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Very Hot Topic (More than 75 Replies) Shadowfail Collectors Edition (Read 62791 times)
Asheras
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Re: Shadowfail Collectors Edition
Reply #200 - May 29th, 2013 at 11:17am
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Bigjunk wrote on May 29th, 2013 at 11:08am:
Repeating myself for the 3rd time, just changing "stupid" to "idiot".  Even my insults are repetitious and boring.


You don't even do the name-calling/trolling thing very well.  You clearly have enough time to read the new posts and post a response.  It's not a lack of time that is the problem.   
  
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Re: Shadowfail Collectors Edition
Reply #201 - May 29th, 2013 at 11:19am
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I was just thinking about this Ash you claim that 95 percent of the game has no issues with DDO. Can you tell me where you get these facts?

I may not work directly at Turbine HQ but my job requires me to keep up on the know of what they are doing. While I cannot and would never dare quote player base numbers I have never gone on the record in any posts here or anywhere else that there is an official number of pissed off or happy players.

What I do see is less press feeds for a game that is coming out with an expansion and trust me when LOTRO's expansions or even updates are present my inbox is flooded by them.

DDO has made one official press announcement about the Shadowfell conspiracy and nothing at all about the pre order, wonder if it had to do with them freaking taking forever to even explain what people pre ordering would be given? Or the fact that its a basically mid level if not low level expansion with nothing towards end game?

Either way stuff like that does not help my worry for the future of the game.  But id like to know how you get 95 percent of the gamer players are happy? Do you have an alt on every server? DO you keep track of lfm patterns on all of them? Have you polled people on their happiness? Because a lot of people countering you are going by what they have seen and they compare it to how it was just last year even.

And I still maintain without throwing in other players this is just my own feeling if the people at Turbine keep pushing out half ass unfinished ideas, and selling xpacs that do not work for all player types (sorry raids would have really made this xpac worth something to me and now its not) then I really don't see how it can go another 7 years. If I am wrong 7 years from now you are free to tell me to kiss your ass.
  

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Re: Shadowfail Collectors Edition
Reply #202 - May 29th, 2013 at 11:34am
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Asheras wrote on May 29th, 2013 at 11:17am:
You don't even do the name-calling/trolling thing very well.  You clearly have enough time to read the new posts and post a response.  It's not a lack of time that is the problem.   



You pull "facts" out of your ass.

You're an idiot, nothing else needs to be said.
  
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Re: Shadowfail Collectors Edition
Reply #203 - May 29th, 2013 at 11:39am
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Kalari wrote on May 29th, 2013 at 11:19am:
But id like to know how you get 95 percent of the gamer players are happy?

Easy. All of the unhappy people have left.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Shadowfail Collectors Edition
Reply #204 - May 29th, 2013 at 11:53am
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Kalari wrote on May 29th, 2013 at 11:19am:
I was just thinking about this Ash you claim that 95 percent of the game has no issues with DDO. Can you tell me where you get these facts?

I may not work directly at Turbine HQ but my job requires me to keep up on the know of what they are doing. While I cannot and would never dare quote player base numbers I have never gone on the record in any posts here or anywhere else that there is an official number of pissed off or happy players.

What I do see is less press feeds for a game that is coming out with an expansion and trust me when LOTRO's expansions or even updates are present my inbox is flooded by them.

DDO has made one official press announcement about the Shadowfell conspiracy and nothing at all about the pre order, wonder if it had to do with them freaking taking forever to even explain what people pre ordering would be given? Or the fact that its a basically mid level if not low level expansion with nothing towards end game?

Either way stuff like that does not help my worry for the future of the game.  But id like to know how you get 95 percent of the gamer players are happy? Do you have an alt on every server? DO you keep track of lfm patterns on all of them? Have you polled people on their happiness? Because a lot of people countering you are going by what they have seen and they compare it to how it was just last year even.

And I still maintain without throwing in other players this is just my own feeling if the people at Turbine keep pushing out half ass unfinished ideas, and selling xpacs that do not work for all player types (sorry raids would have really made this xpac worth something to me and now its not) then I really don't see how it can go another 7 years. If I am wrong 7 years from now you are free to tell me to kiss your ass.


Kalari, the 95% number is a very rough estimate.  I do not have any scientific way to poll the populace of all the servers.  I do not play anywhere but Khyber.  My comments make numerous assumptions. 

1.  That the makeup of players on Khyber is basically the same as on the other servers as it relates to ratio of brand new F2P players, casual long term players (5-20 hours per week, dedicated gamers (20-40 hours per week), and power gamers (40+ hours per week).  At least within a standard deviation. 

2.  I play, my two sons play, and my cousin and nephew play.  I am in 2 different guilds.  One is a small, high-end guild and one large guild with a broad range of players.  I play off hours a lot, so I pug quite a bit.  I like to chat while pugging on TR's and such.  I am also in these end game channels:  CE, Prophets, and ER.  I used to be in Revenants channel.  I base a lot of my comments from conversations from all these sources.

It is amazing the difference in conversations with all these different sources.  I see the difference in how my other family (ages 14-30) members perceive the game.  Their skill level varies from novice to end-game.  I see the conversations in channels.  The amount of displeasure for the game and Turbine in channels is very high.  The amount of displeasure in an end-game raid or EE run when the group is channel built or "I need to know you or fuck-off" is very high.  The amount of excitement and fun and interest in the game from any other source (pure pugs, family, guild chat in the big guild, etc) is markedly different.  There is very little angst or hatred.  There is excitement and fun.

I do watch the LFM panel regularly, but nothing scientific.  The end game is definitely off.  The channel membership is off.  At the height you would have 25-45 people in CE, ER, Prophets channels at peak times.  About 100 legit end gamers on the server total.  Out of thousands logged in.  (This is where I get my 95% number.  Comparing end game channel counts to total server population.  I know it is not accurate.  I should use terms like the heavy majority.)  Nowdays, it is in the 15-25 range.  Maybe 60-70 simultaneous.  Harder to tell about the overall population on the server.  But below 20 LFM's are still plentiful.  Epic LFM's and Epic Raids are definitely off, but at peak times there are still 5-6 open LFM's at any time.

I see where power gamers are struggling with the game and Turbine's direction.  I just don't see that with these other segments of the population. 

  
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Re: Shadowfail Collectors Edition
Reply #205 - May 29th, 2013 at 12:03pm
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Bigjunk wrote on May 29th, 2013 at 11:34am:
You pull "facts" out of your ass.

You're an idiot, nothing else needs to be said.


I never said they were "facts".  It's all opinion, obviously.  Unless Turbine publishes some information, nothing we discuss regarding population, hours of play time, $$ spent in store, popularity of content, or customer base satisfaction is anything more than conjecture based on personal experience.  And it's all biased by that personal experience.  That doesn't mean that it isn't worthwhile to discuss. 

You guys keep up with the "Turbine isn't giving us what we want.  We power-gamers rule the servers.  Without us the game would die.  Turbine needs us.  They must be incompetent."  What I'm saying is "Maybe they aren't that incompetent.  Maybe you aren't actually as important as you think.  Maybe their first priority is the players who generate the most revenue." 

I understand if that was unclear to you and  hard to comprehend.  Take some time to digest it before calling me an idiot for the fourth time in a row. 
  
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Re: Shadowfail Collectors Edition
Reply #206 - May 29th, 2013 at 12:08pm
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Yes but you keep saying that as if you know who generates the most revenue.

I know I no longer fit that bill I used to spend oodles on the game just for cosemetics, then mana pots, xp pots, the brief period when I was premium I spend a boat load unlocking stuff I used to have as VIP as well.

Now I have a free lifetime sub, I used to buy extra points a month now all that money is going into other mmo's pockets.

I get what you are trying to say but I have seen more money churned out by hardcore players.  You keep countering its the other side who pays more neither of us have enough proof of this.  And I am pretty sure Turbine really does not wish to alienate any potential paying customers no matter what their skill level. The players themselves may not be important but their money always is.
  

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Re: Shadowfail Collectors Edition
Reply #207 - May 29th, 2013 at 12:15pm
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Who generates the most revenue?  The people who buy things.
What would make people buy more things?  Playing the game more.
What would make established players play the game more (and bring back players who left)?  FIXING THE FUCKING BUGS.  And making content that's challenging for all levels.

Turbine shouldn't make the game cater entirely to the top 1%, but there should be at least SOME stuff going on for that top 1%.  Right now, they're doing their best to eliminate the end game.  That's just stupid.
  
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Re: Shadowfail Collectors Edition
Reply #208 - May 29th, 2013 at 12:43pm
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Kalari wrote on May 29th, 2013 at 12:08pm:
Yes but you keep saying that as if you know who generates the most revenue.

I know I no longer fit that bill I used to spend oodles on the game just for cosemetics, then mana pots, xp pots, the brief period when I was premium I spend a boat load unlocking stuff I used to have as VIP as well.

Now I have a free lifetime sub, I used to buy extra points a month now all that money is going into other mmo's pockets.

I get what you are trying to say but I have seen more money churned out by hardcore players.  You keep countering its the other side who pays more neither of us have enough proof of this.  And I am pretty sure Turbine really does not wish to alienate any potential paying customers no matter what their skill level. The players themselves may not be important but their money always is.


Agreed.  Only Turbine knows who spends the most money.  We don't.  I am inferring this based on their actions.  I believe they will target development at those who spend the most money.  Thus, look at who they target and that's who is spending money.   

They have all of the following in a database that can be data mined:

Player by Player $$ spent(you buying points) in store. (Also with time break outs for when they spend.  Weekends vs weekdays, per week, per month, time of month, etc.)

Player by Player points spent on items in store. (Also with break outs for when and which items purchased.)

Player by Player hours in-game.  (Also with time breakouts)

Player by Player quests run.  With difficulty.  Raid runs.  TR's.

Based on this information they can develop a matrix of who spends the most money.  What they spend it on.  How long they play for on average.  What quest chains they run the most.  What they do the most (EE runs, raids, TR's, etc).

If you think they are totally incompetent and don't know how to do this in a 300 person software company, I think you are mistaken.  I've seen this done as a consultant for software companies that are a 10th their size in all industries.  SaaS/Cloud computing/B2B or B2C model firms all track and mine this data as decision points. 

If you think that their executive management is not staring at these reports when they plan their future development projects, I think you are very mistaken.  The surveys they send out can also be tied back to the above information.  They aren't anonymous.  So the results about what you want can be weighted by your store purchases.

The stuff you see coming out in the new releases is targeted at some portion of their population.  Turbine knows before they begin developing it whom they are targeting. 

If none of the stuff that they are developing is of interest to you, then the logical assumption is that you are not their target.  The assumption that they are trying to target you but are incompetent in doing so is flawed, in my opinion. 

The assumption that they should be targeting you if they are not, is also flawed. The only reason they target content and features at a segment of the population is if the numbers show it will be profitable to do so.  If your segment is not showing enough profitability, you don't get targeted.  You can call them stupid and incompetent for not valuing your segment more than they do, but it is my opinion that incompetence is not a factor in that decision. 

I think we can all agree that the target Turbine is aiming at in U18 and Shadowfell is not the hard core end gamers.  That being the case you can either determine it is because they are intentionally targeting a different segment based on profitability analysis or you can determine that it is because they are stupid incompetent idiots who don't know their own game as well as the players. 






  
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Re: Shadowfail Collectors Edition
Reply #209 - May 29th, 2013 at 12:43pm
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It's the top 1% that gets the more casual players playing more, in an effort to become part of that 1%.

Don't underate the effect that 1% has on teh rest of the server.
  
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Re: Shadowfail Collectors Edition
Reply #210 - May 29th, 2013 at 12:48pm
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Asheras wrote on May 29th, 2013 at 12:43pm:
...

I think we can all agree that the target Turbine is aiming at in U18 and Shadowfell is not the hard core end gamers. 

...



that's counterintuitive because the only selling point so far that the expansion has is the level cap jump.   i can understand if the expansion was a level 10-20 venture through forgotten realms, but that hasn't been mentioned (yet)
  
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Re: Shadowfail Collectors Edition
Reply #211 - May 29th, 2013 at 12:56pm
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NOTpopejubal wrote on May 29th, 2013 at 12:15pm:
Who generates the most revenue?  The people who buy things. 


True

NOTpopejubal wrote on May 29th, 2013 at 12:15pm:
What would make people buy more things?  Playing the game more.


I disagree with this.  Lots of your 60+ hour per week crowd does not spend $100+ per month in game.  I think $$ spent is proabably more parabolic.  It goes up (spending as related to time) until you get somewhere between 15 and 30 hours per week.  Then it starts to drop again.  When you get to 80+ hours per week playing DDO, I don't think, on average, those guys are spending much, if any, money.  Where are they getting it?  The 80 hour per week crowd is largely unemployed.  Dropping $100+ per month on a game requires some source of income.   

Note: BigJunk, please google a parabola before you call me an idiot again.  Hint:  The St. Louis Arch is a real life parabola. 

NOTpopejubal wrote on May 29th, 2013 at 12:15pm:
What would make established players play the game more (and bring back players who left)?  FIXING THE FUCKING BUGS.  And making content that's challenging for all levels.

True. 

But what they really want to do is get the players who are in the 0-10 hours per week range to the top of the parabola.  A lot of the players who left due to bugs or non-challenging content were on the down side of the parabola, most likely.  (Not a fact, Big Junk.  Just my opinion.  I'm labeling it clearly for you.)  I still think they want to fix bugs for sure.  No developer likes to be known for buggy software.  That goes beyond profitability and is a personal affront to the individuals working on the program. 

NOTpopejubal wrote on May 29th, 2013 at 12:15pm:
Turbine shouldn't make the game cater entirely to the top 1%, but there should be at least SOME stuff going on for that top 1%.  Right now, they're doing their best to eliminate the end game.  That's just stupid.


I agree.  But look at recent releases:

MoTU - Mostly end game focused. 
Druid's Curse - Mid-Game.
The High Road - End game focused.
eGH - Mostly end game focused.
Shadowfell U18- Low/Mid Game.
Shadowfell Expansion - Mid Game quests.  Level cap raise is end game focused.  Enahancment redesign is mid-game focused.

I don't see where the past 12 months have not focused on end game.  I think they screwed up the Ebberon end game with MoTU and invalidated all the old epics.  That was a huge mistake that needs correcting.  Outside of that, though, their new focus is split.



  
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Re: Shadowfail Collectors Edition
Reply #212 - May 29th, 2013 at 1:11pm
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My questioning their competence has nothing to do with how they market the store to players.

I think the worst thing I did was allow myself to get pulled into the world of Turbine. Though not a direct employee the truth is once you start working for the game you love all the magic and mystique is gone.

They have a viable press outlet, someone who not only writes for a digital magazine, but hosts a podcast and makes a living off being online spreading the word via social network sites.  They have a game that this person (me for those who may lose track) who loved playing it and wanted to promote it as much as possible.

Instead of fully taking advantage of this its mostly dead silence. I get more press feeds from Wizards of the coast for stuff and a shit ton more about LOTRO a player sneezes in Lotro? I'll get more news about that then anything about the upcoming DDO expansion.

Advertising? Hello with the days of viral videos, with all the talented players who have created tons of fan made youtube shows you would think someone there would jump on that as well.

There is too much they could be doing spending far less to almost nothing (who have thunk some fans will work for free to promote their beloved games) that they could tap into without fundamentally fucking up the game we have but nope they choose to focus on changing stuff that doesn't need change and selling shit I could give a rats ass about. Till this changes the rose color glasses I once wore will continue to lay mangled on the side of my desk.
  

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Re: Shadowfail Collectors Edition
Reply #213 - May 29th, 2013 at 1:26pm
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painkiller wrote on May 29th, 2013 at 12:48pm:
that's counterintuitive because the only selling point so far that the expansion has is the level cap jump.   i can understand if the expansion was a level 10-20 venture through forgotten realms, but that hasn't been mentioned (yet)


It might be the only selling point for you, but that is hardly the only selling point.  I think they are trying to target several groups with this expansion.  It's not as end game focused as eGH or MoTU was, though, so you are seeing a lot of end game backlash about it.
  
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Re: Shadowfail Collectors Edition
Reply #214 - May 29th, 2013 at 1:51pm
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Asheras wrote on May 29th, 2013 at 1:26pm:
It might be the only selling point for you, but that is hardly the only selling point.  I think they are trying to target several groups with this expansion.  It's not as end game focused as eGH or MoTU was, though, so you are seeing a lot of end game backlash about it. 


There are hundreds of early-game and mid-game quests.  The recent end-game "focus" has created a small amount of new end-game, but also turned the broad range of end-game options into a new mid-game.

Anyone who is fairly new to DDO doesn't need more mid-game options.  Anyone who does need more mid-game options because they've played everything to death isn't going to care about the mid-game options - they're going to care about more end-game options.

Increasing the level cap is only going to make the problem worse.
  
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Re: Shadowfail Collectors Edition
Reply #215 - May 29th, 2013 at 1:52pm
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Asheras wrote on May 29th, 2013 at 12:56pm:
I agree.  But look at recent releases:

MoTU - Mostly end game focused. 
Druid's Curse - Mid-Game.
The High Road - End game focused.
eGH - Mostly end game focused.
Shadowfell U18- Low/Mid Game.
Shadowfell Expansion - Mid Game quests.  Level cap raise is end game focused.  Enahancment redesign is mid-game focused.

I don't see where the past 12 months have not focused on end game.  I think they screwed up the Ebberon end game with MoTU and invalidated all the old epics.  That was a huge mistake that needs correcting.  Outside of that, though, their new focus is split.


They have focused quite a bit on the end game.  Even with that focus, there is less to do in the end game now than there has been in quite a while.  That's kind of fucked up.
  
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Re: Shadowfail Collectors Edition
Reply #216 - May 29th, 2013 at 1:59pm
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NOTpopejubal wrote on May 29th, 2013 at 1:51pm:
Increasing the level cap is only going to make the problem worse.



That's the counter intuitive part...  you increase the cap and add options to start characters at 15 but add no end game.  /head scratcher
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Shadowfail Collectors Edition
Reply #217 - May 29th, 2013 at 2:03pm
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Asheras wrote on May 29th, 2013 at 12:56pm:
...

Shadowfell Expansion - Mid Game quests.  Level cap raise is end game focused.  Enahancment redesign is mid-game focused.

...



i guess they haven't formally announced this yet, but the explorer areas are listed as sub-20 so i guess you're right.  maybe "epic TR" is the Turbine codename for the level 28 expansion because it's going to take you 20 million xp and running quests ad nauseum to get there Wink
  
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Re: Shadowfail Collectors Edition
Reply #218 - May 29th, 2013 at 4:14pm
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Eladiun wrote on May 28th, 2013 at 3:04pm:
You guys continually fail to understand.  They aren't revamping enhancements for current players.  They are doing it to make it easier to understand for new players.  They don't give a fuck about you.



Asheras wrote on May 28th, 2013 at 8:16pm:
I disagree.



Asheras wrote on May 28th, 2013 at 10:23pm:
The overwhelming majority of the player base is not hardcore.  The majority of the vault and the forums are hardcore, however.


Asheras wrote on May 28th, 2013 at 10:23pm:
You can mock them for the above, but the reality is, they pay the bills more than the hard core 40+ hour per week players and the developer listens to their wallets. 




Asheras wrote on May 29th, 2013 at 12:43pm:
If none of the stuff that they are developing is of interest to you, then the logical assumption is that you are not their target.



Asheras wrote on May 29th, 2013 at 9:38am:
Turbine cares more about group 2 than group 1.  Guess why.  $100 > $10.  Nuff Said.



Asheras wrote on May 29th, 2013 at 12:03pm:
What I'm saying is "Maybe they aren't that incompetent.  Maybe you aren't actually as important as you think.  Maybe their first priority is the players who generate the most revenue." 


For someone who disagrees with the premise that Turbine doesn't give a fuck about us, you sure seem to think that Turbine doesn't give a fuck about us.

Asheras wrote on May 28th, 2013 at 8:16pm:
To say they don't give a fuck is inaccurate.  To say you are not their first priority, that I would agree with.


Oh OK, so you're just splitting hairs then, I guess just for the sake of argument?  So you're saying Turbine gives maybe 1% of a fuck about us.  That's really not a distinction worth arguing over, is it?
  
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Re: Shadowfail Collectors Edition
Reply #219 - May 29th, 2013 at 5:36pm
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He said they don't give a fuck about current players.  Only new players.

I disagreed because I think they give a fuck about new players and current players who play 20 hours per week or less.  (That's a ball park.  It might be 25.  It might be 30.  Just a round number)  I think that they give less fucks about about players that play DDO full time.  Really play time is irrelevant.  That's the key point. 

It might be a minor difference.  But it's more about shifting the paradigm from hours played to $$ spent.  People still seem to think that playing DDO a whole lot makes you a better customer for Turbine.  It doesn't.  People still seem to think that being an power gamer, end game player or meta gamer makes you a better a customer for Turbine.  It doesn't.  What makes you a better customer is if you spend more than $50 per month on the game.  Some of the people who do that also happen to be power gamer/meta gamers.  But some are not. 




« Last Edit: May 29th, 2013 at 5:37pm by Asheras »  
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Re: Shadowfail Collectors Edition
Reply #220 - May 29th, 2013 at 5:37pm
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Asheras wrote on May 29th, 2013 at 12:43pm:
Based on this information they can develop a matrix of who spends the most money.  What they spend it on.  How long they play for on average.  What quest chains they run the most.  What they do the most (EE runs, raids, TR's, etc).

If you think they are totally incompetent and don't know how to do this in a 300 person software company, I think you are mistaken.  I've seen this done as a consultant for software companies that are a 10th their size in all industries.  SaaS/Cloud computing/B2B or B2C model firms all track and mine this data as decision points. 

If you think that their executive management is not staring at these reports when they plan their future development projects, I think you are very mistaken.  The surveys they send out can also be tied back to the above information.  They aren't anonymous.  So the results about what you want can be weighted by your store purchases.

The stuff you see coming out in the new releases is targeted at some portion of their population.  Turbine knows before they begin developing it whom they are targeting. 

If none of the stuff that they are developing is of interest to you, then the logical assumption is that you are not their target.  The assumption that they are trying to target you but are incompetent in doing so is flawed, in my opinion. 

The assumption that they should be targeting you if they are not, is also flawed. The only reason they target content and features at a segment of the population is if the numbers show it will be profitable to do so.  If your segment is not showing enough profitability, you don't get targeted.  You can call them stupid and incompetent for not valuing your segment more than they do, but it is my opinion that incompetence is not a factor in that decision. 


A reasonable plan for increasing earnings by pandering to the group of players that is historically most profitable does NOT mean they are particularly clever or even competent. 

This could have come about when management overhead an intern talking about their second year business degree homework.


I will call them incompetent and arrogant for
- ignoring version management
- knowingly releasing avoidably feather_of_sun'ed content
- recklessly changing working systems
- being smug

Even Arkat was able to show some humility.

Their performance is just plain rude.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Shadowfail Collectors Edition
Reply #221 - May 29th, 2013 at 5:58pm
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Ignoring version managment is Turbine's worst sin, but it's not the only one by far.

It's just the only one that makes me want to set their managment team (plus Gazebo - I don't know if he's management) on fire.
  
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Re: Shadowfail Collectors Edition
Reply #222 - May 29th, 2013 at 6:41pm
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Bad version management is bad and it is reasonably simple to fix. 

Source Code Management Systems.
Branches. 

all that kind of thing. 

Nothing should ever go live by accident if source control is used. 
If devs aren't using it then management should insist they use it or sack the devs who don't use it.
if management aren't insisting it is used then management  should be fired.

it's pretty simple.
  

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Re: Shadowfail Collectors Edition
Reply #223 - May 29th, 2013 at 9:27pm
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NOTpopejubal wrote on May 29th, 2013 at 5:58pm:
Ignoring version managment is Turbine's worst sin, but it's not the only one by far.


I have often wondered whether this is the result of incompetence or just sheer carelessness. Lately I am gravitating towards the latter.

It seems like they really don't give a shit about what they put out anymore.
  
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Re: Shadowfail Collectors Edition
Reply #224 - May 30th, 2013 at 12:40am
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Asheras wrote on May 29th, 2013 at 11:53am:
Kalari, the 95% number is a very rough estimate.  I do not have any scientific way to poll the populace of all the servers.  I do not play anywhere but Khyber.  My comments make numerous assumptions. 


95% of the players quit playing, so of course they don't experience lag.

It is the 1% stupid fucks like you spouting rubbish about never having the game crash or memory leaks as if that is 95% of the population - and Turbine believes only you.

Every person that I have known - or surveyed at conventions (3000+ when I stopped counting) - has seen the game crash, experienced lag, and/or has been able to replicate the memory leak issue by just logging characters in and out.
Holy fuck, get your head out of your ass and just look at task mananger as you log a client in and out... Why is the working set building up to 3 GB and you start experiencing rubber banding / UMD issues?  Poor programming: They don't release the memory properly and their bad memory manager has issues juggling it all.

It isn't physical memory as I have 12GB and I can run 3 other clients fine... until I start logging them in and out and run up their memory usage.
  
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