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Very Hot Topic (More than 75 Replies) Enhancement pass take 2 - release notes June 27 (Read 27580 times)
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Re: Enhancement pass take 2 - release notes June 27
Reply #75 - Jul 1st, 2013 at 6:05pm
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1 Class tree would be enough if done well....
so 1 Race Tree, 1 Class Tree, 3-5 PRE Trees.

  

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Re: Enhancement pass take 2 - release notes June 27
Reply #76 - Jul 1st, 2013 at 9:31pm
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Flav wrote on Jul 1st, 2013 at 6:05pm:
1 Class tree would be enough if done well....
so 1 Race Tree, 1 Class Tree, 3-5 PRE Trees.


I really would want 3 distinct trees if possible, but really there should be 2 solid trees minimum, or else there is no point them releasing the new enhancements.

I hate cookie cutter builds and I hate having to gimp myself because I want to try something a little different. If there are a few options which allow you to do different things but remain within 5% or 10% of whatever is considered the 'optimal' build, then I think it is a job-well-done.

The first pass had a few good ideas, some bad ideas, and a lot of massive gaps. Hopefully the 2nd pass fixes that, but they then go for a 3rd and final pass.

Unfortunately I doubt we will see a 3rd pass which contains anything beyond typo/bug fixes (though will probably introduce more than they fix).
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #77 - Jul 1st, 2013 at 9:49pm
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Flav wrote on Jul 1st, 2013 at 3:09am:
Yes it's here, you just have to spend 42 AP to get the full RSII equivalent instead of the 21 you need on live.



Yeah I agree with your concern.  I just gave up fighting for my main class.  I'll just play now, if I am gimp, then I am.

So thanks to the guys for still caring and giving the good fight.
  
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Reply #78 - Jul 2nd, 2013 at 8:42am
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2 Druid levels and 3 AP (in tier2) nets you 30% Doublestrike with a duration of 20 seconds and a cooldown of 20 seconds.  There's no counter; it has unlimited uses.  How the hell is that WAI?
« Last Edit: Jul 2nd, 2013 at 8:44am by Carpone »  
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Re: Enhancement pass take 2 - release notes June 27
Reply #79 - Jul 2nd, 2013 at 9:21am
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Carpone wrote on Jul 1st, 2013 at 3:40pm:
Divine Evocation DCs are worse.

Actually, they're on par with Wizard Necromancy DCs.  Here's the math.

Wisdom break down:
18 base
07 Level up
05 Tome
01 Great Wisdom feat
01 Great Wisdom feat
01 Human Adaptability
02 Season's Herald enhancement (FvS: Angel of Vengeance; Cleric: Radiant Servant)
02 Nature's Warrior enhancement (FvS: Protection; Cleric: Divine Disciple)
08 Enchantment (item)
03 Insightful (item)
01 Exceptional (item)
01 Profane (Litany)
06 Epic destiny
02 Twist: Acute Instinct (+2 WIS when raged)
02 Yugo Potion
02 Ship
02 Lesser Water Stance (if 2 Monk) or Season's Herald capstone (if 20 Druid) or Cleric capstone (if 20 Cleric)
= 64 at level 28.  Note: You're forced to be Human for the +1 WIS racial bonus. WRU +2 WIS race?!

Evocation DC
10 Base
09 Spell Level (Heighten)
03 Past Life: Sorcerer
01 Past Life: Arcane Initiate
03 Epic Evocation Focus feat
03 Major Evocation Focus item
27 WIS bonus
03 Twist: Evocation Specialist (Magister)
02 Twist: Precise Evocation (Draconic)
= 61 max for Druid
01 FvS Angel of Vengeance (tier 5) or Cleric Divine Disciple (tier 4)
= 62 max for Favored Soul
01 Cleric Divine Disciple (tier 5)
= 63 max for Cleric (a boondongle IMO, as the primary reason to be a Cleric is Radiant Servant)

61 Evocation for Druid is actually alot more useful than 62 for Cleric/FvS.  The only point of max DC for divines is Implosion, but thanks to insane Fortification saves and a 1 minute cooldown it's been marginalized in EE content.  However, 61 DC for Earthquake in EE content is really damned good especially when coupled with Mantle of the Icy Soul for -4 Reflex saves.  While it's great CC, max DC druids can't actually kill EE mobs without chain chugging mana potions.  Their mana pools are too small, and Earthquake + Avatar of Nature is mana intensive.  Forget about actually killing EE mobs with spell damage as a druid.  A 2 minute cooldown for the Storm of Vengeance and Sunburst SLAs are 75 and 105 seconds too long, respectively.

With the cap raising to 28, we might see +9 enhancement, +4 insightful and +4 DC items for a net +2 DC bump over what's calculated above.  Using the EE scaling we've seen in quests since U16 was released, a level 28 divine DC casters will perform worse than they do now.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #80 - Jul 2nd, 2013 at 10:32am
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Carpone wrote on Jul 2nd, 2013 at 9:21am:
05 Tome
...
02 Lesser Water Stance (if 2 Monk) or Season's Herald capstone (if 20 Druid) or Cleric capstone (if 20 Cleric)

There are theoretically +5 to +6 upgrade tomes, though their drop rate is low enough to not consider them. I believe Rodrak posted that the regular +5s were only in EE CitW at the time, with a negligible fraction of a percent drop rate.

With the enhancement pass, Monk splashes will be able to take the other 3 water stances as feats, for 4 from water stance.


Carpone wrote on Jul 2nd, 2013 at 9:21am:
With the cap raising to 28, we might see +9 enhancement, +4 insightful and +4 DC items for a net +2 DC bump over what's calculated above.


I could probably see them making +2 Exceptional stats which don't stack with +1 Exceptional stats before raising insightful to 4.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #81 - Jul 2nd, 2013 at 10:36am
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Dickbutt wrote on Jul 2nd, 2013 at 10:32am:
There are theoretically +5 to +6 upgrade tomes, though their drop rate is low enough to not consider them. I believe Rodrak posted that the regular +5s were only in EE CitW at the time, with a negligible fraction of a percent drop rate.

With the enhancement pass, Monk splashes will be able to take the other 3 water stances as feats, for 4 from water stance.



I could probably see them making +2 Exceptional stats which don't stack with +1 Exceptional stats before raising insightful to 4.



Even so, Carpone's stats are full retard DC's.  That's a long road and mostly available to a very small percentage of the player base, if they even want to go full DC's like that.  There needs to be some more wiggle room. 
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #82 - Jul 2nd, 2013 at 10:41am
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I really like the look of the divine disciple tree......now if only they could give sorcs back their W&S mastery  Roll Eyes
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: Enhancement pass take 2 - release notes June 27
Reply #83 - Jul 2nd, 2013 at 10:54am
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Asheras wrote on Jul 2nd, 2013 at 10:36am:
Even so, Carpone's stats are full retard DC's.  That's a long road and mostly available to a very small percentage of the player base, if they even want to go full DC's like that.  There needs to be some more wiggle room. 


Most of those aren't very hard to get; they just require a lot of sacrifice. I wouldn't waste that many feats, ED points, or the last twist to get a bit higher DC.
The worst things are the +5 tome, 4 Past Lives, and ED grinding. It's available to most people; it's just not practical for anyone.

I just realized it's missing +2 Alchemical Wisdom, as well. With the amount LoB seems to be run, that may be a larger grind than the +5 tome.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #84 - Jul 2nd, 2013 at 10:59am
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Dickbutt wrote on Jul 2nd, 2013 at 10:54am:
Most of those aren't very hard to get; they just require a lot of sacrifice. I wouldn't waste that many feats, ED points, or the last twist to get a bit higher DC.
The worst things are the +5 tome, 4 Past Lives, and ED grinding. It's available to most people; it's just not practical for anyone.

I just realized it's missing +2 Alchemical Wisdom, as well. With the amount LoB seems to be run, that may be a larger grind than the +5 tome.


You are right.

I just don't like really making characters that are 1 trick ponies.  It get boring.  I know it's necessary for certain play styles in certain content, but as either BigJunk or AtomicMew mentioned, in a 6 man party it's not all that bad today. 

  
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Re: Enhancement pass take 2 - release notes June 27
Reply #85 - Jul 2nd, 2013 at 1:01pm
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Dickbutt wrote on Jul 2nd, 2013 at 10:54am:
Most of those aren't very hard to get; they just require a lot of sacrifice. I wouldn't waste that many feats, ED points, or the last twist to get a bit higher DC.
The worst things are the +5 tome, 4 Past Lives, and ED grinding. It's available to most people; it's just not practical for anyone.

I just realized it's missing +2 Alchemical Wisdom, as well. With the amount LoB seems to be run, that may be a larger grind than the +5 tome.

My calcs aren't missing +2 alchemical wisdom.  It's only available on a weapon, and the only Major Evocation Focus item is a staff (and is also your source for 120 Force, 120 Radiance and 114 Positive spellpower).  Choose one.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #86 - Jul 2nd, 2013 at 1:11pm
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Carpone wrote on Jul 2nd, 2013 at 1:01pm:
It's only available on a weapon, and the only Major Evocation Focus item is a staff


Not sure what you mean by this. I have seen Major Evo pretty much on every single one-handed weapon type, even kamas (if you want to stay centered). You will lose out on one or two types of spellpower, but we are talking DCs here, so it hardly matters.

Then again, it could be that I misunderstood you entirely.
« Last Edit: Jul 2nd, 2013 at 1:12pm by LafoMamone »  
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Re: Enhancement pass take 2 - release notes June 27
Reply #87 - Jul 2nd, 2013 at 1:20pm
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A +6 evoc mastery one hander could do the trick, but you'd have to choose only one spell power for the 120. And the alchemical could have martial 3rd tier to slot the 114 positive. Well, if alchemical red slots FUCKING WORKED WITH THE NEW ENHANCEMENT SYSTEM.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #88 - Jul 2nd, 2013 at 1:21pm
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Carpone wrote on Jul 2nd, 2013 at 1:01pm:
My calcs aren't missing +2 alchemical wisdom.  It's only available on a weapon, and the only Major Evocation Focus item is a staff (and is also your source for 120 Force, 120 Radiance and 114 Positive spellpower).  Choose one.


I've found that +6 Radiance scepter of Evocation mastery, Alchemical shield, EE Impulse Shadowmail, +3 insight WIS Intricate field goggles, litany and +8 wisdom as a ring (random gen, Stormreaver's prophecy... choices are out there) works just fine. And has actually "max" evocation DCs.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #89 - Jul 2nd, 2013 at 1:39pm
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Dickbutt wrote on Jul 2nd, 2013 at 10:54am:
...

I just realized it's missing +2 Alchemical Wisdom, as well.

...



i ended up avoiding the alchemical shield as it was rumoured that they were going to make the ship buffs an alchemical bonus, not sure if they ever did...
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #90 - Jul 2nd, 2013 at 1:44pm
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Carpone wrote on Jul 2nd, 2013 at 1:01pm:
My calcs aren't missing +2 alchemical wisdom.  It's only available on a weapon, and the only Major Evocation Focus item is a staff (and is also your source for 120 Force, 120 Radiance and 114 Positive spellpower).  Choose one.


I agree.  A fully upgraded twilight is the way to go.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #91 - Jul 2nd, 2013 at 2:35pm
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As an 18 FvS/2 Monk I used Water Stance so I had to remain centered.  I wish you the best of luck finding a Major Evocation Focus kama to use with your alchemical kama.
« Last Edit: Jul 2nd, 2013 at 2:36pm by Carpone »  
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Re: Enhancement pass take 2 - release notes June 27
Reply #92 - Jul 2nd, 2013 at 2:54pm
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Carpone wrote on Jul 2nd, 2013 at 2:35pm:
As an 18 FvS/2 Monk I used Water Stance so I had to remain centered.  I wish you the best of luck finding a Major Evocation Focus kama to use with your alchemical kama.


It's extremely rare but not impossible to find. I had it on my Fvs18/Mnk1/Wiz1, but I gave it away when it became apparent that my evoc/necro DCs, no matter how maxed, were getting me nowhere in EE GH.

If I were to regain interest in my FvS, I would go with an upgraded Twilight, but this was not the subject of discussion. It was max DC theorycrafting, and in theory +2 alchem/+3 evo IS possible.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #93 - Jul 2nd, 2013 at 3:10pm
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LafoMamone wrote on Jul 2nd, 2013 at 2:54pm:
It's extremely rare but not impossible to find. I had it on my Fvs18/Mnk1/Wiz1, but I gave it away when it became apparent that my evoc/necro DCs, no matter how maxed, were getting me nowhere in EE GH.

If I were to regain interest in my FvS, I would go with an upgraded Twilight, but this was not the subject of discussion. It was max DC theorycrafting, and in theory +2 alchem/+3 evo IS possible.

You can't be practical about max DC without accounting for the actual gear in the game.  I looked for a kama for 4 months on Orien and gave up.

You'll notice I didn't list Abishai cookies, Completionist or DDO Store potions in my calcs nor did I consider a swap-a-thon with Enervation scrolls.  There's full retard DC casting, and then there's theorycrafting.  You've crossed over into the latter.  Either way, full retard DC casting shouldn't be required to just be suboptimal (instead of worthless) in EE content.
« Last Edit: Jul 2nd, 2013 at 3:12pm by Carpone »  
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Re: Enhancement pass take 2 - release notes June 27
Reply #94 - Jul 2nd, 2013 at 3:23pm
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Carpone wrote on Jul 2nd, 2013 at 3:10pm:
You can't be practical about max DC without accounting for the actual gear in the game.  I looked for a kama for 4 months on Orien and gave up.

You'll notice I didn't list Abishai cookies, Completionist or DDO Store potions in my calcs nor did I consider a swap-a-thon with Enervation scrolls.  There's full retard DC casting, and then there's theorycrafting.  You've crossed over into the latter.  Either way, full retard DC casting shouldn't be required to just be suboptimal (instead of worthless) in EE content.



Maybe because you're on Orien? Perhaps being on one of the bigger servers (Khyber, Thelanis) would afford you better luck in finding that mythical +3 evoc kama.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #95 - Jul 2nd, 2013 at 3:48pm
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Carpone wrote on Jul 2nd, 2013 at 3:10pm:
You'll notice I didn't list Abishai cookies, Completionist or DDO Store potions in my calcs nor did I consider a swap-a-thon with Enervation scrolls.  There's full retard DC casting, and then there's theorycrafting.  You've crossed over into the latter. 


I suppose it's all about where you draw the line. In my case, a major evo kama would not be theorycrafting, but completionist would.

Cookies, store pots and enervation scrolls I wouldn't count anyway, since they vary too much in obtainability and magnitude (unlike, say, yugo pots)...and frankly, I have never seen anyone use those in DC calcs, and for good reason. I was simply baffled by your notion that major evo is staff-exclusive.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #96 - Jul 2nd, 2013 at 5:16pm
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rest wrote on Jul 2nd, 2013 at 1:20pm:
Well, if alchemical red slots FUCKING WORKED WITH THE NEW ENHANCEMENT SYSTEM.


they do, I recently made air/water/something(think water) wraps and slotted 114 devotion

my old air/air/air wraps in which i slotted +7 ages ago however cant be updated because THE FUCKING CLEANSING RITUAL IN THE EPIC ALTAR IS MISSING (this is a known bug and supposed to be fixed ages ago)
https://www.ddo.com/forums/showthread.php/409395-Cannot-Cleanse-%28update%29-Epi...


  
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Re: Enhancement pass take 2 - release notes June 27
Reply #97 - Jul 2nd, 2013 at 5:25pm
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Quote:
they do, I recently made air/water/something(think water) wraps and slotted 114 devotion

my old air/air/air wraps in which i slotted +7 ages ago however cant be updated because THE FUCKING CLEANSING RITUAL IN THE EPIC ALTAR IS MISSING (this is a known bug and supposed to be fixed ages ago)
https://www.ddo.com/forums/showthread.php/409395-Cannot-Cleanse-%28update%29-Epi...




Ah it's only legacy items that cannot be slotted correctly. Thanks for the heads up.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #98 - Jul 3rd, 2013 at 9:26am
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LafoMamone wrote on Jul 2nd, 2013 at 2:54pm:
It's extremely rare but not impossible to find. I had it on my Fvs18/Mnk1/Wiz1, but I gave it away

Considering it would bind on equip, I find this implausible.
  
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Re: Enhancement pass take 2 - release notes June 27
Reply #99 - Jul 3rd, 2013 at 9:42am
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Considering it would bind on equip, I find this implausible.


If you think trading bound items is implausible, then I think it is time for you to finally leave Korthos and see what else is out there.
« Last Edit: Jul 3rd, 2013 at 9:42am by LafoMamone »  
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