Asheras wrote on May 24
th, 2013 at 1:41pm:
80-90% of it is OK or good. How long will it take to fix the 10-20% that everybody seems to agree is messed up? Mainly the divine trees.
I'd bet that if the Cleric tree was fixed to be at least equivalent to the current capability for offensive casting you would see the hatred drop drastically.
It would definitely drop the hatred level...
Well fixing the 3 divines ( Cleric, Paladin and FvS ) trees so that :
- Clerics have healbot, Melee, offensive Caster trees
- FvS have Melee, defensive caster, offensive caster
- Paladin have an offensive buff tree, a defensive buff tree and a holy warrior tree
would result in about 80/90% drop in hatred.
Add something for dual rapier wielding rogues that is not assassin or pole dancer,
Tweak things so that we don't have to waste points on useless crap ( there's always something like that in all the trees, it's either between tier 3 and tier 4 or between tier 2 and tier 3 in some trees you have to waste up to 10 points in shit stuff to get back to interesting things )
And you'll get a convert.
Oh and right now I may, eventually, aim at the normal package, sans owlee beer...
No point in wasting money on useless crap.