Asheras wrote on Jun 30
th, 2013 at 11:38pm:
Lol. True. Many posts about how weak and useless they are after X change. And yet they still continue to be the best soloing class in the game by far.
The spell crit/spellpower fuckarow happened while I was getting to the end of my sorc life, and it induced a mild form of schizophrenia... (Bear in mind, I had never played a sorc before this.) Overnight, which happened to coincide with when I went from 18-20, my damage was cut drastically, and that's going from "with no ED" to "with maxed ED". So yeah, big disappointment.
On the other hand, I couldn't help but notice (what with having run several lives back-to-back) that despite this, it was STILL (much) easier to steamroll content on the sorc than on... well, pretty much anything else. Admittedly, I switched to Shiradi to farm out the tokens for my next life as DI was disappointing, but still.
Hence the schizophrenia. On the one hand: "Boooo! My damage sucks compared to yesterday! You haz nerfed me and I am very disappoint!". On the other hand "Yaaaay! This life is a complete and utter piece of piss! This is awesome!"
Honestly, I do get why people whine about spell nerfage, but at the same time it's hard to reconcile the "nerfed" caster situation with the state of other classes which are three times as difficult to do the same things with. I can't even describe how much harder it was to solo the same shit on a monk-splashed cleric (never trying THAT again) compared to the sorc.
I guess it's all down to what you're used to.
As I play multiple classes, I can say that I think Wizards really *did* get the shaft with regard to DC casting (which, let's face it, is the only thing you want a Wizard for over a Sorc), but at the same time it's as nothing compared to the reaming given to Clerics attempting to do the same thing.
Overall, it's the ever-reducing number of viable
playstyle options rather than weaknesses of specific classes that really frustrates me. Being boxed in by quest design to a small subset of abilities that actually "work" is depressing in a game with such a wealth of apparent choices.