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Darkrok
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Upcoming Quest XP Changes
Jun 20th, 2013 at 9:37am
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Upcoming Quest XP Changes

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Very soon we’ll be opening Lamannia with the newest version of Enhancements. Included in that version of the game code are several new features and changes coming to quest XP in the expansion. We wanted to highlight what’s coming with a very early write up, because the changes that you’ll see on Lamannia are not yet ready for testing, and include a lot of place-holder numbers. Today we wanted to talk about the changes so that you have some insight into what features are coming:

We’ve previously mentioned in our Reincarnation discussions that we’ll be reworking the XP curve to be less steep for 2nd and 3rd life reincarnations. Those curves will be ameliorated, so that the increase in XP needed to level isn’t such a drastic increase in the 15-20 range, and so that the lower level ranges require move XP to level.

One of the other changes we are working on for the upcoming Expansion release is a change to the way quest repetition XP penalty works. Currently whenever you repeat the same quest over and over, the XP degrades until the quest permanently gives little to no XP. With the Expansion, we will allow the penalty to reset after a grace period, similar to the way chest loot ransack works.

Next a new daily bonus is being added to quest completions. Every day, a quest will have a bonus added to the base XP value. Playing the quest on any difficulty level qualifies for this daily bonus.

Finally, we will be adding a new way to receive bonus XP: Sagas. New NPCs will be arriving in Eberron and Faerûn who chronicle the deeds of heroes across multiple story archs/adventure packs. By completing all the quests in a given Saga, you can speak with the Saga NPC to claim an extra reward such as a large one-time XP grant, guild XP, or even tomes. The quality of those rewards can also be influenced by running the quests on higher difficulties.

We are still refining what the final numbers will be for these changes and bonuses, and as we get closer to Expansion launch day we will go into greater detail. The version that will appear on Lamannia is not meant for testing, and is there merely because we have taken an early game build to continue Enhancements review with players. You’re welcome to provide feedback on what you see, but it is not something Lamannia participants should focus on because it is still a work in progress.

We hope you’ve enjoyed this early look, as we’d like to continue these types of posts to let players peek behind the DM screen a bit more ahead of Shadowfell Conspiracy.

- PurpleFooz
  
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Darkrok
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Re: Upcoming Quest XP Changes
Reply #1 - Jun 20th, 2013 at 9:38am
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My response there:

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I'd heard that the 'ransacked' xp starts on the 3rd repetition. If that's the case would like to see that relaxed a bit. There are some short quests that I actually enjoy running more than that.

Also, please make sure that, just like currently on live, the new 'ransacked' xp does not apply at cap (25 or 28 depending on when this goes live). There shouldn't be any xp degradation ever at cap...it just makes it harder to work on epic destinies.

I definitely agree with some of the player comments about xp 'dead zones'. If you flatten the curve pay special attention to quests in the level range and doubly important quests that people actually enjoy running in the level range.

Other than those issues I'm looking forward to these changes. It's definitely a step in the right direction.
  
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Re: Upcoming Quest XP Changes
Reply #2 - Jun 20th, 2013 at 9:52am
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It's 4th at the same difficulty... thus the NHEEE that was done long ago, or the EEEHHNC that is done nowadays.

You do it 3 times at a given difficulty before the penalty hits.

I haven't answered yet.

Personally I would like to see the Retarded Streak go, and the old system brought back from the dead. ( if the quest is 5 level over your highest party member you get +50%, whatever the difficulty setting is... 1 Level +10% for a cap at +50% plus the first time bonus, and no [i] no death bonus[i] )

Now to work my suggestion would require a revision of all the XP given by quests. But IMHO it would do a lot of good to pugging, as people will want to group to get the highest quest level possible.
  

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Darkrok
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Re: Upcoming Quest XP Changes
Reply #3 - Jun 20th, 2013 at 10:04am
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Flav wrote on Jun 20th, 2013 at 9:52am:
It's 4th at the same difficulty... thus the NHEEE that was done long ago, or the EEEHHNC that is done nowadays.


I'd heard some rumors that difficulty won't matter but that was in-game so god only knows what the person's source was.

I like your ideas about running over-level quests giving a bonus...and the death penalty bonus really needs to DIAF just because it turns people into raging assholes and raging assholes into...well...they're still raging assholes.
  
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Re: Upcoming Quest XP Changes
Reply #4 - Jun 20th, 2013 at 10:18am
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Darkrok wrote on Jun 20th, 2013 at 10:04am:
I like your ideas about running over-level quests giving a bonus...


Well that's how it was in the begining. The Retarded Bonus came with F2P more or less.

At that time VON3 with a party of Level 5 was XP jackpot, if you managed to complete it.
The difficulty was managing to complete it.
  

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Darkrok
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Re: Upcoming Quest XP Changes
Reply #5 - Jun 20th, 2013 at 10:20am
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Flav wrote on Jun 20th, 2013 at 10:18am:
The difficulty was managing to complete it.


And the fun. I don't see them going back but it would certainly be enjoyable if they did.
  
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Re: Upcoming Quest XP Changes
Reply #6 - Jun 20th, 2013 at 10:27am
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If the Underlevel bonus is added back along with the "ransack xp" mechanic added, I would think everyone would just use the same quests to get levelled.

Everyone at level 1-2 would just Run Kobold's New Ringleader 9 times.   Then move to Tangleroot... then to Deleras... then to Pit/Tear... then to Von3... then Crucible.

Which is what they stopped, for the most part, from happening when they added the elite streak and took away the under-level bonus.

  
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Re: Upcoming Quest XP Changes
Reply #7 - Jun 20th, 2013 at 10:41am
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bob the builder wrote on Jun 20th, 2013 at 10:27am:
If the Underlevel bonus is added back along with the "ransack xp" mechanic added, I would think everyone would just use the same quests to get levelled.



Eh, that depends on whether or not they come up with anything good for the Saga bonus.  If you get a chunk of XP for running certain quests back-to-back without repetition, or just for mixing it up through different chains, I can see them successfully leading us by the nose through otherwise "unrewarding" quests.

All in all, I like the sound of the ideas.
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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Re: Upcoming Quest XP Changes
Reply #8 - Jun 20th, 2013 at 10:45am
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I miss the underlevel bonus. Nothing like seeing if you were up to snuff on a level 4 in elite SC.
  
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Re: Upcoming Quest XP Changes
Reply #9 - Jun 20th, 2013 at 10:46am
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bob the builder wrote on Jun 20th, 2013 at 10:27am:
If the Underlevel bonus is added back along with the "ransack xp" mechanic added, I would think everyone would just use the same quests to get levelled.

Everyone at level 1-2 would just Run Kobold's New Ringleader 9 times.   Then move to Tangleroot... then to Deleras... then to Pit/Tear... then to Von3... then Crucible.

Which is what they stopped, for the most part, from happening when they added the elite streak and took away the under-level bonus.



Yeah everybody was farming the same quests at that time, but if you look at it that's also what happens right now. so if you revert to the old system, and changes XPs from quests in such a way that all the quests give more or less the same amount of XP ( proportional to the time spent in the quest at level on normal ) , people will start running the quests they prefer instead of the high XP/Min quests ( as there won't be high XP/Min quests, just average XP/Min quests  )

The only drawback of the system : zergers will hate it... as you can't zerg through a quest 5 level over your level raising red alert and hope to survive the fight at the door.
« Last Edit: Jun 20th, 2013 at 10:48am by Flav »  

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Re: Upcoming Quest XP Changes
Reply #10 - Jun 20th, 2013 at 10:51am
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You can if you're good enough.
  
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Re: Upcoming Quest XP Changes
Reply #11 - Jun 20th, 2013 at 11:06am
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Flav wrote on Jun 20th, 2013 at 10:46am:
Yeah everybody was farming the same quests at that time, but if you look at it that's also what happens right now. so if you revert to the old system, and changes XPs from quests in such a way that all the quests give more or less the same amount of XP ( proportional to the time spent in the quest at level on normal ) , people will start running the quests they prefer instead of the high XP/Min quests ( as there won't be high XP/Min quests, just average XP/Min quests  )

The only drawback of the system : zergers will hate it... as you can't zerg through a quest 5 level over your level raising red alert and hope to survive the fight at the door.



There are a few quests where this is done, but I've been going the completionist route in the last 9 months, and we find that hitting all the quests once on elite at each level works out very well for leveling up.

There are a few quests we will do E/H/N (Ringleader, Tear, Pit, Deleras Pt 2 and Part 4, the Three crypts, Von 3) while levelling... and we miss some as we are capped with the banked XP.

Sure there is a faster way than the way we do it, but it keeps us from getting too bored... and with the monster manual, I just calculated that at Level 18, I got over 140K XP without trying to hunt anything down because we hit such a wide variety of quests.

Essentially I got 140K XP without doing anything other than running quests we were going to run anyways.

« Last Edit: Jun 20th, 2013 at 11:07am by bob the builder »  
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Re: Upcoming Quest XP Changes
Reply #12 - Jun 20th, 2013 at 11:10am
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bob the builder wrote on Jun 20th, 2013 at 11:06am:
There are a few quests where this is done, but I've been going the completionist route in the last 9 months, and we find that hitting all the quests once on elite at each level works out very well for leveling up.

There are a few quests we will do E/H/N (Ringleader, Tear, Pit, Deleras Pt 2 and Part 4, the Three crypts, Von 3) while levelling... and we miss some as we are capped with the banked XP.

Sure there is a faster way than the way we do it, but it keeps us from getting too bored... and with the monster manual, I just calculated that at Level 18, I got over 140K XP without trying to hunt anything down because we hit such a wide variety of quests.

Essentially I got 140K XP without doing anything other than running quests we were going to run anyways.



That's how I've been running lately, primarily to get extra favor. It's definitely effective as long as you pick quests you know well enough to fly through.
  
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Re: Upcoming Quest XP Changes
Reply #13 - Jun 20th, 2013 at 11:20am
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Tthe ransack XP timer won't matter at all for heroic leveling.  Anyone who is zerging won't be anywhere near that level when the ransack timer expires and anyone who is going to be at the same level when the ransack timer expires isn't someone that will ransack a single quest for the XP/minute.

It will mean that lots of people will be ablee to run quests in their heroic version and hen again in epic version.  That's a good thing.  Being able to make repeated runs on epic quests for xp from epic quests while leveling to 25/28 and then go back for ED XP a week later will also be nice.  I look forward to not needing to avoid quests just because I want to run them later.
  
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Re: Upcoming Quest XP Changes
Reply #14 - Jun 20th, 2013 at 11:24am
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And 1x Elite and done or 1x Hard + 1x Normal (for people who can't hack 1x Elite) is pretty good XP/minute no matter what the quest is (possible exceptions include The Pit for people who suck at The Pit and a couple of Amrath quests for people who suck at DDO in general.)
  
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Re: Upcoming Quest XP Changes
Reply #15 - Jun 20th, 2013 at 11:33am
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Right now, I'm so upset that I get a 70% penalty in VON3 on my monk because I did it 4 times while levelling and then 3 times at epic before it was known that being capped at 25 stops the repeat penalty incrementer.


  
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Re: Upcoming Quest XP Changes
Reply #16 - Jun 20th, 2013 at 11:35am
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Shifting XP to lower levels and sagas seems to me like just a new scheme by Turbine to sell packs that perhaps people skip now since there is so much F2P content at lower levels. If you seriously TR they already sold you all the high level packs a long time ago. Why not just do a little TP store juggling and put the emphasis onto those low level packs that perhaps are not selling now in order to increase revenue. While I think these changes will be good for my play style I also suspect that there is much more to why Turbine is looking for ways to encourage us to run this content. I am guessing that how awesome the saga bonus is will also be relative to how few of the packs Turbine has sold of that content and also to the TP cost of the packs. Although the cost/reward issue seems like it should be a natural consequence in my opinion so I would be cool with that. I already own all the packs though so it seems like the sagas will just be free gravy for me.
« Last Edit: Jun 20th, 2013 at 11:37am by Darth Anonymous »  
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Re: Upcoming Quest XP Changes
Reply #17 - Jun 20th, 2013 at 1:49pm
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Darth Anonymous wrote on Jun 20th, 2013 at 11:35am:
Shifting XP to lower levels and sagas seems to me like just a new scheme by Turbine to sell packs that perhaps people skip now since there is so much F2P content at lower levels. If you seriously TR they already sold you all the high level packs a long time ago. Why not just do a little TP store juggling and put the emphasis onto those low level packs that perhaps are not selling now in order to increase revenue. While I think these changes will be good for my play style I also suspect that there is much more to why Turbine is looking for ways to encourage us to run this content. I am guessing that how awesome the saga bonus is will also be relative to how few of the packs Turbine has sold of that content and also to the TP cost of the packs. Although the cost/reward issue seems like it should be a natural consequence in my opinion so I would be cool with that. I already own all the packs though so it seems like the sagas will just be free gravy for me.


Nah.  I doubt it.  Low level XP speed running has always used STK, Tangleroot, Necro 1 and 2, Deleras, and VoN.  People are still going to avoid 3BC, Sentinels, Carnival, and any of the other crappy packs.  There is so much XP from level 1-12 that you can't possibly need to buy another pack to deal with it.  Von3 and Shadow Crypt alone are good for 500k XP between them.  Add in Delera's 4, Tear, Gwylans, Pit, Stormcleave and Delera's 2 and you could double the XP needed and still not be in trouble.  If you were, you still have Wiz King, OOB, Von4, Von5, and Relic to get you some extra so that you are entering GH with a banked level right on time.  And if that XP had been pulled from the end, GH, Orchard, Vale and Monestary/Kobold would finish you off with no problem.

The packs you would need:  STK, Tangleroot, Deleras, Necro1, Necro2, VoN, Desert, GH, Necro 4, Vale, Reavers Reach. 

I'm pretty sure nothing in that list is on the bottom of the pack sales list.
  
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Re: Upcoming Quest XP Changes
Reply #18 - Jun 20th, 2013 at 1:55pm
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Player idea of XP rebalance:  Boost XP of quests that are currently run on average less than one time per life per character.

Turbine idea of XP rebalance: Lower XP of quests that are currently run on average more than three times (i.e. E/H/N) per life per character.
  
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Re: Upcoming Quest XP Changes
Reply #19 - Jun 20th, 2013 at 2:00pm
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GooFY wrote on Jun 20th, 2013 at 1:55pm:
Player idea of XP rebalance:  Boost XP of quests that are currently run on average less than one time per life per character.

Turbine idea of XP rebalance: Lower XP of quests that are currently run on average more than three times (i.e. E/H/N) per life per character.


My player idea of XP rebalance:  Fix the 2TR XP curve so that you don't need 2 million XP to get the last 4 levels. 

I couldn't care less about them altering XP for quests.
  
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Re: Upcoming Quest XP Changes
Reply #20 - Jun 20th, 2013 at 2:16pm
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Asheras wrote on Jun 20th, 2013 at 2:00pm:
My player idea of XP rebalance:  Fix the 2TR XP curve so that you don't need 2 million XP to get the last 4 levels. 

I couldn't care less about them altering XP for quests.


yeah that can be another option, instead of hitting on the quest XP, making changes to the XP needed to level after first life.

Now I honestly don't know which one is better in the long run.
  

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Re: Upcoming Quest XP Changes
Reply #21 - Jun 20th, 2013 at 2:24pm
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It's not really a XP curve fix. It's more a redistribution.
  
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Re: Upcoming Quest XP Changes
Reply #22 - Jun 20th, 2013 at 3:06pm
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Darth Anonymous wrote on Jun 20th, 2013 at 2:24pm:
It's not really a XP curve fix. It's more a redistribution.


Even a redistribution could be very helpful to the players. The simple fact is that there's not enough xp in those levels to warrant the amount of xp required. Even if you redistribute earlier in the curve there's generally enough quests to absorb that. I often find myself running less than half the quests at any given level in the early game. It's only in the 17-20 range that I find myself having to repeat, hit slayers, etc.
  
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Re: Upcoming Quest XP Changes
Reply #23 - Jun 20th, 2013 at 3:25pm
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Darth Anonymous wrote on Jun 20th, 2013 at 2:24pm:
It's not really a XP curve fix. It's more a redistribution.


You have a source for that?. Purplefooz specifically said the curves would be flattened to change the amount of XP needed for leveling across various level ranges, but everybody is ignoring that and talking like he said they would be redistributing XP between quests. The only thing I can find that indicates that they might be doing this is the first paragraph of his post where he says ". . .  several new features and changes coming to quest XP in the expansion.".

That could indicate a redistribution, but given that nothing else in the post mentions anything other than quest XP systems changes, it could also just be referring to the XP system updates he spends the rest of the post talking about.
  
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Re: Upcoming Quest XP Changes
Reply #24 - Jun 20th, 2013 at 3:36pm
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Yep.  7-12 is overloaded and 17-20 is too sparse.  The XP is just about double from a base TR (1.9 to 4.4 million, so it's actually a 230% increase).  If you just took the XP at each level and multiplied it by 2.3, wouldn't that make for a better curve?

Level      Base XP      New TR2      Current TR2      Difference
1      0      0      0      0
2      5,000      11,500      5,500      -6,000
3      15,000      34,500      18,000      -17500
4      30,000      69,000      39,000      -30000
5      40,000      92,000      56,000      -36000
6      50,000      115,000      75,000      -40000
7      60,000      138,000      96,000      -42000
8      70,000      161,000      119,000      -42000
9      80,000      184,000      144,000      -40000
10      90,000      207,000      171,000      -36000
11      110,000      253,000      220,000      -33000
12      110,000      253,000      231,000      -21000
13      120,000      276,000      264,000      -12000
14      130,000      299,000      299,000      0
15      140,000      322,000      336,000      14000
16      150,000      345,000      375,000      30000
17      160,000      368,000      416,000      48,000
18      170,000      391,000      459,000      68,000
19      180,000      414,000      504,000      90,000
20      190,000      437,000      551,000      114,000
     1,900,000      4,370,000      4,378,500      8,500

What's wrong with the above?  (Besides the formatting might suck)

Basically move 360-370k of xp from level 15+ to (mostly) levels 5-11.  Where the best XP quests in the game are.    The 8500 xp difference in the two charts is a rounding error, by the way.  I wasn't being 100% exact with my numbers in calculating the 2.3 multiple.
  
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