Yep. 7-12 is overloaded and 17-20 is too sparse. The XP is just about double from a base TR (1.9 to 4.4 million, so it's actually a 230% increase). If you just took the XP at each level and multiplied it by 2.3, wouldn't that make for a better curve?
Level Base XP New TR2 Current TR2 Difference 1 0 0 0 0 2 5,000 11,500 5,500 -6,000 3 15,000 34,500 18,000 -17500 4 30,000 69,000 39,000 -30000 5 40,000 92,000 56,000 -36000 6 50,000 115,000 75,000 -40000 7 60,000 138,000 96,000 -42000 8 70,000 161,000 119,000 -42000 9 80,000 184,000 144,000 -40000 10 90,000 207,000 171,000 -36000 11 110,000 253,000 220,000 -33000 12 110,000 253,000 231,000 -21000 13 120,000 276,000 264,000 -12000 14 130,000 299,000 299,000 0 15 140,000 322,000 336,000 14000 16 150,000 345,000 375,000 30000 17 160,000 368,000 416,000 48,000 18 170,000 391,000 459,000 68,000 19 180,000 414,000 504,000 90,000 20 190,000 437,000 551,000 114,000 1,900,000 4,370,000 4,378,500 8,500
What's wrong with the above? (Besides the formatting might suck)
Basically move 360-370k of xp from level 15+ to (mostly) levels 5-11. Where the best XP quests in the game are. The 8500 xp difference in the two charts is a rounding error, by the way. I wasn't being 100% exact with my numbers in calculating the 2.3 multiple.
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