Wipe wrote on May 23
rd, 2013 at 4:03pm:
If you are talking about enh changes, how much power ( DC, spell pen and shit ) you will gain ?
Because divine casting is already fucked NOW, no I am not talking about 1st lifers happy about rocking epic hard, but completionists and multi past lives casters with 55+ DCs.
feather_of_sun'ed implo, and 2 spells targetting stupid high fort saves.
With CR increase, it will stay dead.
As I recall you get:
+8% crit chance
40 universal spell power
80 sp
+1 Evo DC
+4 to Spell Pen (effectively. It's actually a +1 and a -3 to opponents affected by your Aura)
+3 caster level on spells
+3 maximum caster level on spells
+30 Spell power for 30 seconds on a clicky (30 sec cool down)
+3 spell power for 6 seconds every time you cast a fire, force, light, physical spell (Stacks 10 times) for +30 spell power at full stack.
Current version of FvS enhancements:
+3 spell pen
+150 SP
.75 increase in spell crits
9% spell crit chance
80 spell power
So there are some trade offs. The loss of the .75 increase in spell crits is huge. The rest is meh. The gains are the DC, Spell pen, situational spell power boosts, and caster levels.
I wish they had the spell crit damage line still in there. Outside of that, I'm good with the changes for FvS. Compared to clerics who had pretty much all the same stuff as the FvS before hand and now have nothing for any of that stuff. It's all gone.
The only choice for an offensive divine caster is to go FvS. Cleric just isn't an option.