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Very Hot Topic (More than 75 Replies) Epic Level & Iconic TR (Read 78037 times)
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Re: Epic Level & Iconic TR
Reply #100 - Jun 13th, 2013 at 2:09pm
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Flav wrote on Jun 13th, 2013 at 1:50pm:
Now the L33T PoWahGamorZ are looking at their XPs and all their destinies and they see something that will have to be trashed if they want to have the new shinies ( 38 Points ) that will give them an edge over the unwashed mass, so they whine.


No. I am not an elite powergamer but I still find it unacceptable that they would take away my ED xp.

I don't have a completionist, or a completely max'd out gear character, or even a character with all EDs max'd out (I just don't find it worth the grind) but my sorc does have most of his destinies at level 3 or 4 and a few at level 5, and I enjoy TRing to change build every now and then and since this system looks like it will be wiping ED xp even on heroic TRs I find that completely unacceptable.

I hate the ED grind, I hate running in off destinies, and if I were forced to repeat this for characters who are currently semi-finished with EDs I would be very irritated.

So yeah, not just power gamers who would be upset by this change.
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: Epic Level & Iconic TR
Reply #101 - Jun 13th, 2013 at 2:15pm
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QuantumFX wrote on Jun 13th, 2013 at 2:03pm:
It’s not just the leet power gamers.  Some of us “play for fun” types can expect non-consensual anal penetration from this system.  I have a completionist with all the destinies at Tier V (except for Shiradi Champion.)  If we ever see a new class feat for completionist I get to lose 20 million XP with no hope of getting anything from this new system.


From my point of view ( 6 Characters to 25, 1 with 2 Capped destinies, 4 with 1 ) you are a powergamer...

I'm always struggling when I catch a TR train in my guild.. The only time I didn't have any problem following the Train was when we were levelling a character while waiting for our European Refugee Characters to make it to G-Land.

I'm a mild Altaholic and I'm proud of it. ( 19 toons, and yes I use most of them [ well 16 ] regularly )
  

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Re: Epic Level & Iconic TR:
Reply #102 - Jun 13th, 2013 at 2:43pm
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CONSTRUCTIVE comments (telling you what you already know but w/e)

Heroic TR: Doesn't affect ED XP AT FUCKING ALL.  Works the same as currently on live.

Epic TR:  Need more information.  We don't know...

What the ED PLs are.
What happens to our Fate Points when we lose our ED XP.
Do we get to keep any Fate Points.

Really what the fuck do you expect from a community this passionate about this game when you release half assed info on the main site without answering ANY of the multitude of questions that should have been BASIC FUCKING INFORMATION in a release this big.

And yeah...."Bro"....I am angry.  Anger is a valid human emotional response.   I wouldn't be so angry if the "Fight or Flight" response in my genetic line had been bred out and replaced with "Go Belly Up" and accept it.
  

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Re: Epic Level & Iconic TR
Reply #103 - Jun 13th, 2013 at 3:02pm
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Asheras wrote on Jun 13th, 2013 at 11:58am:
Because of the nature of these changes, people may stop playing today because they don't want to waste their time. 


I basically stopped playing DDO two months ago after seeing the initial cleric enhancements for this reason - . I have a total of one character with a single tier 5 destiny though, as I enjoy variety, do not enjoy grinding destiny XP, and have been running slow TRs for the past year. Looking at the current Epic TR plans, I feel sorry for the powergamers on here who have capped destinies on several characters.

Remember when completionist was almost a joke on the playerbase by the devs, something that was so far into the future for 99.9% of players that it wasn't even considered a realistic goal? Back when Lithic/Star looked like an obsessive-compulsive madman for even attempting it? Now three years later, there are completionists littering every server. I've grouped with several on Orien, and I am not a powergamer. Of course, I've also watched newbies with one character set that as a goal, and quit at level 4 on their second life.

Turbine has watched a large number of players climb what was once thought to be a near-impossible mountain. I don't think anyone expected this many completionists three years ago, but then the games lifespan was in serious question three years ago.

The problem with proving yourselves capable of completing a mind-numbing grind is that the next grind has to be even worse.

Before condemning the Epic TR idea completely, I would wait and see how they propose changing the XP system for levels 1-28, and also the XP requirements for epic destinies. The introduction of Epic TR along with zero raids in the expansion seems to prove that the real end-game in DDO is accumulating TR past lives. I would guess that XP will be changed so that Epic completionist requires roughly the same amount of time (or a little more) as regular completionist was under U17. They are removing the TR timer too, which implies to me that they don't expect TRs to get longer.

The carrot for players like me is to make me want to get one or two Epic TR feats for my epic hard capable characters. That means that level 28 on an epic TR has got to require somewhere around the same amount of game time as the existing 4.3 million XP heroic TR2. The carrot for powergamers will be Epic Completionist, which should cost the same or a little bit more than today's heroic completionist. Six months for the hard core, a few years for others, and out of reach for people like me.
« Last Edit: Jun 13th, 2013 at 3:03pm by Kimberlite »  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Epic Level & Iconic TR
Reply #104 - Jun 13th, 2013 at 3:03pm
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Glenalth wrote on Jun 12th, 2013 at 5:53pm:
Depends on what the feats grant.


agreed...how many of you pale masters wouldn't give your left nut for a +2 stacking DC
  
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Re: Epic Level & Iconic TR
Reply #105 - Jun 13th, 2013 at 3:09pm
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painkiller wrote on Jun 13th, 2013 at 3:03pm:
agreed...how many of you pale masters wouldn't give your left nut for a +2 stacking DC


I'd give my embalmed left nut to have DCs on fort saves be meaningful at end game.  +2 DC isn't going to matter with today's setup.
  
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Re: Epic Level & Iconic TR
Reply #106 - Jun 13th, 2013 at 3:12pm
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At first glance, I didn't believe this was a very good system.  As far as I understood based on Glin's post, I would expect to see all of my ED trees be wiped to zero except for the one that I 'bound' on that Epic TR.  That means ten empty EDs on my first Epic TR, nine on my second, and so forth.

I did spend a fair amount of time maxing out the EDs I care about and hitting the necessary fate points for a 4/2/1 twist layout.  Losing all of effort and receiving a enough ranks to maybe hit Shadow Crypt levels in exchange didn't appear to be very appealing.

But after considering it a bit, it doesn't seem to be that bad.  Sure, I can see the first few Epic TRs feeling a bit painful.  However, when combined with their Iconic TR system, it doesn't really seem to be that bad.  It seems that you'll be awarded enough experience to level to 15 when you Iconic TR; combine that with any 'Epic Advantage' ranks you may have saved up on your way to 28 and you'll be sitting pretty close to level 20.

From there it's just a 6.6 million-ish grind to level 28.  Epic XP is far easier to get than XP from Heroic-levle content, and this amount will allow you to cap the ED of your choice and pick up additional ranks in off EDs to convert into Heroic Ranks on your next Epic TR.  You'll also pick up the Iconic Past Life, ED Past Life, and potentially the Class Past Life all in one TR; a pretty good deal for what is likely a week's worth of effort, or less.  As a side effect, this set up will make it much, much easier to obtain Completionist for those that haven't gotten around to it yet.

It remains to be seen whether this will be worth the effort; 38 point characters are nice and all, but they'll be marginally more powerful than present 36 point characters.  It really comes down to whether ED Past Lives and Iconic Past Lives are substantial or not.  It also depends on the existence of end game content that I would like to do over an Epic TR grind; presently there isn't, but perhaps with U19 and U20 there may be.
  
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Re: Epic Level & Iconic TR
Reply #107 - Jun 13th, 2013 at 3:12pm
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painkiller wrote on Jun 13th, 2013 at 3:03pm:
agreed...how many of you pale masters wouldn't give your left nut for a +2 stacking DC


So they can just raise the saves again to the point it's worthless again?   

Sounds like a great deal to me!
  
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Re: Epic Level & Iconic TR
Reply #108 - Jun 13th, 2013 at 3:20pm
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majmalphunktion wrote on Jun 13th, 2013 at 11:44am:
You read the knee jerk...then you read the stuff from a few days later when people think about it.


My experience in QA - not in Games but in the Health Services Branch - is that the KNEE JERK is often the most honest response.

Bigjunk wrote on Jun 13th, 2013 at 12:03pm:
But I honestly think heroic TR blanking out ED will negatively impact this game, this needs to not happen.


Funny. Just last week my long term TR-Partner managed to start convincing me to farm some epic stuff. I would otherwise have TRed again... because I enjoy the low level content (up until Delera) the most.
I am now on my second destiny... and all enthusiasm for playing on has gone... it's like that Serotonin Deprivation Test all over again... only without the medical controls...

Now I just want to get my Monk Life out of the way... before they buttfuck monks with the enhancement pass. I always wanted to play a monk... and now would be the time to do it. Then I can reinstall Planescape Torment and spend my time there instead. At least there... there is no drama over loot (even if there are no gnomes worth mentioning).

Even being able to TR into Iconics doesn't really help... because Merry Hobbits are not allowed to be anything other than Hobbits or Warforged (guild rules since 2010)... (and emptying bellkar's chamber pot is enough of a discouragement that I don't want to try being a Bladeforged!)

majmalphunktion wrote on Jun 13th, 2013 at 11:44am:
I don't care what the feedback is.


I... I thought you loved us.
I formally retract my implied offer of sexual services.

Hey... if I type "glin" do I get a strange picture instead of the word glin... like I do with him Fernando ? If AnalBloodFart would volunteer one of the piccies in his sig... we could imagine the guy in the background as the DDO players!
  
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Re: Epic Level & Iconic TR
Reply #109 - Jun 13th, 2013 at 3:27pm
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painkiller wrote on Jun 13th, 2013 at 3:03pm:
agreed...how many of you pale masters wouldn't give your left nut for a +2 stacking DC


Depends on how much additional slog they introduce to tread water, and how much time it'd require playing not-a-PM to up the values for something I built to play one way, as opposed to playing that one like another alt I've already got for when I'm in that mood for 2-3 lives just to keep up.
  
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Re: Epic Level & Iconic TR
Reply #110 - Jun 13th, 2013 at 3:32pm
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Quote:
Depends on how much additional slog they introduce to tread water, and how much time it'd require playing not-a-PM to up the values for something I built to play one way, as opposed to playing that one like another alt I've already got for when I'm in that mood for 2-3 lives just to keep up.



or grind more . . . to beat content I can already easily beat?

It's pointless.
  
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Re: Epic Level & Iconic TR
Reply #111 - Jun 13th, 2013 at 3:35pm
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Three other thoughts that would make this more palatable.

The cumulative total of Fate points should only ever go up, so your existing twist slots should be available at L20 after an Epic TR. That takes half the pain away.

Are shears still unavailable? If so, good. Why? Because Turbine needs to get rid of the stupid idea of leveling destinies through adjacent trees. When I hit 20 having Epic TR'd as a GMOF, I should be able to start in Shiradi, hit level 1 for a twist, switch to Exalted Angel for another twist, and so on. Some of the sting of losing capped destinies disappears if players can freely move about the destiny tree, filling slots with useful Tier 1 and 2 twists with a few hours of gameplay.

Finally, add up to two additional level 1 twist slots for Epic TRs. Not just with one life, but maybe grant a slot for every three Epic TR lives. Make the grind worthwhile for existing capped characters, and reachable for people like me.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Epic Level & Iconic TR
Reply #112 - Jun 13th, 2013 at 3:39pm
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Kimberlite wrote on Jun 13th, 2013 at 3:02pm:
Before condemning the Epic TR idea completely, I would wait and see how they propose changing the XP system for levels 1-28, and also the XP requirements for epic destinies.


Oh, the idea is not bad, the timing though sucks... they should have released that a year ago with MoTU. Not as a half assed idea now

Kimberlite wrote on Jun 13th, 2013 at 3:35pm:
Are shears still unavailable? If so, good. Why?


Shears are not in store anymore.
Probably because they weren't sure they caught all the loopholes that allowed to level a destiny while using the abilities of another one.
  

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Re: Epic Level & Iconic TR
Reply #113 - Jun 13th, 2013 at 3:45pm
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I've posted far too much information on the other forum but since maj is here reading I'll post my tl;dr from there.

The new system looks good. I don't love that epic TR'ing wipes ED xp but it's a new system and if that's where they go with it that's fine.

Wiping heroic xp on heroic TR'ing is basically tantamount to lying to the customer base. Especially when you consider that Turbine has known this change was coming for far longer than when they posted on the boards. If the DM in my PnP game pulled this I'd just quit playing and find another DM. It's pretty likely that would be my response to this new system. At best I'll just ignore TR'ing anymore. At worst...say if other changes invalidate my build on my favorite character...I'd just move on to another game.

I'm not a hardcore player but I played hardcore for several weeks (at least hardcore for me) to finish the ED grind based on the promise from the dev's, repeated many times, that it was permanent. Going back on that promise would cost you my faith in any future character development being permanent and therefore give me no reason to develop my characters any more.

It's a simple fix - heroic TR'ing with 'epic advantage' should be optional. The current system of heroic TR'ing, exactly as it is now, should remain available. It requires very little additional coding as the current system is already in the game and it would completely address 95%+ of the complaints you're getting right now.
  
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Re: Epic Level & Iconic TR
Reply #114 - Jun 13th, 2013 at 3:46pm
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OTOH

Quote:
Epic Advantage


With any type of True Reincarnation, all Epic Destiny Levels earned will give you an advantage when you rebuild your character, by converting Destiny Levels into Heroic Ranks. Every level of Epic Destiny you have earned will count toward ranks earned for your next life. (Epic Destinies will not carry over to your next life, except those destinies that you have bonded in previous lives with ED TR.)



if i could bank these free ranks and use them at say level 18 or so, that would make having to cash in 10 epic levels not so bad...you should be able to cap at least 2 (or maybe even 3) destinies running 1-28...the intent must be to make the journey the goal as opposed to sitting at 28 and running the same quests over and over.  it may be shit, it may be genius, we will have to see
  
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Re: Epic Level & Iconic TR
Reply #115 - Jun 13th, 2013 at 3:46pm
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Flav wrote on Jun 13th, 2013 at 3:39pm:
Oh, the idea is not bad, the timing though sucks... they should have released that a year ago with MoTU. Not as a half assed idea now

Agreed on that. Remember the introduction to destinies? "Hey, we have a great new game mechanic, and you'll keep what you earned through a TR".

One year later "Whoops, we're nerfing that. Screw you, players. We don't care what the feedback is."

Okay, cheap shot at maj, and that was out of context, but my statement is totally characteristic of Turbine.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Epic Level & Iconic TR
Reply #116 - Jun 13th, 2013 at 3:47pm
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Kimberlite wrote on Jun 13th, 2013 at 3:02pm:
The introduction of Epic TR along with zero raids in the expansion seems to prove that the real end-game in DDO is accumulating TR past lives. 


I agree with most everything you said, except this.  The lack of a raid in this update does not indicate they have no desire to continue to release raids and have an at-cap end game. 

I think the end game is weak and needs some work/attention, don't get me wrong.  But, we just got a new raid one release ago.(U17).  Less than year after CiTW.  That's in line with what's been going on since EU.  About 1 or 2 raids per year. 

I wish they would drop moar raids.  From 2006 -2008 you were getting 3-4 raids per year.  We need a release like Mod 7 with two raids in it.  Even if they are quicker raids.  I like the Shroud, ToD type of raids with multiple parts, but a couple Reavers Fate, FoT, Hound, VoD type of raids would be great.
  
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Re: Epic Level & Iconic TR
Reply #117 - Jun 13th, 2013 at 4:01pm
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Asheras wrote on Jun 13th, 2013 at 3:47pm:
I agree with most everything you said, except this.  The lack of a raid in this update does not indicate they have no desire to continue to release raids and have an at-cap end game.

From 2008 through 2012, most of the existing raids in the game were relevant, and were worth running. People ran DQ, Piker's Fate, Shroud, Hound, ToD, VoD, and even the occassional Titan. There was always at least one raid lfm up during peak hours, sometimes a half dozen.

MoTU outright killed most of the older raids, and U17 left the game with 2 end-game raids. I don't care too much about raiding, but there are only a handful of existing raid items in game that are going to be worth getting once level cap hits 28. End game was definitely raiding and epic in 2009-2012.

Now? After Shadowfail drops, who is even going to run the two remaining raids? How much level 28 content is going to be in the game - remember the "more than nine quests" quote about Shadowfail? Apart from absurdly rare drops like the Seal of DunRobar, who will run level 21-23 content at cap?
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Epic Level & Iconic TR
Reply #118 - Jun 13th, 2013 at 4:47pm
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Kimberlite wrote on Jun 13th, 2013 at 4:01pm:
From 2008 through 2012, most of the existing raids in the game were relevant, and were worth running. People ran DQ, Piker's Fate, Shroud, Hound, ToD, VoD, and even the occassional Titan. There was always at least one raid lfm up during peak hours, sometimes a half dozen.

MoTU outright killed most of the older raids, and U17 left the game with 2 end-game raids. I don't care too much about raiding, but there are only a handful of existing raid items in game that are going to be worth getting once level cap hits 28. End game was definitely raiding and epic in 2009-2012.

Now? After Shadowfail drops, who is even going to run the two remaining raids? How much level 28 content is going to be in the game - remember the "more than nine quests" quote about Shadowfail? Apart from absurdly rare drops like the Seal of DunRobar, who will run level 21-23 content at cap?


I agree with you 100%.  The death of the Eberron Epics with MoTU was a nightmare for end game.  There were 3 main reasons for that:

1.  All but a handful of raid gear no longer best or second best in slot.  Some of the most sought loot became available in 6 man quests(example: +3/+4 tomes).  Many players ran raids just for 20th run chances at a +4 tome. 

2.  The level cap bump to 25.  The single largest cap raise to date.  Anytime this happens there is a void in the content at the top.  It feels like there is nothing to do.  There was as similar feel when the cap went from 16 to 20 and VoN, DQ, Titan, and Reaver's fate became meh, but VoN and DQ quickly became Epic and Reaver's still had the benefit of being fast and easy.  A great social raid.  Only Titan was left behind.  The addition of ToD more than offset that.

At MoTU, we lost 50 some quests and all the raids except Shroud and LoB in terms of usable gear/reasons to run.  Maybe eVoN was still relevant for the red scales and the SoS.  All they gave us was 14 epic quests and a raid to replace it.  A year later they have added 18 or so more quests and another raid, but it's still not quite where it was before MoTU.

3.  They changed the loot mechanic such that the older gear is actually harder to get than new loot-gen or 6 man named items.  And less powerful.  Who wants to bother with DT armor, seal/shard/scroll epic items, Eberron Red Armor, or LoB weapons?  It takes 4 times as long to build and is worth less than most EN items in GH walkups and flagging quests. 

Level cap raises are probably the hardest thing to do and maintain game balance.

In the first 3 years the game was out, the level cap went up slowly.  By 2 levels at a time.  Content stayed up with the increase and the overall change was small enough, slow enough that content stayed relevant for longer.  Going from level 20 in May of 2012 to level 28 in Sept 2013 is a huge leap.  The content is lagging, the loot is lagging, and as a result, the end game feels missing or disconnected. 

To fix the problem they should do something like:

1.  Make seals/shards unbound.  This will make the loot effort more on par with the other epic gear.

2.  Update Chrono, eVon, eDQ, eLoB, and eMA to be level 25+ instead of level 20+.  Revise the loot to have +7 and +8 stats or +2/+3 exceptionals and +20 skills etc.   Give them a power boost.  Make that loot relevant again.  Move eVon 1-5 and eDesert epics to level 25-27 to help filling the leveling gap.  Leave Fens, House P, House D epics where they are as 20-22 "leveling" epics. 

3.  Have some new content ready to drop quickly to give some end game fun.  A raise to 28 has a risk of invalidating most of the MoTU quests and gear and leaving you with just CiTW gear, FoT gear, eGH gear, and Shadowfell gear as your only viable gear options.   

Sure I want NEW content, but making the old content worth running is also a good way to reestablish the end game.  Maybe do both at the same time.
  
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Re: Epic Level & Iconic TR
Reply #119 - Jun 13th, 2013 at 5:04pm
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Kimberlite wrote on Jun 13th, 2013 at 4:01pm:
From 2008 through 2012, most of the existing raids in the game were relevant, and were worth running. People ran DQ, Piker's Fate, Shroud, Hound, ToD, VoD, and even the occassional Titan. There was always at least one raid lfm up during peak hours, sometimes a half dozen.

You forgot the eventual LoB and Ma when they were new and we actually bothered to waste an hour reaching them.

Kimberlite wrote on Jun 13th, 2013 at 4:01pm:
MoTU outright killed most of the older raids, and U17 left the game with 2 end-game raids. I don't care too much about raiding, but there are only a handful of existing raid items in game that are going to be worth getting once level cap hits 28. End game was definitely raiding and epic in 2009-2012.


What end game ? since MoTU there is no end game.
Let see in my guild the regular friday raidathon was before MoTU :

- Hound, Vod, Shroud, ToD, Piker's Fate as an after if people weree willing to do it.
- E-Velah, E-Queen, Shroud, ToD, Piker's Fate as an after.
For a while the fad was for :
- Ma, LoB, Shroud, Piker's Fate as an after.

It was what we were doing, but we could choose between 9 Raids that were all relevant.

Now we do :
- Fot, Velah, Fot... and eventually insert a navel bashing bit if we are in the mood. Shroud as an after.
Eventually a Kween will replace a FoT...

We have 4 raids....

Kimberlite wrote on Jun 13th, 2013 at 4:01pm:
Now? After Shadowfail drops, who is even going to run the two remaining raids? How much level 28 content is going to be in the game -


... And after Shadow Fail we won't even have one....

oh and the quests are going to at least partially cater for those Iconic characters, so most of them are probably going to be in the 15/20 Range. With luck they will get an Epic version.

  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
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Terebinthia
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Re: Epic Level & Iconic TR
Reply #120 - Jun 13th, 2013 at 5:16pm
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Hi Maj,

Would worked examples be helpful?

If they are, I can craft on here then run the posting gauntlet on forums. If not, I am not going to the effort.
  
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Re: Epic Level & Iconic TR
Reply #121 - Jun 13th, 2013 at 5:28pm
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Asheras wrote on Jun 13th, 2013 at 4:47pm:
Sure I want NEW content, but making the old content worth running is also a good way to reestablish the end game.  Maybe do both at the same time. 


Great analysis.  When I said,
NOTpopejubal wrote on Jun 12th, 2013 at 7:21pm:
I'm not sure what would bring me back.  Having an end game available to play again would be nice.


That's pretty much what I was aiming at.  Asheras did a good job at writing out the details of how to make that happen.

I liked when I could run Abbot, Shroud, VoD, ToD, HoX, ADQ and have them all be meaningful.  Having a half dozen raids that all drop things that are worth having is a good thing(tm).  Having one and a half raids that drop stuff (and having no weapons at all that are worth running the raid for at all for some classes) is not a good thing.
  
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Re: Epic Level & Iconic TR
Reply #122 - Jun 13th, 2013 at 5:42pm
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Flav wrote on Jun 13th, 2013 at 2:15pm:
From my point of view ( 6 Characters to 25, 1 with 2 Capped destinies, 4 with 1 ) you are a powergamer...

I'm always struggling when I catch a TR train in my guild.. The only time I didn't have any problem following the Train was when we were levelling a character while waiting for our European Refugee Characters to make it to G-Land.

I'm a mild Altaholic and I'm proud of it. ( 19 toons, and yes I use most of them [ well 16 ] regularly )


Then I don’t fit your definition of a powergamer.  The only reason that I have a completionist is that I work nights and don’t have the raiding options that other players enjoy.  I have a grand total of 4 L25s (including the completionist) and all my other alts predate Eberron Unlimited.
  

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Re: Epic Level & Iconic TR
Reply #123 - Jun 13th, 2013 at 6:10pm
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Asheras wrote on Jun 13th, 2013 at 4:47pm:
The death of the Eberron Epics with MoTU was a nightmare for end game. 


I have to disagree on this. Not for the reason you are thinking though  Huh End game in ddo became TR'ing and replaying the same content. Turbine has been planning and executing this paradigm shift for quite a while. What we are seeing with This new foray into epic tr paths is simply the most recent change towards this path.

Wiping out ED xp, changing all past lives, changing enhancements are all mechanisms designed by turbine to 'prod' players into their vision of end game
« Last Edit: Jun 13th, 2013 at 6:11pm by mystafyi »  
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Re: Epic Level & Iconic TR
Reply #124 - Jun 13th, 2013 at 6:17pm
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quite frankly why give a shit anymore? They gonna do what they gonna do, so just give your thoughts/suggestions so they can see what you like and don't like n then fuck off till it comes live.

I mean seriously whats is the point of playing right now till we know what they are going to do?
« Last Edit: Jun 13th, 2013 at 9:26pm by Silky »  

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