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Very Hot Topic (More than 75 Replies) Epic Level & Iconic TR (Read 78186 times)
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Re: Epic Level & Iconic TR
Reply #225 - Jun 15th, 2013 at 1:34pm
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Please don't ruin this perfectly good "turbine sucks" rant with a misogynist tirade.
  
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Re: Epic Level & Iconic TR
Reply #226 - Jun 15th, 2013 at 1:42pm
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Bigjunk wrote on Jun 15th, 2013 at 1:34pm:
Please don't ruin this perfectly good "turbine sucks" rant with a misogynist tirade.


Ok.

I shall edit my posts accordingly.

I apologise to any females out there.
And I apologise to any misogynists out there... for backing down.

Some things are more important.
  
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Re: Epic Level & Iconic TR
Reply #227 - Jun 15th, 2013 at 3:03pm
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Merry Hobbit wrote on Jun 15th, 2013 at 1:26pm:
Since when is the execuntive producer a Dev?



Fernandο never gave accurate information; why should Glin?
  
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Re: Epic Level & Iconic TR
Reply #228 - Jun 15th, 2013 at 5:24pm
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GreyMouser wrote on Jun 14th, 2013 at 11:25pm:
Yeah, not sure why the devs seem to be against it. They will come around. Those of us that read/listen to the forums knew this wave was coming. Personally..I'm in the 'no new systems' camp, lets just build fucking cool stuff. Systems is where everything...EVERYTHING breaks. The guts of this game are super fragile...more fragile than anything I've ever worked on...so screw it, lets just make epic dungeons like Myth Drannor(pre 4E), and the Undermountain, and Barrier fucking Peaks. Big rooms with 12 dragons, revenge of the Titans who eat Giants for brunch, and finish the Underdark as a true epic 10 hour dungeoncrawl like it should be.
Hell invade Evening star with Mind flayers and have the flying cats turn out to be long lost alien spellcasters from beyond take over.



Holy shit man...it's a shame that we don't get to vote for the executive producer. You seem like one of the only people left there that 'gets it'. Only downside to your idea - it takes more effort to create compelling content than to just create systems that screw over your players and create more grind. Smiley

Mokune wrote on Jun 15th, 2013 at 5:01am:
Honestly....The more I consider this horrible fucking idea the more I come to think that it's a matter that should be addressed with the Better Business Bureau.

It's fucking Bait and Switch.

And pure hubris of the team who came up with this ED XP loss on Heroic TR....



Pretty sure they're rock-solid on that with the EULA. That said, I think twitter/facebook (especially twitter where Turbine has no say over what you post) as well as publicizing the change to the various gaming news sites would have a fairly strong effect. I'm holding off on anything drastic like that until the team has a week or so to find their ass with both hands and fix this...unfortunately we can't put Maj in charge put maybe we can send him in with an assmap for the team and they'll figure it out from there.
  
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Re: Epic Level & Iconic TR
Reply #229 - Jun 15th, 2013 at 7:08pm
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GreyMouser wrote on Jun 14th, 2013 at 11:25pm:
Yeah, not sure why the devs seem to be against it. They will come around. Those of us that read/listen to the forums knew this wave was coming. Personally..I'm in the 'no new systems' camp, lets just build fucking cool stuff. Systems is where everything...EVERYTHING breaks. The guts of this game are super fragile...more fragile than anything I've ever worked on...so screw it, lets just make epic dungeons like Myth Drannor(pre 4E), and the Undermountain, and Barrier fucking Peaks. Big rooms with 12 dragons, revenge of the Titans who eat Giants for brunch, and finish the Underdark as a true epic 10 hour dungeoncrawl like it should be.
Hell invade Evening star with Mind flayers and have the flying cats turn out to be long lost alien spellcasters from beyond take over.



Fucking awesome!  This kind of content would be bad ass.  Your co-workers apparently have no idea how much more popular the game would be if this was the kind of stuff they released every year.  We don't need another level cap raise 1 year after the last one.  We don't need epic TR.  We need MOAR content that rocks at level 25-27.


  
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Re: Epic Level & Iconic TR
Reply #230 - Jun 15th, 2013 at 7:50pm
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The only decent content since MOTU was Epic Gianthold, and I don't give them much credit for that since it was retooling existing already well done content.

Druid's Deep was a travesty but largely forgiven because of the MOTU crunch.

High Road was 2/5 decent quests (castle, inn) and 3/5 terrible quests (swamp, detour, end of the road) with an overcompressed slayer area (rare encounters every five feet) and more Druid Deep style terrible reskinned/reused monsters. And laughably overpriced.

U18 was two quests, both of which had the most terrible design since... anything. Comparing U18 to U13 just makes you cringe.

Does anyone besides Maj at Turbine actually care about producing quality content anymore? The vast majority of it since MOTU has just been shoveled out to keep some cash flowing in.
« Last Edit: Jun 15th, 2013 at 7:52pm by cdr »  
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Re: Epic Level & Iconic TR
Reply #231 - Jun 15th, 2013 at 10:22pm
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cdr wrote on Jun 15th, 2013 at 7:50pm:
Does anyone besides Maj at Turbine actually care about producing quality content anymore? The vast majority of it since MOTU has just been shoveled out to keep some cash flowing in.


No.  Almost all recent content has been utter shit.  The Pit is good content.  Crucible is good content.  Accursed Ascension, The Twilight Forge and VoN5 are good content.  Rainbow in the Dark is good content.

These days, they release trash.
  

OnePercenter wrote on Jan 19th, 2014 at 5:32pm:
I agree with 0bama...


OnePercenter wrote on Feb 9th, 2015 at 8:18am:
Not saying that others weren't better, just that quantity does not always indicate quality...  I mean, look at my post count...
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Re: Epic Level & Iconic TR
Reply #232 - Jun 16th, 2013 at 4:18am
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Moar Content is what we need. 

Oh and dead hobbits
  

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Re: Epic Level & Iconic TR
Reply #233 - Jun 16th, 2013 at 11:15am
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I love Rainbow in the Dark, but it is also made by my favorite dev on DDO. Outside the box thinking for the win.
  
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Re: Epic Level & Iconic TR
Reply #234 - Jun 16th, 2013 at 12:40pm
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I love Rainbow. I don't love running it with kmack and Maxwell.
  

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Re: Epic Level & Iconic TR
Reply #235 - Jun 16th, 2013 at 1:08pm
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We can have Hellgate Keep ? Throne of Bloodstone ? Chult ? Maztica ? The Horde ? Kara-Tur ?

Where do I send money ( especially for the first two ).
  

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Re: Epic Level & Iconic TR
Reply #236 - Jun 16th, 2013 at 2:31pm
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maj if you can force the dev team to make real content and give us an epic expansion with a 20-30 quest saga with several raids and some interesting challenges with good rewards I am sure many people who haven't paid for ddo in a while would pay for it.

Especially if you made at least 1 out of every 5 quests the rainbow(this one is kinda iffy)/pit/crucible type of generally harder quests (not saying they are necessarily hard, just that people aren't generally getting these quests on the first try, maybe excluding rainbow).

Having an epic saga with an amazing story with several raids that all have worthy end game loot (maybe make one raid for armour/helms, one for weapons/shields/orbs/runearms, one for accessories (i.e., rings necklaces bracers trinkets etc.), and one for clothing items (boots gloves cloak belt)).

This would be amazing for the game, and would keep many players interested for a while, especially if you included a few quests like gianthold tor that have dragon scales (worth selling AND for making/upgrading armour), plenty of good loot that people hunt down, and interesting/potentially challenging boss fights.

that is all.

(granted this isn't very realistic, just my own personal wish.)
« Last Edit: Jun 16th, 2013 at 2:32pm by kierg10 »  

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Re: Epic Level & Iconic TR
Reply #237 - Jun 16th, 2013 at 3:11pm
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Variety is the spice of life, so what Kierg said. Also, if there's an abundance of relevant, fun, max level stuff to do, you'll probably find much less anger at wiping ED XP since we'd actually have something to do with our time that's (a) fun, and (b) useful to level back up with.
  
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Re: Epic Level & Iconic TR
Reply #238 - Jun 16th, 2013 at 3:55pm
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I find it hilarious that the devs shoveling the Epic TR system at the players haven't actually done a third life TR, or grinded out a bunch of epic destinies.  If they had, they would have realized just how moronic the current proposal is.
  
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Re: Epic Level & Iconic TR
Reply #239 - Jun 16th, 2013 at 4:02pm
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What pisses me off the most is that they have the nerve to call TRing endgame.
  
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Re: Epic Level & Iconic TR
Reply #240 - Jun 16th, 2013 at 4:47pm
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I mentioned this in another thread, but I'll mention it here as well since that other thread is full of poop and unlikely to be read seriously.

If Turbine wants to make TR more attractive, flattening out the XP curve will be a big part of that.  If you're going to keep the same 4-ish million XP for 20 on a 3rd life, then just multiply every level by 2.3 (I think that was the number I recall) instead of putting all of the heavy lifting at level 16+.  It's levels 17, 18, and 19 that make TRing so very unappealing to many people.

The TR hamster wheel would be a lot more palatable if you didn't spend so much of it banging your head against level 18.
  
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Re: Epic Level & Iconic TR
Reply #241 - Jun 16th, 2013 at 4:49pm
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And I recall seeing a Turbine post that mentioned flattening the XP curve, so that is a hopeful part of this whole system change.
  
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Re: Epic Level & Iconic TR
Reply #242 - Jun 16th, 2013 at 4:50pm
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kierg10 wrote on Jun 16th, 2013 at 2:31pm:
maj if you can force the dev team to make real content...


He can't force them to do shit. If he could, we wouldn't be in this position. Right now, the only thing we can do is hope that the overwhelmingly negative feedback causes them to U-turn.

  
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Re: Epic Level & Iconic TR
Reply #243 - Jun 16th, 2013 at 6:26pm
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GreyMouser wrote on Jun 14th, 2013 at 11:25pm:
Yeah, not sure why the devs seem to be against it. They will come around. Those of us that read/listen to the forums knew this wave was coming. Personally..I'm in the 'no new systems' camp, lets just build fucking cool stuff. Systems is where everything...EVERYTHING breaks. The guts of this game are super fragile...more fragile than anything I've ever worked on...so screw it, lets just make epic dungeons like Myth Drannor(pre 4E), and the Undermountain, and Barrier fucking Peaks. Big rooms with 12 dragons, revenge of the Titans who eat Giants for brunch, and finish the Underdark as a true epic 10 hour dungeoncrawl like it should be.
Hell invade Evening star with Mind flayers and have the flying cats turn out to be long lost alien spellcasters from beyond take over.



I want to have your babies.
  
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Re: Epic Level & Iconic TR
Reply #244 - Jun 16th, 2013 at 7:38pm
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Carpone wrote on Jun 16th, 2013 at 3:55pm:
I find it hilarious that the devs shoveling the Epic TR system at the players haven't actually done a third life TR, or grinded out a bunch of epic destinies.  If they had, they would have realized just how moronic the current proposal is.

Why do that when the Devs have their own "Guide" equivalent?
  

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Re: Epic Level & Iconic TR
Reply #245 - Jun 17th, 2013 at 1:10am
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GreyMouser wrote on Jun 16th, 2013 at 11:15am:
I love Rainbow in the Dark, but it is also made by my favorite dev on DDO. Outside the box thinking for the win.


That is an example of a quest that has lovers and haters.  A good dev will be able to sift the hate comments as "not my cup of tea quest". A good player may hate the quest, but understand it was for a different brand of player.


You need a (giant) whiteboard showing all of the different "systems" over the past 8 (counting alpha) years that got abandoned. Adding "complexity" is not making the game more fun. Creating content and actually finishing SOMETHING would.

  
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Re: Epic Level & Iconic TR
Reply #246 - Jun 17th, 2013 at 3:27am
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kierg10 wrote on Jun 16th, 2013 at 2:31pm:
maj if you can force the dev team to make real content and give us an epic expansion with a 20-30 quest saga with several raids and some interesting challenges with good rewards I am sure many people who haven't paid for ddo in a while would pay for it.

Especially if you made at least 1 out of every 5 quests the rainbow(this one is kinda iffy)/pit/crucible type of generally harder quests (not saying they are necessarily hard, just that people aren't generally getting these quests on the first try, maybe excluding rainbow).


Oh yeah, this, this, this and more.

Carpone wrote on Jun 16th, 2013 at 3:55pm:
I find it hilarious that the devs shoveling the Epic TR system at the players haven't actually done a third life TR, or grinded out a bunch of epic destinies.  If they had, they would have realized just how moronic the current proposal is.


With the NGE... Enhancement Crash and the TR Change, I am no absolutely certain that none of the developer or assimilated ( Glin, Piloto, Cordovan, ... ) play the game with god mode off.
I still think the QA Kobolds ( MajMal, Kookie, Squeak ) uses mainly God Mode to get them where they can turn it of to test things, but they are probably the only ones that remember how to turn it off.

  

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Re: Epic Level & Iconic TR
Reply #247 - Jun 17th, 2013 at 4:40am
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NOTpopejubal wrote on Jun 16th, 2013 at 4:47pm:
I mentioned this in another thread, but I'll mention it here as well since that other thread is full of poop and unlikely to be read seriously.

If Turbine wants to make TR more attractive, flattening out the XP curve will be a big part of that.  If you're going to keep the same 4-ish million XP for 20 on a 3rd life, then just multiply every level by 2.3 (I think that was the number I recall) instead of putting all of the heavy lifting at level 16+.  It's levels 17, 18, and 19 that make TRing so very unappealing to many people.

The TR hamster wheel would be a lot more palatable if you didn't spend so much of it banging your head against level 18.


No it wouldn't make a god damn difference.  There's tons of XP at every level if you're not an idiot.  Trying to make TR more attractive is pointless, because it's not attractive in the slightest to begin with.  It's just a grind turbine invented to get people to buy XP pots from the store, preventing people from realizing how terrible and narrow the current end game is.
  
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Re: Epic Level & Iconic TR
Reply #248 - Jun 17th, 2013 at 8:42am
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AtomicMew wrote on Jun 17th, 2013 at 4:40am:
No it wouldn't make a god damn difference.  There's tons of XP at every level if you're not an idiot.  Trying to make TR more attractive is pointless, because it's not attractive in the slightest to begin with. 


True if people weren't retarded about it and assholes, you can level multi-TR character to 20. without redoing quests more than once, while doing them, at level and on normal. but they want their retarded streak and the XP pots, so they do them on L33t and whine.
( ok, I'm honest there's not that much XP to be found at 18 and 19, but there's still enough to level a First life or a First TR to 20 without redoing quests.

AtomicMew wrote on Jun 17th, 2013 at 4:40am:
It's just a grind turbine invented to get people to keep playing, preventing people from realizing how terrible and narrow the current end game was when the Cap was raised to 20


FIFY, even if it doesn't change the fact that End-Game right now is worse than End-Game then, TR was mainly a mechanism to get people that invested lots of hours in their characters to keep playing them while exploring other classes... It was a stop gap to keep players busy and interested, and honestly, nobody in his/her right mind when TR was introduced thought that Completionist was going to be so widespread. ( I remember the guild when we first saw it : everybody was What the Fuck ? They really think somebody will ever reach that number of TR some day ? )
  

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Re: Epic Level & Iconic TR
Reply #249 - Jun 17th, 2013 at 9:59am
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Flav wrote on Jun 17th, 2013 at 3:27am:
I am now absolutely certain that none of the developer or assimilated ( Glin, Piloto, Cordovan, ... ) play the game with god mode off.
I still think the QA Kobolds ( MajMal, Kookie, Squeak ) uses mainly God Mode to get them where they can turn it of to test things, but they are probably the only ones that remember how to turn it off.



I've known a Turbine employee that plays the game on a live server. I don't know what his position is. He definitely plays without any perks from being a developer, except for the TP bonus they get. He grinds a lot, and has even been banned for exploiting on at least one occasion.

That's not to say that all of them play like that, but there is at least one. I assume he has no influence on design decisions, though.
« Last Edit: Jun 17th, 2013 at 10:00am by Dickbutt »  
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