei, ZTE, ... HP, IBM, Oracle, SAP, ... )
  

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Re: This explains a lot
Reply #41 - Mar 12th, 2013 at 4:25pm
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Flav wrote on Mar 12th, 2013 at 4:20pm:
Fucking hardware cost...

I have what I think is an accurate idea of infrastructure involved in the Live server....

Lets just say that :
- 1 Oracle Cluster ( 2 powerful nodes at least )
- 1 EMC² Symetrix ( to hold the several terabytes of data )
- 1 SAN Infrastructure ( to connect the Symetrix to the Oracle Cluster and the Game Cluster )
- 1 Load Balancer for the Oracle Cluster
- 1 dedicated back end network infrastructure ( Gigagyte net, probably fiber)
- 1 Game Cluster ( around 100/200 blades, probably more )
- 1 Billing/accounting/authentication cluster ( several nodes .... 5/6 as it's common infrastructure )
- 1 Load Balancer infrastructure for the game server.
- 1 Front End Network ( common to all the servers )

Should be IMFO representative of what we call one single game server. ( say G-Land )

The number of blades in thee Game Cluster can be dynamically allocated to another server if needed... Eventually the Symetrix can be shared if they went for a big one, but it add complexity at the SAN and back end network.

not many companies can waste several hundred thousand dollars ( or euros ) for a test system.
And the few that can ( and do )  are usually way bigger than Turbine. ( lets say : in Telco : ATT, Verizon, BT, FT, DT, Telia, Vodafone, ... Ericsson, Alcatel-Lucent, Nokia-Siemens, Huawei, ZTE, ... HP, IBM, Oracle, SAP, ... )


This.

Hardware costs, yo. It is fun to watch the mouthbreathers apply their extensive knowledge of how the fries station works to all aspects of technology and science, though.
  

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Re: This explains a lot
Reply #42 - Mar 12th, 2013 at 4:30pm
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Gunga wrote on Mar 12th, 2013 at 4:25pm:
Hardware costs, yo. It is fun to watch the mouthbreathers apply their extensive knowledge of how the fries station works to all aspects of technology and science, though.


A lot of that stuff can be mimicked virtually, but I am not sure if everything can be. Regardless, what they have been doing for the last 7 years seems to be working well for them.
  

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Re: This explains a lot
Reply #43 - Mar 12th, 2013 at 4:34pm
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stainer wrote on Mar 12th, 2013 at 4:30pm:
A lot of that stuff can be mimicked virtually, but I am not sure if everything can be. Regardless, what they have been doing for the last 7 years seems to be working well for them.


When we moved our Oracle database a couple years ago, we had to re-write a ton of code to make the same stuff work on newer equipment. I don't pretend to know what I'm talking about when it comes to the nuances of everything IT, but I can tell you from a management perspective that extensive planning for an IT implementation of new hardware with a 10% contingency will get you about 50% of the way through the shitstorm you're about to face.
« Last Edit: Mar 12th, 2013 at 4:35pm by Gunga »  

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Re: This explains a lot
Reply #44 - Mar 12th, 2013 at 4:38pm
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Flav wrote on Mar 12th, 2013 at 4:20pm:
Fucking hardware cost...

I have what I think is an accurate idea of infrastructure involved in the Live server....

Lets just say that :
- 1 Oracle Cluster ( 2 powerful nodes at least )
- 1 EMC² Symetrix ( to hold the several terabytes of data )
- 1 SAN Infrastructure ( to connect the Symetrix to the Oracle Cluster and the Game Cluster )
- 1 Load Balancer for the Oracle Cluster
- 1 dedicated back end network infrastructure ( Gigagyte net, probably fiber)
- 1 Game Cluster ( around 100/200 blades, probably more )
- 1 Billing/accounting/authentication cluster ( several nodes .... 5/6 as it's common infrastructure )
- 1 Load Balancer infrastructure for the game server.
- 1 Front End Network ( common to all the servers )

Should be IMFO representative of what we call one single game server. ( say G-Land )

The number of blades in thee Game Cluster can be dynamically allocated to another server if needed... Eventually the Symetrix can be shared if they went for a big one, but it add complexity at the SAN and back end network.

not many companies can waste several hundred thousand dollars ( or euros ) for a test system.
And the few that can ( and do )  are usually way bigger than Turbine. ( lets say : in Telco : ATT, Verizon, BT, FT, DT, Telia, Vodafone, ... Ericsson, Alcatel-Lucent, Nokia-Siemens, Huawei, ZTE, ... HP, IBM, Oracle, SAP, ... )


Why in the fuck would you need all that for a test platform?
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: This explains a lot
Reply #45 - Mar 12th, 2013 at 4:40pm
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Gunga wrote on Mar 12th, 2013 at 4:25pm:
This.

Hardware costs, yo. It is fun to watch the mouthbreathers apply their extensive knowledge of how the fries station works to all aspects of technology and science, though.



This from the guy who nearly wet himself and cried like a girl because some guy on an internet forum told him he hacked his router.   Yes, bitch I want that supersized.

« Last Edit: Mar 12th, 2013 at 4:41pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: This explains a lot
Reply #46 - Mar 12th, 2013 at 4:40pm
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Flav wrote on Mar 12th, 2013 at 4:20pm:
Fucking hardware cost...

I have what I think is an accurate idea of infrastructure involved in the Live server....

Lets just say that :
- 1 Oracle Cluster ( 2 powerful nodes at least )
- 1 EMC² Symetrix ( to hold the several terabytes of data )
- 1 SAN Infrastructure ( to connect the Symetrix to the Oracle Cluster and the Game Cluster )
- 1 Load Balancer for the Oracle Cluster
- 1 dedicated back end network infrastructure ( Gigagyte net, probably fiber)
- 1 Game Cluster ( around 100/200 blades, probably more )
- 1 Billing/accounting/authentication cluster ( several nodes .... 5/6 as it's common infrastructure )
- 1 Load Balancer infrastructure for the game server.
- 1 Front End Network ( common to all the servers )

Should be IMFO representative of what we call one single game server. ( say G-Land )

The number of blades in thee Game Cluster can be dynamically allocated to another server if needed... Eventually the Symetrix can be shared if they went for a big one, but it add complexity at the SAN and back end network.

not many companies can waste several hundred thousand dollars ( or euros ) for a test system.
And the few that can ( and do )  are usually way bigger than Turbine. ( lets say : in Telco : ATT, Verizon, BT, FT, DT, Telia, Vodafone, ... Ericsson, Alcatel-Lucent, Nokia-Siemens, Huawei, ZTE, ... HP, IBM, Oracle, SAP, ... )

Turbine is owned by WB Interactive, a division of Time Warner.  142 on the Fortune 500.  Even if you ignore the size of the parent company, they were acquired for 160 million in 2010.  They had a staff of somewhere around 250-300 people, depending.  Those two facts place their gross revenue in a 30-40 million dollar range.  I'd guess their IT budget is somewhere in the 2+ million per year range.  More than enough to squeeze in a testing platform. 

Sorry.  I don't buy it.  I've worked at companies with revenues below 50 million a year in revenue and they had proper testing environments. 
  
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Re: This explains a lot
Reply #47 - Mar 12th, 2013 at 4:50pm
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Asheras wrote on Mar 12th, 2013 at 4:40pm:
Turbine is owned by WB Interactive, a division of Time Warner.  142 on the Fortune 500.  Even if you ignore the size of the parent company, they were acquired for 160 million in 2010.  They had a staff of somewhere around 250-300 people, depending.  Those two facts place their gross revenue in a 30-40 million dollar range.  I'd guess their IT budget is somewhere in the 2+ million per year range.  More than enough to squeeze in a testing platform. 

Sorry.  I don't buy it.  I've worked at companies with revenues below 50 million a year in revenue and they had proper testing environments. 


You're delusional. I worked for Time Warner for 12 years. I was with Warner, then Time/Warner and then AOL/TimeWarner. The stock split like 50 times and I was 100% in Warner stock. I bought a house from it. Do you know why the stock was worth so much? You don't get to Fortune 500 by buying everyone double of everything, you retard. You get to Fortune 500 by maximizing profits which has nothing to do with making sure everything works.
« Last Edit: Mar 12th, 2013 at 4:59pm by Gunga »  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
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Re: This explains a lot
Reply #48 - Mar 12th, 2013 at 4:51pm
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wumpus wrote on Mar 12th, 2013 at 2:16pm:
Turbine should give Feather_of_sun (and all the rest of Turbine's codemonkeys) the full ability to monkey with data structures in real time on live!



too late.
  
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Re: This explains a lot
Reply #49 - Mar 12th, 2013 at 4:51pm
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Eladiun wrote on Mar 12th, 2013 at 4:40pm:
This from the guy who nearly wet himself and cried like a girl because some guy on an internet forum told him he hacked his router.   Yes, bitch I want that supersized.




Ah, you've caught me. I admitted that I don't know a lot about something that I've admitted I don't know a lot about. You're a retard, but I like you.
  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
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