GreyMouser wrote on Jun 9
th, 2013 at 10:13am:
Why can't Turbine finish a fucking idea?
Good question. I'll tell you when I figure it out. Very frustrating even for me.
The people at Turbine can finish an idea. They choose not to. We know the developers have some autonomy. There are too many of examples of "while we were in there" to plausibly suggest otherwise. There ARE resources available to finish things.
As to why they choose not to, it's probably because "testing and fixing" is not as much fun as "doing new stuff" and because nobody walks up behind the people who are breaking working systems and smacking them in the back of their head or otherwise gives them shit about their poor performance.
I'd also be surprised to learn that many of the challenging systems are well documented. Why should they be? When you're a small shop, the rules don't apply! Clearly documenting code would only slow you down.
It's no secret that "over promise, under deliver" is standard procedure, as is "go live with embarrassing crap and fix some of it a week later" instead of "push go-live back a week and fix the shockingly bad crap first".
It seems that there aren't enough people saying "No, we can't do that in the amount of time allocated. Between now and go-live, we can do these lesser things, or we can do this thing you want if you push go-live back".
Someone from Turbine said they're "just doing what they're told". This is not the way to bring about change.
I didn't see anyone comment on this:
Quote:What's Belichick up to with these joint practices with the Eagles?
Bill always believes in joint practices. He has done it in the past with the Giants, New Orleans and Tampa Bay. It’s good for both teams, and good for new ideas into the leadership team of the two franchises involved.
If Turbine provided us with this sort of commentary on the "whys" of THEIR actions, it would help a lot, provided the answers are honest and candid and not some BS like "we took out multi-packs of some XP elixirs to reduce clutter".